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Old 05-25-2003, 10:02 AM   #71
IronDragon
Elminster
 

Join Date: January 16, 2003
Location: Michigan
Age: 59
Posts: 419
Quote:
Aerie: Sorceress, gaining clerical abilities at key points of her romance. I may be revoicing this part, and as such it may be very large... if that is the case, I will make it a separate mod to be kind to people's diskspace.
I’m not sure I follow why changing Aerie to a sorcerer is a positive. As annoying and disruptive as Aerie is she is already on of the more powerful and versatile classes. Two sorcerer mods already exist, Tashia and Kelsey so I can’t see any benefit from this.

Quote:
Valygar: Kensai. I may modify his stats a little, and if I do, I will be making sure he has stats that will prevent him from dualing to a Mage. I will probably keep his Mage bloodline present, by making some spells fire off randomly, which neither the player nor Valygar himself will have control over.
I have never understood peoples obsession with Kensai class.

Quote:
Nalia: Her epilogue mentions her being a Mage, and she has Thief levels to escape the keep... thus, I will make her a Swashbucker -> Mage, dualled at a level to make her thieving skills actually useful.
My question then becomes what differentiates her from Imoen?

Quote:
Anomen: I have finally decided to try the following: make him a Cleric of Helm to start with, give him a couple more special abilities if he becomes a knight. He will loose the ability to use his family items if Cor disowns him, and will loose his helmite abilities if he feels that Helm has betrayed him. In other words, I am going to make it actually potentially worthwhile for Ano to fail his test, and give him some disadvantages for passing it.
So you’re taking an NPC and actually making him LESS useful.
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Old 05-26-2003, 02:12 AM   #72
LennonCook
Jack Burton
 

Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
IronDragon, please read the updated list... Aerie: Sorceress is off the list, Nalia tweak been changed a bit, so has Anomen's one.
"so you're taking an NPC and making them less useful" - how? I will take your arguments with more seriousness if you put some explanation to your thoughts. I will not take into account anything that says "this would be good" or "this would not be good", without any explanation of *why* it would be so. See, for example, all of SixofSpades' posts in this thread for an indication of what I will take seriously.
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Old 06-01-2003, 01:53 AM   #73
LennonCook
Jack Burton
 

Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
Status Report
My blade party is nearing the end of the game, so I lost track of this mod a bit this week... ie, I didn't get much done. Then I lost all of my saves bar the quicksave from before I left Amkethran after the meeting with Balthazar... I'm taking it as a message from the game to get on with the mod. So I will. This week I have a fair amount of time off school, and next weekend is 3 days long because of some holiday, so I'll have a bit extra time to work on it. [img]smile.gif[/img]
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Old 06-01-2003, 02:19 AM   #74
Boutte
The Magister
 

Join Date: April 12, 2003
Location: Huntington Baech CA
Age: 71
Posts: 111
I don't really have any particular ideas about individual npc's but I think there is definite need for a thief that can reach higher levels and continue on through the later chapters of the game. After playing through the game and starting a new character for the next game I felt like I almost had to make my pc at least a partial thief. I hate dual classed chacters because the limitations seem too constricting.
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Old 06-01-2003, 03:51 AM   #75
LennonCook
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Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
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Quote:
Originally posted by Boutte:
I don't really have any particular ideas about individual npc's but I think there is definite need for a thief that can reach higher levels and continue on through the later chapters of the game. After playing through the game and starting a new character for the next game I felt like I almost had to make my pc at least a partial thief. I hate dual classed chacters because the limitations seem too constricting.
There are already some mods about which deal with this, although I don't know of any *released* ones...
The Darkest Day gives us back Montaron and Xzar, but it's bugridden, power-gamey, with lots of stuff that doesn't fit in with the game, and is a 700 MB download. From fileplanet.
Silverstar looks good - Evil Elf Asassin. [img]smile.gif[/img] It doesn't have a download link, but it's listed as 'completed'... so, I dunno. BETA, maybe ??
EDIT: this looks download-linky [img]smile.gif[/img]
And, SixofSpades was working on a thief mod a little while ago, to add several thieves to the game, including doing a better job of Montaron than what TDD does (not hard). I'm sure he'll burst in soon telling us if he's still working on it. [img]smile.gif[/img]

[ 06-01-2003, 03:54 AM: Message edited by: LennonCook ]
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Old 06-01-2003, 04:14 AM   #76
pcgiant
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Join Date: July 11, 2002
Location: NZ
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The Darkest Day is actually just over 300mb.
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Old 06-01-2003, 08:03 PM   #77
SixOfSpades
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Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
I am indeed still working on it, but it's waaaaay on the back burner right now: First off, I want to finish the Rebalanced Wizard Slayer, and then perhaps an Item Balancing MOD. But before I do that, I'd better learn WeiDU and how to make the MODs be self-extracting--no more of this piddling about with annoying *.TBG files. [img]tongue.gif[/img]
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Old 06-01-2003, 11:48 PM   #78
LennonCook
Jack Burton
 

Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
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Quote:
Originally posted by pcgiant:
The Darkest Day is actually just over 300mb.
Ah, so it's shrunk a bit, then. [img]smile.gif[/img] Still huge, though... even on broadband...

Six, on TBG files... you were probably expecting this, but it didn't work again... didn't do *anything* this time, maybe it does need to be extracted ??
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Old 06-02-2003, 12:11 AM   #79
SixOfSpades
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Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Quote:
Originally posted by LennonCook:
Six, on TBG files... you were probably expecting this, but it didn't work again... didn't do *anything* this time, maybe it does need to be extracted ??
Today, I accidentally double-clicked on a *.TBG file, and it said, "File successfully imported into BG2." But I suspect that you have to have IEEP installed on your computer for it to work. So I'm gonna download me some WeiDU and learn how to do it right.

In the meantime, the Delyrn Family Helmet is still perfectly usable, as long as you don't mind the funky-ass name and description. If you want 15 DEX, Infravision, and Phantom Blade once a day, it's 100% functional.
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Old 06-03-2003, 03:13 AM   #80
LennonCook
Jack Burton
 

Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
Quote:
Originally posted by SixOfSpades:
quote:
Originally posted by LennonCook:
Six, on TBG files... you were probably expecting this, but it didn't work again... didn't do *anything* this time, maybe it does need to be extracted ??
Today, I accidentally double-clicked on a *.TBG file, and it said, "File successfully imported into BG2." But I suspect that you have to have IEEP installed on your computer for it to work. So I'm gonna download me some WeiDU and learn how to do it right.

In the meantime, the Delyrn Family Helmet is still perfectly usable, as long as you don't mind the funky-ass name and description. If you want 15 DEX, Infravision, and Phantom Blade once a day, it's 100% functional.
[/QUOTE]Would you be able to PM me the proper name & description, then ?? If this is all that shipping in .itm format will damage, it can be fixed while it is installing. And it isn't too hard. [img]smile.gif[/img]

On the Corthala Family Blade upgrades, this is the only advise I've been given sofar, that doesn't seem to be very impossible to do:

Level 15
- +3 Enchanted
- 1 AC Bonus vs all Weapons.
- Bleeding 3 points/round for 3 rounds.

Level 21
- +4 Enchanted
- Bleeding 4 points/round for 4 rounds
- +5% MR

Level 30
- +5 Enchanted
- Bleed 5 points per round for 5 rounds
- +10% MR
- -2 AC vs All Weapons.

What do people think of these ?? Most importantly, is it overpowered ??
If all goes well, the mod should be released early next week. [img]smile.gif[/img] Ofcourse, that's if all goes well...
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