Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Miscellaneous Games (RPG or not)
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 01-02-2007, 05:17 PM   #71
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
Well I have all three chapters installed. But the only thing I noticed in Prophecies is I can now put a green flag on the ground for the henchmen to go to, but the idiots never ever stay there. If I want to flee I have to repeatedly place the flag as I run. The healer is usually the first into the battle alone with her gimpy wand. Then she may decide to run into 8 mobs and start rezzing someone which is always fun. And so she dies over and over when all the while I am screaming "Run!".

I saw the new directional functionality in Nightfall briefly but I don't think it crossed over to Prophecies, or did it? I can't find it anyways. I would kill for the "Passive" command.
__________________
Still I feel like a child when I look at the moon, maybe I grew up a little too soon...
SpiritWarrior is offline   Reply With Quote
Old 01-02-2007, 05:24 PM   #72
Garnet FalconDance
Mephistopheles
 

Join Date: August 30, 2001
Location: deep within the sylvan splendor....
Age: 61
Posts: 1,443
Quote:
Originally posted by Target:
The whole thing shut down. That's why I wondered if it was the power supply. I have something called hardwear doctor (I think) and it was telling me my -5v (I think will double check tonight) was setting it's alarm off.
The last time I had GW running I also had this web page opened and the hardwear docoter beeped and returned me to the desktop, GW was still running so I clicked on it and carried on.
Does that make sense?
Likely related to over-heating. As stated, GW uses a lot of resources, and it is extremely not-nice-to-your-pc to run a web page at the same time (even though I do it on occasion but only if I'm camped in an outpost and merely checking wiki for something).
__________________
"Nature tells every secret once." Ralph Waldo Emerson
Garnet FalconDance is offline   Reply With Quote
Old 01-02-2007, 05:31 PM   #73
PurpleXVI
Emerald Dragon
 

Join Date: April 6, 2005
Location: Denmark
Age: 39
Posts: 903
Quote:
Originally posted by SpiritWarrior:
Well I have all three chapters installed. But the only thing I noticed in Prophecies is I can now put a green flag on the ground for the henchmen to go to, but the idiots never ever stay there. If I want to flee I have to repeatedly place the flag as I run. The healer is usually the first into the battle alone with her gimpy wand. Then she may decide to run into 8 mobs and start rezzing someone which is always fun. And so she dies over and over when all the while I am screaming "Run!".

I saw the new directional functionality in Nightfall briefly but I don't think it crossed over to Prophecies, or did it? I can't find it anyways. I would kill for the "Passive" command.
See, the whole "passive, aggressive, defensive" thing ONLY applies to heroes, even in Nightfall. And additionally, if you get attacked, or attack, too close to the flag, they WILL move out to assist you, you have to place it a decent distance away so they'll actually go there. I imagine it's to avoid a group of, say, melee/short range, heroes just standing there, looking dumb, while a bunch of Elementalist and Ranger monsters pummel them into a bloody pulp.

They still have a certain radius, about an aggro radius and a half, or so, within which they'll react to things happening.
PurpleXVI is offline   Reply With Quote
Old 01-02-2007, 05:31 PM   #74
Garnet FalconDance
Mephistopheles
 

Join Date: August 30, 2001
Location: deep within the sylvan splendor....
Age: 61
Posts: 1,443
Umm, Spirit, if you're talking about setting your monk hero to passive, it's easily done. But trust me, if you use Dunkoro, "passive" means he stands three aggro bubblbes back and scratches his nether regions while the party takes heavy casualties.

Otherwise, remember that Alesia failed her studies at the Healer Academy after she was turned away from Warrior school. I suspect that Sister Tai (from Factions) attended the same Academy and they were roommates.

Devourers: nope, you still have a LOT more of them! They inhabit all of Tyria in various annoying forms. Wait 'til Nightfall - you get the even-more-annoying mandragors popping out of the ground and slithering about!
__________________
"Nature tells every secret once." Ralph Waldo Emerson
Garnet FalconDance is offline   Reply With Quote
Old 01-02-2007, 05:33 PM   #75
PurpleXVI
Emerald Dragon
 

Join Date: April 6, 2005
Location: Denmark
Age: 39
Posts: 903
Not entirely true, one or two areas are free of Devourers in Tyria. True, they don't last very long, but it's only about every second area that has 'em.

Ascalon, the dry areas of the Maguuma and the Crystal Desert have them. The Shiverpeaks, Kryta and the Ring of Fire are free.
PurpleXVI is offline   Reply With Quote
Old 01-02-2007, 05:35 PM   #76
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
Quote:
Originally posted by Garnet FalconDance:
Umm, Spirit, if you're talking about setting your monk hero to passive, it's easily done. But trust me, if you use Dunkoro, "passive" means he stands three aggro bubblbes back and scratches his nether regions while the party takes heavy casualties.
Okay but um...how?
__________________
Still I feel like a child when I look at the moon, maybe I grew up a little too soon...
SpiritWarrior is offline   Reply With Quote
Old 01-02-2007, 05:38 PM   #77
PurpleXVI
Emerald Dragon
 

Join Date: April 6, 2005
Location: Denmark
Age: 39
Posts: 903
You click the little number next to his name and a menu pops up where you can select his stance, tell him to stop using a skill or force him to use a certain skill next.
PurpleXVI is offline   Reply With Quote
Old 01-02-2007, 05:43 PM   #78
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
In prophecies? I am looking in the party window for a number and on my char and I can't find it : /. But this only applies to heroes anyway? So there is no option to set a henchman to passive ever?
__________________
Still I feel like a child when I look at the moon, maybe I grew up a little too soon...
SpiritWarrior is offline   Reply With Quote
Old 01-02-2007, 05:45 PM   #79
PurpleXVI
Emerald Dragon
 

Join Date: April 6, 2005
Location: Denmark
Age: 39
Posts: 903
No, there isn't. It only applies to heroes, Dunkoro is one of the many you can recruit.
PurpleXVI is offline   Reply With Quote
Old 01-02-2007, 05:51 PM   #80
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
Ah yes now I recall this. I could do it with the guy in the Nightfall tutorial..Korvias or something? I thought this applied to henchmen too. Awe well.
__________________
Still I feel like a child when I look at the moon, maybe I grew up a little too soon...
SpiritWarrior is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
GUildWars Factions Target Miscellaneous Games (RPG or not) 13 12-22-2006 07:20 PM
Guildwars - Chapter 2: Factions T-D-C Miscellaneous Games (RPG or not) 5 01-11-2006 10:22 AM
Guildwars race.... Hivetyrant Miscellaneous Games (RPG or not) 6 05-27-2005 06:23 PM
Guildwars.... shadowolf03 Miscellaneous Games (RPG or not) 4 05-21-2005 02:39 AM
Guildwars.... shadowolf03 General Discussion 2 05-19-2005 12:32 AM


All times are GMT -4. The time now is 05:17 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved