![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#71 |
Manshoon
![]() Join Date: November 7, 2001
Location: hell
Posts: 223
|
MEEEEEMNOOOOOCH!!!!!!!!!!!!!!!!!
Where are my MOOONSSTEEEEEEERS!!!!!!! I want Information!Knoledge!Power!stength! Oops i'm becoming delirious again! But still I want info on Gold Dragons! And I want it...NOOOOOOW!!!!! Plz
__________________
When someone insults you, do not kill them there and then. It is a bad thing to do. Instead plot revenge, destroy his life, ruin him and in the end leave him to think about his fate. He\'ll understand the errors of his actions. <br /><br />\"Thaaat dooesn\'t huuuuurt!!!\"<br />(Victim of a dark elf assasin before losing his head) |
![]() |
![]() |
#72 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
|
quote: Yes, I agree. Gold Dragons sound interesting...... well..... i am into big guys and the undead... |
![]() |
![]() |
#73 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
|
No code testing on this thread! Go to GenCon for that.
![]() You fellas are impatient, aren't you? ![]() Deepspawn CLIMATE/TERRAIN: Any/any FREQUENCY: Very rare ORGANIZATION: Solitary ACTIVITY CYCLE: Any DIET: Omnivorous INTELLIGENCE: Genius (17-18) TREASURE: K, L, M, Qx2, Vx2, X ALIGNMENT: Chaotic evil NO. APPEARING: 1 ARMOR CLASS: 6 MOVEMENT: 6, Sw 8 HIT DICE: 14 THAC0: 7 NO. OF ATTACKS: 6 DAMAGE/ATTACK: 3-12 x3 (bites)/2-5 (slap) x3 or by weapon type x3 SPECIAL ATTACKS: See below SPECIAL DEFENSES: See below MAGIC RESISTANCE: 77% SIZE: H (14' diam., tentacles to 20' long) MORALE: Elite (15-16) XP VALUE: 12,000 Deepspawn are infamous horrors who give birth to many other varieties of monsters; a single Deepspawn can make a vast area dangerous, even for alert, well-armed adventurers. Deepspawn look like large, rubbery spheres of mottled grey and brown. Six arms project from their bodies; three are tentacle-arms, and three are jaw-arms, ending in mouths of many teeth. A Deepspawn also has over 40 long, retractable, flexible eye stalks it extends only three or four at a time, well away from harm. Combat: When found, Deepspawn are usually half buried in a pile of slippery, shifting coins and other treasure. This may conceal their arms, so that tentacles and mouths erupting from the treasure may at first seem to be the attacks of separate monsters. The treasure may hamper opponents and even shield the Deepspawn from some damage (as determined by the DM). A Deepspawn attacks by casting hold spells at intruders, casting spells once every three rounds. Victims under a hold spell are gripped by tentacle-arms and constricted, as other tentacles fight off other intruders by wielding weapons -- including any magical items usable by fighters. Deepspawn love to engage prey with weapons, and then bite them from behind with a jaw-arm. A tentacle-arm can slap for ld4+1 points of damage, grasp items or beings and move them about (with 17 Strength), wield delicate keys or weapons, or constrict victims. Constriction requires a successful attack roll (automatic if the victim is under a hold spell), and does 1d4 points of damage, plus 1d4+1 points per round thereafter. ln any round in which a being gets free, it takes only 1 point of constriction damage. Constricted victims can be swung about as bludgeons -- doing 1d2 damage to any others struck, ruining spellcasting, and forcing saving throws on fragile items. This action causes the constricted victim no extra damage unless driven onto points or blades (determine damage on a case-by-case basis). Victims may only escape constriction