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#71 | ||||
Elminster
![]() Join Date: January 16, 2003
Location: Michigan
Age: 59
Posts: 419
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Ever notice that "What The Hell!" is always the right decision?- Marilyn Monroe |
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#72 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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IronDragon, please read the updated list... Aerie: Sorceress is off the list, Nalia tweak been changed a bit, so has Anomen's one.
"so you're taking an NPC and making them less useful" - how? I will take your arguments with more seriousness if you put some explanation to your thoughts. I will not take into account anything that says "this would be good" or "this would not be good", without any explanation of *why* it would be so. See, for example, all of SixofSpades' posts in this thread for an indication of what I will take seriously. |
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#73 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Status Report
My blade party is nearing the end of the game, so I lost track of this mod a bit this week... ie, I didn't get much done. Then I lost all of my saves bar the quicksave from before I left Amkethran after the meeting with Balthazar... I'm taking it as a message from the game to get on with the mod. So I will. This week I have a fair amount of time off school, and next weekend is 3 days long because of some holiday, so I'll have a bit extra time to work on it. [img]smile.gif[/img] |
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#74 |
The Magister
![]() Join Date: April 12, 2003
Location: Huntington Baech CA
Age: 71
Posts: 111
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I don't really have any particular ideas about individual npc's but I think there is definite need for a thief that can reach higher levels and continue on through the later chapters of the game. After playing through the game and starting a new character for the next game I felt like I almost had to make my pc at least a partial thief. I hate dual classed chacters because the limitations seem too constricting.
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\"I wouldn\'t belong to a group that would have some one like me as a member\"<br /> Groucho |
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#75 | |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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The Darkest Day gives us back Montaron and Xzar, but it's bugridden, power-gamey, with lots of stuff that doesn't fit in with the game, and is a 700 MB download. From fileplanet. Silverstar looks good - Evil Elf Asassin. [img]smile.gif[/img] It doesn't have a download link, but it's listed as 'completed'... so, I dunno. BETA, maybe ?? EDIT: this looks download-linky [img]smile.gif[/img] And, SixofSpades was working on a thief mod a little while ago, to add several thieves to the game, including doing a better job of Montaron than what TDD does (not hard). I'm sure he'll burst in soon telling us if he's still working on it. [img]smile.gif[/img] [ 06-01-2003, 03:54 AM: Message edited by: LennonCook ] |
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#76 |
Symbol of Cyric
![]() Join Date: July 11, 2002
Location: NZ
Age: 38
Posts: 1,268
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The Darkest Day is actually just over 300mb.
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If possible, I want to relive my life... not as a devil. This time, someone like you. |
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#77 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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I am indeed still working on it, but it's waaaaay on the back burner right now: First off, I want to finish the Rebalanced Wizard Slayer, and then perhaps an Item Balancing MOD. But before I do that, I'd better learn WeiDU and how to make the MODs be self-extracting--no more of this piddling about with annoying *.TBG files. [img]tongue.gif[/img]
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#78 | |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Six, on TBG files... you were probably expecting this, but it didn't work again... didn't do *anything* this time, maybe it does need to be extracted ?? |
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#79 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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In the meantime, the Delyrn Family Helmet is still perfectly usable, as long as you don't mind the funky-ass name and description. If you want 15 DEX, Infravision, and Phantom Blade once a day, it's 100% functional.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#80 | |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Quote:
In the meantime, the Delyrn Family Helmet is still perfectly usable, as long as you don't mind the funky-ass name and description. If you want 15 DEX, Infravision, and Phantom Blade once a day, it's 100% functional. [/QUOTE]Would you be able to PM me the proper name & description, then ?? If this is all that shipping in .itm format will damage, it can be fixed while it is installing. And it isn't too hard. [img]smile.gif[/img] On the Corthala Family Blade upgrades, this is the only advise I've been given sofar, that doesn't seem to be very impossible to do: Level 15 - +3 Enchanted - 1 AC Bonus vs all Weapons. - Bleeding 3 points/round for 3 rounds. Level 21 - +4 Enchanted - Bleeding 4 points/round for 4 rounds - +5% MR Level 30 - +5 Enchanted - Bleed 5 points per round for 5 rounds - +10% MR - -2 AC vs All Weapons. What do people think of these ?? Most importantly, is it overpowered ?? If all goes well, the mod should be released early next week. [img]smile.gif[/img] Ofcourse, that's if all goes well... |
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Thread | Thread Starter | Forum | Replies | Last Post |
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NPC-Tweak 2.2 Released | LennonCook | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 1 | 01-14-2004 07:25 PM |
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NPC Tweak Version 2.0 Released | LennonCook | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 6 | 12-24-2003 06:21 AM |