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#81 |
Emerald Dragon
![]() Join Date: December 10, 2003
Location: UK
Age: 41
Posts: 961
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The ring's at the base tell us what we can't see because we're stuck half a mile above the action (well a lot less distant, but still far away)
Hostile creatures would be snarling, making nasty sound's and all that, generaly not being very nice or friendly like.. Non-hostile creatures would be acting in a non agressive way, maybe just wandering about, sword's sheathed, claw's in mouths closed and so on.. Now back onto alingments. Flip all your idea's arourd, you can now do anything but the motive behind the action is dictated by your allignment, an evil person killing quallo's true friend is in it for the reward, a good person is trying to free quallo from whatever enchantment he's under... Extend this line of thought to every part of the game, don't ask would a good/evil person do a quest in a certain way, look at what they are thinking when they do it.. Alignments are meant to expand roleplaying possiblitys rather than sqaush them.
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-Jenn |
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#82 | |
Registered Member
Iron Throne Cult
![]() Join Date: August 27, 2004
Location: North Carolina
Age: 62
Posts: 4,888
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As for the question about Quallo, I decided to go back and complete the quest, just to see what happened. I Saved my game just before attacking the carrion crawler and then went through the steps to complete the quest and gain this new blade. Once it was completed, I went back to speak to Quallo and it was obvious that he had been under some form of Domination or Charm spell. He didn't really know where he was or how he got there. As Aerie said, "What a poor pitiful man". It's true that he was pitiful, but at least he was no longer being mind-controlled. Also, I recieved a generous amount of Quest Experience points for getting the sword and breaking the spell, so apparantely it was a "good" thing to do.
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Cerek the Calmth |
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#83 |
Emerald Dragon
![]() Join Date: December 10, 2003
Location: UK
Age: 41
Posts: 961
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Let me make this realy simple for people of a simmilar nature.
Now, I'll describe each alignment part on it's own , then I'll go into the more complex mixxed alignments. Lawfull, somone who follow's the path of law and order, the second part is important, more so than the first... Somone who see's the state as more important than the indiviual people of the state/gorenment. Chaotic, somone who does not follow the path of law, and who seek's indipendance from the state or governing body.. A chaotic type will put individuals before gorenments/state.. Neutral, somone who feel's that neither the state nor the indidual know what is best, and a ballence between the two is needed. Ok, that's the law/chaos alignments sorted. Evil, Looking out for number one, that's the prime motive of the evil person nothing matter's appart from the self and things that benifit the self. Good, A "good" aligned person's motives are towards helping and aiding others, their motives are towards friends and so on.. The think about themselves last, or don't figure their own need's or wants into their thoughts. Neutral, look's to get by without too much trouble, not motivated to gaining power for themselves or others other than just what they need to survive.. Ok got that.. Now look at combining the two aspects.. Let's take a couple of easy examples.. Chaotic good, If a tyrant is opressing the people, by making them rise up in open revolt and force him out of power, overthrowing his rule, and then leaving once the tyrant is gone..(not setting up any system before going) Neutral good, Faced with the same tyrant a NG type would seek to destroy the tyrant himself, installing a new leader into the same position (probably one of the victims).. Lawfull good, again the tyrant (again), work within the laws of the land to change the tyrant maybe taking him down in battle maybe simply getting him expelled from office.. (making sure there's a system in place for a replacment governmental system in place) Now I could go on and do each alignment combo but I realy can't be bothered because you don't want to hear anything that tell's you your RPing "wrong".. But.. I will add that alignment can be either action or intent. A good aligned person can commit "evil" act's if it furthers the overall good, and an evil person can do good act's simply because doing other would not benifit them.. Now I'm not saying anyone's RP of their alignment is wrong.. What I've provided above should be considered a guid as to what I think alignments mean.. Anything beyond that is your charactor's RP value and not alignment
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-Jenn |
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#84 | ||||||
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Although ofcourse, one's alignment is not and cannot be a constant thing. If Keldorn follows Torm's law, and in doing so breaks the state's, he is behaving lawfully from his own point of view, but chaotically from the government's. Quote:
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[ 01-21-2005, 06:36 AM: Message edited by: LennonCook ] |
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#85 |
Emerald Dragon
![]() Join Date: December 10, 2003
Location: UK
Age: 41
Posts: 961
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Lennon, before I rip you to shreads let me point out..
