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#81 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I would have had the gnome up before I went to bed last night, but I keep hitting a glitch - without getting too technical, every time I try use one particular script that I want to use, it unloads the textures, and to put the textures back, I have to turn off the script.
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#82 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Hmm - sounds complicated (I will be fine with my 2D, thanks
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__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#83 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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It is a bit complicated, but I'm a true geek, so the more complicated and convoluted the better.
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#84 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I've been thinking about starting a thread for WIPs (Works In Progress), because I don't mind showing my process and wouldn't mind feedback, etc. But, I don't want people using the unfinished/inferior pictures. I don't want to put a watermark on them, as that may cover up something I'm trying to call attention to.
Any thoughts, oh artists of Dungeon Craft? |
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#85 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]() ![]() I guess I'm starting over. That's not the end of the world, though. I already know what I want to do, so I know what direction to go, and this time I'm going to use a different figure as the base. I'm hoping to get something up today...wish me luck. ![]() ![]() ![]() |
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#86 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Damn... What happened? That really sucks
![]() As for WIPs... Well, I am thinking of setting up a place to put some line art (i.e. step #2 in my general progress), including those that I have not actually turned into fully-finished color images (step #4 ![]()
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com Last edited by Uatu; 05-27-2008 at 08:07 PM. |
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#87 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I don't know what I did to lose the first gnome. I save early and often. I do have a couple of renders I did towards the end of the evening that I'll post here in a little bit as soon as I make them a friendlier size.
I'm doing quite well with the new fella, who I've been calling Chomsky, though of course his real name is #16. ![]() ![]() ![]() |
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#88 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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You could also combine those two names to give him a full name, like "Chomsky #16"...
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#89 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Okey dokey, without further ado, here is our intrepid explorer spic16.
![]() Pic removed for repair. ![]() Last edited by manikus; 05-27-2008 at 09:18 PM. |
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#90 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Hey, looks nice! Brighter than the other one.
Wondering about sizing, though - I guess small pics can be of any size, etc.? Do you have any (self-imposed) rules regarding this?
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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