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Old 05-09-2002, 12:40 PM   #71
Memnoch
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Quote:
Originally posted by Lord Delarue:
i meant 9 layers of hell
The evil planes are (according to the standard Great Wheel D&D Cosmology):

  • The Abyss: The spiritual home of the most depraved, debauched, and destructive criminals. A universe of weird, destructive cults. Pits in the first layer reach an infinite variety of horror, foulness, and degeneracy. Home of demons. Chaotic Evil.
  • Acheron: The spiritual home of warriors who have forgotten the good ideals for which they may once have fought. Now the armies war with each other on enormous, jostling blocks. Lawful Neutral Evil.
  • Baator: The spiritual home of those who use the law for wicked purposes, and those who are highly organized in order to kill and enslave others. It is a cruel, cynical, and bureaucratic police state, filled with the most effective of aggressors. In some areas, fireballs erupt and flames dominate, while in others, heartless cold entraps those for whom ruthless efficiency took the place of love. Home of devils. Lawful Evil.
  • Carceri: The spiritual home of wicked souls who destroy for fun, and those who cherished grudges above all else. The dark fantasies of our world's criminals are real here. The red worlds offer few chances for escape. Neutral Evil (Chaotic tendencies)
  • Gehenna: The spiritual home of the world's petty tyrants and elegant gangsters. There is no level ground. Instead, the terrain is all volcanos in various states of activity. Current home of yugoloths (daemons). Neutral Evil (Lawful tendencies).
  • The Gray Waste of Hades: The spiritual home of the most cynically wicked people, where greed, hate, and heartlessness drain all vitality and color. Original home of yugoloths (daemons). Neutral Evil.
  • Pandemonium: The spiritual home of the lawless people who cared nothing for others. It is windy, noisy, violent, and full of insane people. The glamour is that of sheer madness. Most of the terrain is craggy tunnels. Chaotic Neutral Evil.
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Old 05-09-2002, 01:42 PM   #72
tom the strong wizzard
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Thats a coooooooooool monster but ehhhhhh....... how da hell do ya kill that things [img]graemlins/monster3.gif[/img]
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Old 05-09-2002, 02:21 PM   #73
Sir Exxon
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You meen Belial, Jaegan? If so, here he is:

BELIAL (Arch-Devil)

Large Outsider (Evil, Lawful)

Hit Dice: 51d8+510 (739 hp)

Initiative: +10 (+6 Dex, +4 Improved Initiative)

Speed: 40 ft, 60 ft (good)

AC: 39 (-1 size, +6 Dex, +24 natural)

Attacks: Huge +5 Military fork of pain +67/+62/+57/+52/+47/+42 melee

Damage: Huge +5 Military fork of pain 2d6+16 and pain

Face/Reach: 5 ft by 5 ft/10 ft (15 ft with fork)

Special Attacks: Spell-like abilities, spells, psionics, fear gaze, summon devils

Special Qualities: Damage reduction 30/+3, SR 31, regeneration 25, devil qualities, see in darkness, telepathy

Saves: Fort +37, Ref +33, Will +37

Abilities: Str 32, Dex 22, Con 30, Int 30, Wis 30, Cha 36

Skills: Balance +57, Bluff +64, Concentration +61, Diplomacy +64, Gather Information +64, Heal +61, Intimidate +61, Knowledge (arcana) +61, Knowledge (Hell’s politics) +61, Knowledge (planes) +61, Knowledge (religion) +61, Listen +61, Move Silently +57, Scry +61, Search +61, Sense Motive +61, Spellcraft +61, Spot +651

Feats: Blind-Fight, Cleave, Combat Casting, Dodge, Great Cleave, Improved Critical (military fork), Improved Initiative, Mobility, Power Attack, Spring Attack, Sunder, Weapon Focus (military fork), Whirlwind Attack



Climate/Terrain: Any land and underground

Organization: Solitary or troupe (Belial plus 2-3 pit fiends)
Challenge Rating: 38

Treasure: Double standard

Alignment: Always lawful evil

Advancement: —



Great Belial rules Phlegethos, Hell’s fourth plane from his citadel located in the volcanic city of Abriymoch. He is firmly in the camp of Baalzebul, hating Geryon nearly as much as does Moloch. Belial must guard against the machinations of Mammon, so he does not have freedom to act.

