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#81 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
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Age: 47
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Ha ha - looks like great stuff! I especially like that sumo-dino-creature there
![]() Actually, some of it might be usable as is, anyway - the snail/nautilus looks fairly "neutral"... Well, besides that, maybe the hammer-wielding barbarian-dino there. ![]() Interesting to see that you are using "whoosh" or "flash" marks in the action poses - I considered using them, but I haven't so far...
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#82 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
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The problem with those whooshs and flashs is that -especially if there is a "hit star" envolved - they indicate that there has been a hit - even if the attacker missed. However, I like them, and my adventure is in a comic/manga style anyway...
I use these ![]() ![]() ![]() Last edited by Dinonykos; 11-22-2007 at 06:38 AM. |
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#83 |
Symbol of Cyric
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By the way, most of the icons shall depict mammals (except for the machines/robots and the turned ammonite).
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#84 |
Horus - Egyptian Sky God
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Hmm, not sure if you can do that - you can have slash marks and so on for weapons, but maybe not for unarmed monsters...
![]() You could give them weapons, but giving monsters weapons will show those weapons in when the monsters are selected, though... I thought most of the icons were dino-somethings? Or maybe it is the dinos vs. the mammals? ![]()
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#85 |
Horus - Egyptian Sky God
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By the way, various icons have been added in the past few weeks:
Various fungi (violet fungus, shrieker, ascomoid) Not-very-powerful evil creatures (ghoul/ghast, lacedon, manes) Nixies (male and female) More Kuo-Toa (male and monitor) Al-mi'raj The manes looks like, well, a blob of white pixels (but what can you do with a tiny monster like that?). I like the al-mi'raj, though - was always a funny monster...
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#86 |
Jack Burton
![]() Join Date: July 13, 2001
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For monster attacks, you could create "weapons" for the monster with names like 'claws' or 'teeth'. The items would be 0 xp and cost 0 and then in the combat event, check no treasure, and if you still want to give the party treasure after the combat, chain a give treasure event.
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#87 |
Symbol of Cyric
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That's weird! I had the same thought today in the tramline, and now I read it!
![]() ![]() ![]() ![]() Last edited by Dinonykos; 11-26-2007 at 07:29 AM. |
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#88 |
Symbol of Cyric
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you also could take the items away after combat, as well
![]() SilentThief
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#89 | |
Symbol of Cyric
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![]() However, the player will be able to decide which side he takes in the end. A peaceful solution will definetly be possible. I even plan that it is possible to totally avoid any combat. |
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#90 |
Jack Burton
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ST: your way works too, but it requires an extra event and labeling items with ASLs
Dinonykos: I do most of my thinking about DC on the light rail to and from school. ![]() Uatu: Nice icons as always. The al'miraj reminds of vorpal bunnies. ![]() ![]() ![]() |
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