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#81 |
Jack Burton
![]() Join Date: October 16, 2001
Location: PA
Age: 44
Posts: 5,421
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quote: if you really want detailed info on this PM me and i'll try and write it up and send it asap, I have the Drow of the Underdark book, as well as several other reference works... some greatly abbreviated information(i'll try and type it all out if anyones actually interested) one of their special abilities is the ability to use 2 weapons without a combat penalty, most use a long sword and dagger simultaneously, but some have been known to use other weapon combinations, ie drizzt with his scimitars, and Zaknafeign with 2 longswords +5
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"Any attempt to cheat, especially with my wife, who is a dirty, dirty, tramp, and I am just gonna snap." Knibb High Principal - Billy Madison |
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#82 |
Manshoon
![]() Join Date: November 7, 2001
Location: hell
Posts: 223
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**MEEEEEEEEEEEEEEMMMMMMMNNNNNOOOOOOOOOOCCCCCCCCCHH HHHHHHH!!!!!!!!!!
WHERE ARE MY GOLD DRAGONS???????? i WANT INFORMATION AND I WANT IT NOOOOOOOOOOOOW!
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When someone insults you, do not kill them there and then. It is a bad thing to do. Instead plot revenge, destroy his life, ruin him and in the end leave him to think about his fate. He\'ll understand the errors of his actions. <br /><br />\"Thaaat dooesn\'t huuuuurt!!!\"<br />(Victim of a dark elf assasin before losing his head) |
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#83 |
The Magister
![]() Join Date: December 1, 2001
Location: Kansas
Posts: 127
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Drow weapons -
Mainly Drow use whatever humans use. The fighters who go through their combat schools, called Melee-Magthere, are trained on whatever weapon suits them best. However, when AD&D first came out Drow did have a traditional suite of weapons they used. Mainly this was Longsword and Shortsword (2 handed style) with bucklers. They would also arm themselves with hand crossbows, which would have darts dipped in sleep poison. Eventually the "modern" Drow came out, and we began to see weapons like the snake whip, which is a weapon priestess use to keep folks in line. Whips can have a number of heads, up to about 9 I think. Each head makes an attack individually. These snake heads do cause poison damage. All I can think of off the top of my head... Mourn Yauntyyr Elderboy, Qu'ellar Yauntyyr Uses Longsword/Shortsword, 2 bucklers.
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Mourn Yauntyyr<br />HDM, Tzach Neveril<br />An all-Drow NwN server<br />[url]\"http://www.tzachneveril.com\" target=\"_blank\">www.tzachneveril.com</a> |
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#84 |
The Magister
![]() Join Date: December 1, 2001
Location: Kansas
Posts: 127
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Gold Dragon
Climate/Terrain: Any Frequency: Very Rare Organization: Solitary or clan Activity Cycle: Any Diet: Special INtelligence: Genius (17-18) Treasure: Special Alignment: lawful Good No Appearing: 1 (2-5) Armor Class: -4 (base) Movement: 12, fl 40 (Class C), Jp 3, Sw 12(15) Hit Dice: 16 (base) Thac0: 5 (at 16HD) Number of Attacks: 3 Damage/Attack: 1-10/1-10/6-36 Special Attacks: Special Special Defenses: Variable Magic Resistance: Variable SIzE: G 54' Morale: Fanatic, 17-18 XP Value: Variable Gold Dragons are wise, judicious and beneficient. THey often embark on self- appointed questrs to promote goodness and are not easily distracted from them. THey hate injustice and foul play. A gold dragon frequently assumes human or animal guise and usually will be encountered disguised. At birth a gold dragon's scales are dark yellow with golden metallic flecks. THe flecks get larger as the dragon matures, until at the adult stage, the scales grow completely golden. GOld dragons speak their own tongue, a tongue common to all good dragons, and 18% of hatchlings have an ability to communicate with any intelligent creature. The chance to possess this ability increases at 5% per age category of the dragon. Combat: GOld dragons usually parley before combat. When conversing with intelligent creatures they use detect lie and detect gems to gain the upper hand. In combat, they quickly use bless and luck bonus. Older dragons use luck bonus at the start of each day if the duration is a day or more. They make heavy use of spells in combat. Among their favorites are sleep, stinking cloud, slow, fireshield, cloudkill, globe of invulnerability, delayed blast fireball, and maze. Breath weapons/special abilities: A gold dragon has 2 breath weapons: a cone of fire 90' by 5' wide at the mouth, and 30' at the end or a cloud of chlorine gas 50' long, 40' wide, and 30' high. Creatures caught in either effect are entitled to a save versus breath weapon for half damage. A gold dragon uses it spells and ises its magical abilities at the 11th level, plus its combat modifier. Unlike