Belial appears as a 10-foot tall handsome humanoid with blue-black skin. His eyes are slanted and red. Belial has no wings.



COMBAT

Belial prefers to use his military fork in combat as well as his spells and spell-like abilities.

Spell-Like Abilities: At will—animate dead, blasphemy, charm person, comprehend languages, daylight, desecrate, detect good, detect magic, detect thoughts, dispel magic, fireball, geas/quest, hold person, improved invisibility, magic circle against good, major image, polymorph self, produce flame, pyrotechnics, raise dead, read magic, see invisible, suggestion, teleport without error (self plus 50 pounds of objects only), unholy aura, unhallow, wall of fire, and wish; 1/day—meteor swarm (any) and symbol (any). These abilities are as the spells cast by a 20th-level sorcerer (save DC 23 + spell level).

Spells: Belial casts arcane spells as a 20th-level sorcerer (save DC 23 + spell level) and divine spells as a 20th-level cleric (save DC 20 + spell level). He has access to the domains of Evil, Law, and War.

Psionics (Sp): At will—astral projection, charm monster, deeper darkness, detect evil, detect law, levitate, and protection from good. These abilities are as the spells cast by a 20th-level sorcerer (save DC 25 + spell level).

Fear Gaze (Su): 30 feet; Will save (DC 45) or flee in fear for 2d6 rounds.

Summon Devils (Sp): Three times per day Belial can automatically summon 1d6 osyluths, 1d4 barbazu, or 1d2 hamatula or pit fiends.

Regeneration (Ex): Belial takes normal damage from holy and blessed weapons of at least +3 enchantment.

Military Fork of Pain: Huge Martial weapon, reach, 2d6 points of piercing damage, x3 crit (Belial scores a critical hit on a roll of 19-20 due to the Improved Critical feat). Any creature struck must succeed at a Fortitude save (DC 22) or be affected as if by a symbol of pain cast by a 20th-level sorcerer.

Devil Qualities (Ex): Immune to fire and poison; cold and acid resistance 20.

See in Darkness (Su): Can see perfectly in darkness of any kind, even that created by deeper darkness spells.

Telepathy (Su): Belial can communicate telepathically with any creature within 100 feet that has a language.
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Old 05-09-2002, 06:25 PM   #74
Jaegan
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Thanx, that is awsome, and I guess it is Belial... I donno I have a hard time translating.. Like for one of them I thought it was Beluzebabul not baalzebul?
Oresamawa saikyo no Omega da
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Old 05-09-2002, 06:28 PM   #75
Jaegan
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Btw, Do Paimon, Billet, Ashutaros exsist?
Cause maybe I said em wrong.

--------------------------------------------
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Omega, drows of destruction,live power that brings doom. <br />Fo the blades that shed blood, Fo all the most powerful. <br />Tis the blade that waits, Raw it wants, Tis the blade that desires wake. <br />I try to find the drows that waits to kill.
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Old 05-09-2002, 06:29 PM   #76
Sir Exxon
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Quote:
Originally posted by Jaegan:
Thanx, that is awsome, and I guess it is Belial... I donno I have a hard time translating.. Like for one of them I thought it was Beluzebabul not baalzebul?
quote:
Oresamawa saikyo no Omega da[/QUOTE]No, Baalzebul is the correct one. But it is hard words, both to spell and to pronounce.
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Old 05-14-2002, 07:50 AM   #77
Memnoch
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In the D&D world, Baalzebul is actually the fallen tome archon Triel, formerly of Mount Celestia, who was expelled from the lofty heights of Holy Mount millenia ago for the pursuit of law and perfection taken to extremes. Asmodeus quickly promoted Triel to devilhood, and he took the name Baalzebul, or "Lord of the Flies". Baalzebul's relentless drive for hellish perfection quickly led to his ascension to Lord of the Seventh. Baazebul also plotted against Asmodeus during the Reckoning, and to punish him, Asmodeus transformed his formerly angelic body into a sluglike, melted form, thus leading to his nickname "the Slug Archduke". Baalzebul has never forgotten this, and his hatred for the King of the Nine Hells runs deep.