by severing the tentacle-arm or tearing free. Tentacle-arms release their victims if severed. Each arm has 2 HD; severing occurs if damage equal to half a tentacle-arm's hit points is dealt in a concentrated area by edged or pointed weapons. To tear free, roll a d20 for both the victim and the Deepspawn on each round of constriction, adding their respective strengths (17 for the Deepspawn). If the victim has the higher total, it wins its freedom. Deepspawn can also cast ESP and water breathing at will, and may employ a heal spell (self only), once a day. If a Deepspawn's life is threatened, it hurls caches of seized weapons as missiles, unleashes any magical items it has, and tries to escape by a planned route. Deepspawn seem immune to all known venoms, and regenerate lost arms and stalks, though slowly, healing 2 hp per day. Habitat/Society: Deepspawn prefer to let their offspring fight for them. Their lairs are in caverns, dungeons, or ruins and are amply protected by traps and guardian monsters (their "spawn"). If these defenses are penetrated, the Deepspawn will usually be found in a readily-defended room or den, and it will always have at least one or more escape routes. Deepspawn are native to the Deeps, and have successfully resisted attempts by dwarves, drow, duergar, cloakers, illithids, and aboleth to exterminate them. Deepspawn seldom make their lairs within 30 miles of each other, but individuals may be much closer together underground, on different levels. Ecology: Deepspawn will eat anything organic, but prefer fresh meat. By some unexplained, natural means, Deepspawn can "grow" and give birth to any creature native to the Prime Material plane it has ever devoured (but not undead or other dual dimensional creatures). The "spawn" have the natural attacks, magical abilities, alignment, and intelligence of their creators. Class abilities and other learned skills are not passed on to them. A spawn "grows" in 1d4 days (varying with size and complexity) in a Deepspawn, which must ingest meat, vegetable matter, and water or blood to fuel the "birth". The Deepspawn then opens and ejects a fully active spawn. Spawn are never hostile towards their parent, and cannot be made to attack them even by magical means. Spawn can attack or defend themselves within one round of emerging. At the DM's option, they may use certain powers or abilities clumsily for a few rounds. Gold dragon is next. ![]() |
![]() |
![]() |
#74 |
Jack Burton
![]() Join Date: October 16, 2001
Location: PA
Age: 44
Posts: 5,421
|
Bumpedy Bump Bump
Bump Bump
__________________
"Any attempt to cheat, especially with my wife, who is a dirty, dirty, tramp, and I am just gonna snap." Knibb High Principal - Billy Madison |
![]() |
![]() |
#75 |
Manshoon
![]() Join Date: November 7, 2001
Location: hell
Posts: 223
|
Thank you lord Memnoch(all hail!!!!!!!!!)
__________________
When someone insults you, do not kill them there and then. It is a bad thing to do. Instead plot revenge, destroy his life, ruin him and in the end leave him to think about his fate. He\'ll understand the errors of his actions. <br /><br />\"Thaaat dooesn\'t huuuuurt!!!\"<br />(Victim of a dark elf assasin before losing his head) |
![]() |
![]() |
#76 |
Manshoon
![]() Join Date: November 7, 2001
Location: hell
Posts: 223
|
Thank you lord Memnoch(all hail!!!!!!!!!)
You have just saved yourself form a quadruple Comet with 5 red dragon and blue dragon breath attacks!!!!!(all thanks to my sorcerer and Shadowkeeper!) Now as you said you would...POST THE GOLD DRAGON!!!!!!!