other dragons, most gold dragons seek formal magical training. These dragons own spell books and always have useful spells. At birth they have water breathing ability, can speak with animals freely, and are immune to fire and gas,. They can also polymorph self 3/day. Each change in form lasts until the dragon chooses a different form; reverting to the dragon's natural form does not count as a change. A gold dragon's natural form has wings. However they sometimes choose a wingless form to facilitate swimming, gaining the higher swimming rate listed above. A gold dragon in any wingless form can fly at a speed of 6 (MC E). As they age, they gain the following powers: Young: bless 3/day. Juvenile: detect lie 3/day. Adult: animal summoning 1/d. Mature adult: luck bonus 1/d. Old: quest 1/d, detect gems 3/d. (This allows the dragon to know the amount of precious gems within a 30' radius, duration 1 minute.) The luck bonus power of mature adults is used to aid good adventurers. By touch the dragon can enchant one gem to bring good luck. The gem is usually one which has been embedded in the dragons hide. When the dragon carries the gem, it and every good creature within 10' per age category recieve a +1 to all saves and similar dice rolls. If the dragon gives a gem to another creature only the bearer gets the bonus. The enchantment lasts 3 hours per age category of the dragon plus 1-3 hours. The enchantment ends if the gem is destroyed before its duration expires. Habitat/Society: GOld dragons can live anywhere. They lairs are always secluded and always made of solid stone, either caves or castles. These usually have loyal guards: either animals appropriate to the terrain or storm or good cloud giants. The giants usually serve as guards through a mutual defensive agreement. Ecology: Gold Dragons can eat almost anything, however they usually sustain themselves on pearls or small gems. Gold dragons who recieve pearls and gems from good creatures will usually be favorably inclined toward the gift bringers, as long as the gift is not presented as a crass bribe. IN the latter case, the dragon will accept the gift, but react cynically to any requests the giver makes. Age Breath Wep Spells mage/priest MR AC HD Combat XP Hatchling 2-24+1 none none-1 10 +1 8000 Very Young 4-48+2 none none-2 12 +2 9000 Young 6-72+3 none none-3 14 +3 11000 Juvenile 8-96+4 1 none-4 16 +4 13000 Young Adult 10-120+5 2 35 -5 17 +5 15000 Adult 12-144+6 2 2 40 -6 18 +6 18000 Mature ADult 14-168+7 2 2 2 45 -7 19 +7 19000 Old 16-192+8 2 2 2 2/1 50 -8 20 +8 20000 Very Old 18-216+9 2 2 2 2 2/2 55 -9 21 +9 22000 Venerable 20-240+10 2 2 2 2 2 2/2 2 60 -10 22 +10 23000 Wyrm 22-264+11 2 2 2 2 2 2 2/2 2 265 -11 23 +11 24000 Great Wyrm 24-288+12 2 2 2 2 2 2 2 1/2 2 2 2 70,-12,24 +12 25000 Sorry on the sloppiness, this ain't excel.
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Mourn Yauntyyr<br />HDM, Tzach Neveril<br />An all-Drow NwN server<br />[url]\"http://www.tzachneveril.com\" target=\"_blank\">www.tzachneveril.com</a> |
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#85 |
Jack Burton
![]() Join Date: October 16, 2001
Location: PA
Age: 44
Posts: 5,421
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Dragon, Metallic, Silver
Climate/Terrain: Tropical, sub-tropical, and temperate mountains and clouds Frequency: Very Rare Organization: Solitary or clan Activity Cycle: Any Diet: Special Intelligence: Exceptional(15-16) Treasure: Special Alignment: Lawful Good # Appearing: 1(2-5) Armor Class: -3(base) Movement: 9, Fl 30(C), Jp 3 Hit Dice: 15(base) Thac0: 5(at 15 HD) # of Attacks: 3+ special Damage/Attack: 1-8/1-8/5-30(5d6) Special Attacks: Special Special Defenses: Variable Magic Resistance: Variable Size: G(48' base) Morale: Fanatic (17-18) XP Value: Variable Silver Dragons are kind and helpful. They will cheerfully assist good creatures if their need is genuine. They often take the forms of kindly old men or fair damsels when dealing with people. At Birth a silver dragons scales are blue gray with silver highlights. As the dragon approaches adulthood, it's color slowly lightens to brightly gleaming silver. An adult or older silver dragon has scales so fine so that the individual scales are scarcely visible. From a distance, these dragons look as if they've been sculpted from pure metal. Silver dragons speak their own tongue, a tongue common to all good dragons, and 16% of hatchling silver dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon. Combat: Silver dragons are not violent and avoid combat except when faced with highly evil or aggressive foes. If necessary, they use "feather fall" to stop any missiles fired at them. They use "wall of fog" or "control weather" to blind or confuse opponents before making melee attacks. If angry, they use "reverse gravity" to fling enemies helplessly into the air, where they can be snatched. When faced with flying opponents, a silver dragon will hide in clouds (often creating some with "control weather" on clear days), remain there using "cloud walking", then jump to the attack when they have the advantage. Breath Weapon/Special Abilities: A silver