Keldorn is Lawfull good, when somone is "good" they belive in higher law's, whereas lawful belives in the law of the land and keeping order (imagine law as opposed to chaos, so it must also imclude order and so on) I just stopped reading there because your not willing to see my point of view.
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-Jenn |
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#86 | |
Silver Dragon
![]() ![]() ![]() Join Date: January 24, 2002
Location: Mundania
Age: 43
Posts: 1,634
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But, to answer your question, I would deliver the real illithium if I was a Priest of Helm, Lawful Priest of Lathander, or a Paladin. Any other character would despise Sarles as a spoiled, overrated sap, whose only motive for refusing to work in anything but "unobtainium" is merely to hog the spotlight. Any REAL sculptor would just work in gold, or simply gild the statue afterwards, for Pete's sake, gold doesn't tarnish either. [/QUOTE]How do you get Sarles to think it's the real alloy? I've tried and each time he always spots a fake.
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<b>Founder of the NPC Defender Force</b>, <b>Affiliate of the Pro-Mazzy Society</b><br />\"I hate to admit it but you\'ve earned my respect.\"--Shar-Teel (Thanks for this Illumina Drathiran\'ar)<br /> [img]\"http://userpic.livejournal.com/14048184/35120\" alt=\" - \" /> |
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#87 | |
Silver Dragon
![]() ![]() ![]() Join Date: January 24, 2002
Location: Mundania
Age: 43
Posts: 1,634
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Quote:
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<b>Founder of the NPC Defender Force</b>, <b>Affiliate of the Pro-Mazzy Society</b><br />\"I hate to admit it but you\'ve earned my respect.\"--Shar-Teel (Thanks for this Illumina Drathiran\'ar)<br /> [img]\"http://userpic.livejournal.com/14048184/35120\" alt=\" - \" /> |
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#88 |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
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it's added by the Unfinished Business mod i think
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#89 | |
Silver Dragon
![]() ![]() ![]() Join Date: January 24, 2002
Location: Mundania
Age: 43
Posts: 1,634
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Quote:
You just have to pay out of your pocket if you make less money. However, whenever I play the Thief Stronghold, I think like a thief. If someone is being blackmailed by thieves, then it's most likely on a level of what we thieves do. Most likely they deserve it. Taking things that don't belong to you is robbery, so I see nothing wrong with allowing the thieves to steal. Extortion, I extort from people who deserve it. Those who think they're better just because they were born into a household that happens to be rich and priveledged. Slavery is wrong and I won't have my thieves doing it. Though I think it'd be cool if someone made a mod where you suggest that the thieves transport slaves once just to show you where it's happening so you can personally stop it. Other than that, the only thief NPC in my stronghold who is ever unhappy is the Protection Racket girl as I never have her doing anything challenging. Ok, sometimes I do just to shut her up...
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<b>Founder of the NPC Defender Force</b>, <b>Affiliate of the Pro-Mazzy Society</b><br />\"I hate to admit it but you\'ve earned my respect.\"--Shar-Teel (Thanks for this Illumina Drathiran\'ar)<br /> [img]\"http://userpic.livejournal.com/14048184/35120\" alt=\" - \" /> |
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#90 |
Dracolich
![]() Join Date: January 24, 2004
Location: UK
Age: 42
Posts: 3,092
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@Cerek - the workers are in the corridor on the very left hand side of the map. You'll stumble across them doing the troll quest from Roger the Fence (just to help give you directions) - go left and then north from him, but before you get to the left-hand turnoff for the troll you have to pass through a circular junction room. The workers are on the left hand side of the circle.
[ 01-21-2005, 02:22 PM: Message edited by: shamrock_uk ] |
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