__________________
When someone insults you, do not kill them there and then. It is a bad thing to do. Instead plot revenge, destroy his life, ruin him and in the end leave him to think about his fate. He\'ll understand the errors of his actions. <br /><br />\"Thaaat dooesn\'t huuuuurt!!!\"<br />(Victim of a dark elf assasin before losing his head) |
![]() |
![]() |
#77 |
Manshoon
![]() Join Date: November 7, 2001
Location: hell
Posts: 223
|
By the way could you UN-sticky the things on the list.Thanx
__________________
When someone insults you, do not kill them there and then. It is a bad thing to do. Instead plot revenge, destroy his life, ruin him and in the end leave him to think about his fate. He\'ll understand the errors of his actions. <br /><br />\"Thaaat dooesn\'t huuuuurt!!!\"<br />(Victim of a dark elf assasin before losing his head) |
![]() |
![]() |
#78 |
The Magister
![]() Join Date: December 1, 2001
Location: Kansas
Posts: 127
|
Ok, here is the most powerful humanoid race in the game, the Drow: (my favorite race, played them for about 10 years. My notes are off to the right)
Drow Climate/Terrain: Subterranean cities and caves Frequency: Very Rare Organization: Clans, bands (Really families and cities) Activity Cycle: Any underground, night when above ground Diet: Omnivorous Intelligence: High to Supra- (13-14 average) Treasure Type: Nx5, Qx2 Alignment: Chaotic Evil No Appearing: 50 Armor Class: 4 (10 when unarmored) Movement: 12 (15 for females) Hit Dice: 2 (base, in BG2 they are much higher) THAC0: 19 No. of Attacks: 1 or 2 (can fight two handed with no penalties) Damage: By weapon type Special Attacks: see below Special Defenses: see below Magic Resistance: see below Size: M (5' tall) XP value: Priestesses 975, Others 650 I'm not going to type in the entire entry about Drow for two reasons: 1) it is incomplete even in the Monstrous Compendium 2) It is nevertheless long and it would take me an hour to type it all in. Instead, I'll give you all the combat info for Dark Elves here, and put some links below for further information on their culture and such. Combat: - Drow cloaks (called pifwafi) and boots function as cloaks and boots of elvenkind. The cloaks are also 75% resistant to fire. - Drow have infravision at a 120' range - Drow armor and weapons is ALWAYS magical, as they use a special adamantite alloy mixed with magical radiation (called faer'zress) to craft their equipment. Therefore they will have a minimum of +1 equipment. The faer'zress enchantments do cause the weapons to disintegrate in sunlight, however. - All Drow can cast spells. The following can be cast once per day: dancing lights, faerie fire, darkness 5'. Above 4th level, the spells can be cast once per day: levitate, know alignment, detect magic. Priestesses can cast detect lie, suggestion, and dispel magic once per day. - Drow magic resistance is 50% + 2% per level. All dark elves save vs. magic at +2. Also, being elves they have a 90% resistance to enchantment spells such as hold person, chaos, confusion, fear, charm, etc etc. - Drow have one major weakness - bright light. It causes them great pain; they lose 2 points of DEX, and have a -2 penalty to all rolls while in bright light. - A final word - keep in mind that the above is the average Drow. They are a player race, and can therefore become almost any class and rise to high levels in most. Most females are either Fighters, Clerics, or Fighter/Clerics of at least 2nd level. Most males are either Fighters, Mages, Thieves or combinations of these classes at 2nd level (and up) as well. Here's some great links to learn more about the Drow: www.geocities.com/maladuir - my website for my future Neverwinter Nights server, has a lot of info about Drow society and culture. www.mvsource.com/menzoberranzan - Menzoberranzan, another all-Drow server for Neverwinter Nights. drow.virtualave.net - Drow Fortress, the most comprehensive site about Drow elves on the internet, period.
__________________
Mourn Yauntyyr<br />HDM, Tzach Neveril<br />An all-Drow NwN server<br />[url]\"http://www.tzachneveril.com\" target=\"_blank\">www.tzachneveril.com</a> |
![]() |
![]() |
#79 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
|
|
![]() |
![]() |
#80 |
Avatar
![]() ![]() ![]() ![]() Join Date: July 11, 2001
Location: Austin, Texas
Age: 44
Posts: 525
|
Mourn Yauntyyr, would you mind providing some more combat info for the Drow? What weapons do they normally use? I know Drizzt wields dual scimtars, but is that common? Also, what weapons do the females use besides their snake whips?
__________________
There more of it there is,<br />The less you see. |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Hordes of the Underdark Info | Micah Foehammer | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 9 | 08-28-2003 03:02 PM |
Problems in the Underdark! (underdark spoiler) | Axil | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 7 | 12-01-2002 08:02 PM |
Help - Requesting spoiler info for Underdark | Gage | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 2 | 01-30-2002 12:36 AM |
A progress report on being evil. *Underdark spoilers* | Dundee Slaytern | Baldurs Gate II Archives | 11 | 10-11-2001 10:37 AM |
being evil int he underdark?(SPOILER AND SPOILER REQUEST!) | Chai | Baldurs Gate II Archives | 2 | 04-03-2001 12:47 AM |