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#71 | |
Ironworks Moderator
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Location: Boston/Sydney
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#72 |
Manshoon
![]() Join Date: December 15, 2001
Location: Holland
Age: 37
Posts: 226
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Thats a coooooooooool monster but ehhhhhh....... how da hell do ya kill that things [img]graemlins/monster3.gif[/img]
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What doesnt kill me makes me stronger and wizer, thats how i live. <img border=\"0\" alt=\"[mage1]\" title=\"\" src=\"graemlins/mage1.gif\" /> |
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#73 |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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You meen Belial, Jaegan? If so, here he is:
BELIAL (Arch-Devil) Large Outsider (Evil, Lawful) Hit Dice: 51d8+510 (739 hp) Initiative: +10 (+6 Dex, +4 Improved Initiative) Speed: 40 ft, 60 ft (good) AC: 39 (-1 size, +6 Dex, +24 natural) Attacks: Huge +5 Military fork of pain +67/+62/+57/+52/+47/+42 melee Damage: Huge +5 Military fork of pain 2d6+16 and pain Face/Reach: 5 ft by 5 ft/10 ft (15 ft with fork) Special Attacks: Spell-like abilities, spells, psionics, fear gaze, summon devils Special Qualities: Damage reduction 30/+3, SR 31, regeneration 25, devil qualities, see in darkness, telepathy Saves: Fort +37, Ref +33, Will +37 Abilities: Str 32, Dex 22, Con 30, Int 30, Wis 30, Cha 36 Skills: Balance +57, Bluff +64, Concentration +61, Diplomacy +64, Gather Information +64, Heal +61, Intimidate +61, Knowledge (arcana) +61, Knowledge (Hell’s politics) +61, Knowledge (planes) +61, Knowledge (religion) +61, Listen +61, Move Silently +57, Scry +61, Search +61, Sense Motive +61, Spellcraft +61, Spot +651 Feats: Blind-Fight, Cleave, Combat Casting, Dodge, Great Cleave, Improved Critical (military fork), Improved Initiative, Mobility, Power Attack, Spring Attack, Sunder, Weapon Focus (military fork), Whirlwind Attack Climate/Terrain: Any land and underground Organization: Solitary or troupe (Belial plus 2-3 pit fiends) Challenge Rating: 38 Treasure: Double standard Alignment: Always lawful evil Advancement: — Great Belial rules Phlegethos, Hell’s fourth plane from his citadel located in the volcanic city of Abriymoch. He is firmly in the camp of Baalzebul, hating Geryon nearly as much as does Moloch. Belial must guard against the machinations of Mammon, so he does not have freedom to act. Belial appears as a 10-foot tall handsome humanoid with blue-black skin. His eyes are slanted and red. Belial has no wings. COMBAT Belial prefers to use his military fork in combat as well as his spells and spell-like abilities. Spell-Like Abilities: At will—animate dead, blasphemy, charm person, comprehend languages, daylight, desecrate, detect good, detect magic, detect thoughts, dispel magic, fireball, geas/quest, hold person, improved invisibility, magic circle against good, major image, polymorph self, produce flame, pyrotechnics, raise dead, read magic, see invisible, suggestion, teleport without error (self plus 50 pounds of objects only), unholy aura, unhallow, wall of fire, and wish; 1/day—meteor swarm (any) and symbol (any). These abilities are as the spells cast by a 20th-level sorcerer (save DC 23 + spell level). Spells: Belial casts arcane spells as a 20th-level sorcerer (save DC 23 + spell level) and divine spells as a 20th-level cleric (save DC 20 + spell level). He has access to the domains of Evil, Law, and War. Psionics (Sp): At will—astral projection, charm monster, deeper darkness, detect evil, detect law, levitate, and protection from good. These abilities are as the spells cast by a 20th-level sorcerer (save DC 25 + spell level). Fear Gaze (Su): 30 feet; Will save (DC 45) or flee in fear for 2d6 rounds. Summon Devils (Sp): Three times per day Belial can automatically summon 1d6 osyluths, 1d4 barbazu, or 1d2 hamatula or pit fiends. Regeneration (Ex): Belial takes normal damage from holy and blessed weapons of at least +3 enchantment. Military Fork of Pain: Huge Martial weapon, reach, 2d6 points of piercing damage, x3 crit (Belial scores a critical hit on a roll of 19-20 due to the Improved Critical feat). Any creature struck must succeed at a Fortitude save (DC 22) or be affected as if by a symbol of pain cast by a 20th-level sorcerer. Devil Qualities (Ex): Immune to fire and poison; cold and acid resistance 20. See in Darkness (Su): Can see perfectly in darkness of any kind, even that created by deeper darkness spells. Telepathy (Su): Belial can communicate telepathically with any creature within 100 feet that has a language. |
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#74 |
Dungeon Master
![]() Join Date: May 5, 2002
Location: Japan
Age: 42
Posts: 80
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Thanx, that is awsome, and I guess it is Belial... I donno I have a hard time translating.. Like for one of them I thought it was Beluzebabul not baalzebul?