A number of diabolical names appear to have been taken from John Milton's epic poem Paradise Lost (which in turn seems to have sourced considerable material from the Bible). More data about Paradise Lost can be found here.

Here they are, as they are depicted in Paradise Lost:

Beelzebub ~ Satan's lieutenant and chief supporter. In the debate among the devils in Book II, Beelzebub speaks last and presents the plan for a furtive revenge against God by perverting man, which is, in fact, Satan's own plan, which Beelzebub only pretends to suggest of his own volition. He is described as appearing like "a pillar of state" [ii.301] a majestic, wise statesman.

Belial ~ a fallen angel who speaks second during the demonic council [ii.108], conceding God is too powerful to oppose and they should wait for his amnesty. His graceful manner conceals a vice-ridden soul.

Mammon ~ a fallen angel who speaks third at Satan's council [ii.229], suggesting that the devils make the best of their present situation in Hell and not oppose God any further.

Moloch ~ a bellicose angel, the first speaker at the council in Hell [ii.43], fiercely advocating a return to open war against God, even should it conclude with their destruction.

You can see where Gary Gygax and co. got their ideas from. [img]smile.gif[/img]

[ 05-14-2002, 11:11 AM: Message edited by: Memnoch ]
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Old 05-14-2002, 09:10 AM   #78
Sir Exxon
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I thought Baalzebul was Lord of the Eighth..oh well.
Anyway, Memnoch, in God-terms(intermediate powers, etc), how big powers does Asmodues have? Just curious.
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Old 05-14-2002, 10:55 AM   #79
Memnoch
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Quote:
Originally posted by Sir Exxon:
I thought Baalzebul was Lord of the Eighth..oh well.
He's the Lord of the Seventh - Mephistopheles is the Lord of the Eighth. Baalzebul ascended to archdevil status very quickly - a tome archon is almost as powerful as a solar, and Triel was one of the most powerful before he fell into Hell. Other than Asmodeus, possibly only Mephistopheles is more powerful than him - though Baalzebul would disagree.

[ 01-27-2003, 03:42 AM: Message edited by: Memnoch ]
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Old 05-14-2002, 11:08 AM   #80
Memnoch
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There are a number of fallen archons and fallen aasimon (planetars, devas, etc) in Hell (more so than in the Abyss, since the lawful, regimented nature of Hell suits them more than the chaos of the Abyss). They usually rise to positions of great prominence. The most famous example of this is the Lord of the Eighth Layer, Baalzebul, who was once known as the tome archon Triel. It is rumored that Asmodeus himself was once a fallen Crown or Throne Archon from Mount Celestia who was cast out eons ago and has now grown so much in strength in Hell that he now dwarfs his former peers in power.

Another example is the fallen archon Azazel, the Bearer of the Eye Standard of Baator. Azazel (or Asael) is a prominent member of the Baatoran hierarchy, equal in status to the lesser Baatoran nobles such as Mulciber. He has been in Baator for as long as anyone can remember, yet still retains his status as a fallen archon. His appearance is much like that of a deva, save for the defiant and angry expression he always wears. Nevertheless, his mood is so proud and arrogant that he is instantly distinguishable from any celestial. He carries at all times the Eye Standard, a large white banner bearing in steel green depiction of the three-armed eye symbol for Baator. He is often seen with the leaders of the plane on balconies at military rallies, and his standard is a potent symbol of dedication for aspiring baatezu. Azazel can never truly be killed, because he is made of a little of the proud, defiant spirit of the plane. If ever his physical form is destroyed, he returns unchanged within days. He is presently commander of the Company of the Eye Standard, a regiment of myriad baatezu named for his own fabled flag. Before that, he was involved with the Baatoran Science Ministry, a job which he passed on to his ancient ally Shemihazah (q.v.).
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