dragon has two breath weapons: a cone of cold 80' long 5' wide at the dragons mouth, and 30' wide at the end; or a cloud of paralyzation gas 50' long, 40' wide, and 20' high. Creatures caught in the gas must save vs. breath weapon or become paralyzed for one minute per age category of the dragon, plus 1-8 minutes. Creatures caught in the cold are allowed a saving throw versus breath weapon for half damage. A silver Dragon casts it's spells and uses it's magic abilities at 6th level, plus it's combat modifier. At birth, silver dragons are immune to cold, and can "polymorph self" three times a day. Each change in form lasts until the dragon chooses a different form, and reverting to their normal form does not count as a change. They also can cloud walk. This allows the dragon to tread on clouds or fog as though they were on solid ground. The ability functions continuously, but can be negated or resumed at will. As they age, they gain the following additional powers: Young: "Feather fall" twice a day. Juvenile: "wall of fog" once a day. Adult: "control winds" three times a day. Mature adult: "control weather" once a day. Old: "reverse gravity" once a day. Habitat/Society: Silver Dragons Prefer aerial lairs on secluded mountain peaks, or amid the clouds themselves. When they lair in clouds there always will be an enchanted area with a solid floor for laying eggs and storing treasure. Silver dragons seem to prefer human form to their own, and often have mortal companions. Frequently they share deep friendships with mortals. Invariably, however, the dragon reveals it's true form and takes it's leave to live a dragon's life for a time. Ecology: Silver dragons prefer human food, and can live on such fare indefinitely. Because they lair in such similar territories, silver dragons come into conflict with red dragons. Duels between the two are furrious and deadly, but silver dragons generally get the upper hand since they are more capable of working together against their foes and often have human allies. Age/ Body/ Tail/ AC/ Breath/ Spells- Wizard\Priest/ MR/ Treasure/ XP 1/ 8-18/ 3-6/ 0/ 2d10+1/ nil/ nil/ nil/ 7,000 2/ 18-30/ 6-12/ -1/ 4d10+2/ nil/ nil/ nil/ 8,000 3/ 30-42/ 12-16/ -2/ 6d10+3/ nil/ nil/ nil/ 10,000 4/ 42-52/ 16-21/ -3/ 8d10+4/ 2/ nil/ E, R/ 12,000 5/ 52-63/ 21-27/ -4/ 10d10+5/ 2,2/ 25%/ H, R/ 14,000 6/ 63-74/ 27-32/ -5/ 12d10+6/ 2,2,1/ 30%/ H, R/ 17,000 7/ 74-85/ 32-37/ -6/ 14d10+7/ 2,2,2/ 35%/ H, R/ 18,000 8/ 85-96/ 37-43/ -7/ 16d10+8/ 2,2,2,1\2/ 40%/ H, Rx2/ 19,000 9/ 96-108/ 43-48/ -8/ 18d10+9/ 2,2,2,2\2,2/ 45%/ H, Rx2/ 21,000 10/ 108-120/ 48-54/ -9/ 20d10+10/ 2,2,2,2,1\2,2,1/ 50%/ H, Rx2/ 22,000 11/ 120-134/ 54-60/ -10/ 22d10+11/ 2,2,2,2,2\2,2,2/ 55%/ H, Rx3/ 23,000 12/ 134-148/ 60-67/ -11/ 24d10+12/ 2,2,2,2,2,1\2,2,2,1/ 60%/ H, Rx3/ 24,000
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"Any attempt to cheat, especially with my wife, who is a dirty, dirty, tramp, and I am just gonna snap." Knibb High Principal - Billy Madison |
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#86 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Gold Dragon Info.
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#87 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
|
Sookma - you spelled marquee wrong in your closing HTML tag, I had to edit it for you as it was scrolling the post information at the bottom of your post as well. Be more careful next time, eh? ![]() |
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#88 |
Manshoon
![]() Join Date: November 7, 2001
Location: hell
Posts: 223
|
MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEMMMMMMM
Edit: I had to edit your post as it was elongating the page, Lucifer. Someone already posted on my behalf. ![]()
__________________
When someone insults you, do not kill them there and then. It is a bad thing to do. Instead plot revenge, destroy his life, ruin him and in the end leave him to think about his fate. He\'ll understand the errors of his actions. <br /><br />\"Thaaat dooesn\'t huuuuurt!!!\"<br />(Victim of a dark elf assasin before losing his head) |
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#89 |
20th Level Warrior
![]() Join Date: May 3, 2001
Location: .
Age: 41
Posts: 2,762
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quote: Could you edit your post. It stretches out the thread and makes it incredibly annoying to read. Thanks. Btw just a nice bump will do next time and will most probably get you an answer sooner. |
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#90 |
The Magister
![]() Join Date: December 1, 2001
Location: Kansas
Posts: 127
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I think somebody needs to ask Santa for a copy of the Monstrous Compendium for Christmas. (Posting monsters every day is really a pain in the butt - there's so much info it takes about 30 minutes to type it all in.)
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Mourn Yauntyyr<br />HDM, Tzach Neveril<br />An all-Drow NwN server<br />[url]\"http://www.tzachneveril.com\" target=\"_blank\">www.tzachneveril.com</a> |
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