Oresamawa saikyo no Omega da
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Omega, drows of destruction,live power that brings doom. <br />Fo the blades that shed blood, Fo all the most powerful. <br />Tis the blade that waits, Raw it wants, Tis the blade that desires wake. <br />I try to find the drows that waits to kill. |
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#75 |
Dungeon Master
![]() Join Date: May 5, 2002
Location: Japan
Age: 42
Posts: 80
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Btw, Do Paimon, Billet, Ashutaros exsist?
Cause maybe I said em wrong. --------------------------------------------
__________________
Omega, drows of destruction,live power that brings doom. <br />Fo the blades that shed blood, Fo all the most powerful. <br />Tis the blade that waits, Raw it wants, Tis the blade that desires wake. <br />I try to find the drows that waits to kill. |
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#76 | |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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#77 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
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In the D&D world, Baalzebul is actually the fallen tome archon Triel, formerly of Mount Celestia, who was expelled from the lofty heights of Holy Mount millenia ago for the pursuit of law and perfection taken to extremes. Asmodeus quickly promoted Triel to devilhood, and he took the name Baalzebul, or "Lord of the Flies". Baalzebul's relentless drive for hellish perfection quickly led to his ascension to Lord of the Seventh. Baazebul also plotted against Asmodeus during the Reckoning, and to punish him, Asmodeus transformed his formerly angelic body into a sluglike, melted form, thus leading to his nickname "the Slug Archduke". Baalzebul has never forgotten this, and his hatred for the King of the Nine Hells runs deep.
A number of diabolical names appear to have been taken from John Milton's epic poem Paradise Lost (which in turn seems to have sourced considerable material from the Bible). More data about Paradise Lost can be found here. Here they are, as they are depicted in Paradise Lost: Beelzebub ~ Satan's lieutenant and chief supporter. In the debate among the devils in Book II, Beelzebub speaks last and presents the plan for a furtive revenge against God by perverting man, which is, in fact, Satan's own plan, which Beelzebub only pretends to suggest of his own volition. He is described as appearing like "a pillar of state" [ii.301] a majestic, wise statesman. Belial ~ a fallen angel who speaks second during the demonic council [ii.108], conceding God is too powerful to oppose and they should wait for his amnesty. His graceful manner conceals a vice-ridden soul. Mammon ~ a fallen angel who speaks third at Satan's council [ii.229], suggesting that the devils make the best of their present situation in Hell and not oppose God any further. Moloch ~ a bellicose angel, the first speaker at the council in Hell [ii.43], fiercely advocating a return to open war against God, even should it conclude with their destruction. You can see where Gary Gygax and co. got their ideas from. [img]smile.gif[/img] [ 05-14-2002, 11:11 AM: Message edited by: Memnoch ] |
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#78 |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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I thought Baalzebul was Lord of the Eighth..oh well.
Anyway, Memnoch, in God-terms(intermediate powers, etc), how big powers does Asmodues have? Just curious. |
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#79 | |
Ironworks Moderator
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[ 01-27-2003, 03:42 AM: Message edited by: Memnoch ] |
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#80 |
Ironworks Moderator
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There are a number of fallen archons and fallen aasimon (planetars, devas, etc) in Hell (more so than in the Abyss, since the lawful, regimented nature of Hell suits them more than the chaos of the Abyss). They usually rise to positions of great prominence. The most famous example of this is the Lord of the Eighth Layer, Baalzebul, who was once known as the tome archon Triel. It is rumored that Asmodeus himself was once a fallen Crown or Throne Archon from Mount Celestia who was cast out eons ago and has now grown so much in strength in Hell that he now dwarfs his former peers in power.
Another example is the fallen archon Azazel, the Bearer of the Eye Standard of Baator. Azazel (or Asael) is a prominent member of the Baatoran hierarchy, equal in status to the lesser Baatoran nobles such as Mulciber. He has been in Baator for as long as anyone can remember, yet still retains his status as a fallen archon. His appearance is much like that of a deva, save for the defiant and angry expression he always wears. Nevertheless, his mood is so proud and arrogant that he is instantly distinguishable from any celestial. He carries at all times the Eye Standard, a large white banner bearing in steel green depiction of the three-armed eye symbol for Baator. He is often seen with the leaders of the plane on balconies at military rallies, and his standard is a potent symbol of dedication for aspiring baatezu. Azazel can never truly be killed, because he is made of a little of the proud, defiant spirit of the plane. If ever his physical form is destroyed, he returns unchanged within days. He is presently commander of the Company of the Eye Standard, a regiment of myriad baatezu named for his own fabled flag. Before that, he was involved with the Baatoran Science Ministry, a job which he passed on to his ancient ally Shemihazah (q.v.). |
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