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Old 01-23-2008, 03:03 PM   #61
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
Default Re: Art for next release

You as a 3D-graphic software user should be able to easily add the remaining 7 kobolds after you have the first one, right? At least I assume that small changes to position, clothing, hair and so on are not that complicated.

By the way, in my adventure there are almost always four opponents due to the fact that the party is pre-generated and consists of four members.
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Old 01-23-2008, 03:22 PM   #62
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
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Default Re: Art for next release

Yes, I could relatively easily add another incarnation or seven of a given creature.

In my designs so far, I have allowed six PCs, but in the future I will only be allowing four or one. My Silver Blades remake, for example, will only allow four. There are just two many NPCs that the party will run into, plus I like to be difficult.
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Old 01-23-2008, 08:17 PM   #63
Uatu
Horus - Egyptian Sky God
 

Join Date: June 7, 2007
Location: Japan
Age: 47
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Default Re: Art for next release

The Gold Box games, if I remember correctly, usually used a picture of just 1 monster - so it shows one troll, or one assassin, or whatever, but most of the time you are fighting more than one. I do remember a few exceptions, though - like a group of stirges.

To reduce effort/time, I think doing 1 monster is fine, except in cases when said monster will ALWAYS attack in groups...
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Old 03-25-2008, 09:04 PM   #64
manikus
Jack Burton
 

Join Date: July 13, 2001
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Default Re: Art for next release

It's been a while since I did some object art for the new release, so here are some new weapons.
Attached Images
File Type: png arrows.png (6.4 KB, 29 views)
File Type: png battleaxe.png (10.0 KB, 29 views)
File Type: png dagger01.png (4.6 KB, 29 views)
File Type: png mallet.png (8.3 KB, 29 views)
File Type: png naginata.png (5.2 KB, 29 views)
File Type: png quiver1.png (14.6 KB, 29 views)
File Type: png quiver2.png (16.8 KB, 29 views)
File Type: png scimitar.png (4.2 KB, 28 views)
File Type: png sword01.png (8.6 KB, 28 views)
File Type: png sword02.png (4.8 KB, 28 views)
File Type: png sword03.png (3.2 KB, 28 views)
File Type: png trident.png (6.7 KB, 28 views)
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Old 03-25-2008, 09:13 PM   #65
Uatu
Horus - Egyptian Sky God
 

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Default Re: Art for next release

Hmm - very nice! The quiver has a very complex design! Everything looks great, though. (The mallet looks sort of like one of those mallets kids use to hit people with (the ones that make funny sounds and are usually brightly colored) )
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Old 03-26-2008, 12:03 AM   #66
manikus
Jack Burton
 

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Default Re: Art for next release

I know exactly the kind of mallet that you are thinking of, and it definitely reminds me of that as well. Ironically, the set that this comes from was a set of vampire hunter's tools, so this was the mallet used to drive the stake through the vampire's heart. (I'm sure the creator thinks it looks fiercer than it is. )
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Old 03-26-2008, 12:11 AM   #67
Uatu
Horus - Egyptian Sky God
 

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Default Re: Art for next release

Hmm - maybe you should make a "properly" colored version (Red and yellow, anyone?)
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Old 03-31-2008, 11:20 AM   #68
manikus
Jack Burton
 

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Default Re: Art for next release

I've been busy, but found a few minutes this morning to do some proper mallets.
Attached Images
File Type: png hammer_1.png (7.4 KB, 22 views)
File Type: png hammer_2.png (6.6 KB, 22 views)
File Type: png hammer_3.png (7.0 KB, 22 views)
File Type: png hammer_4.png (5.9 KB, 22 views)
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Old 04-01-2008, 01:00 AM   #69
Uatu
Horus - Egyptian Sky God
 

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Age: 47
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Default Re: Art for next release

Ha ha... Perfect! I'll take the red-and-yellow one... mm, but the yellow-and-red one is pretty nice, too!
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Old 04-20-2008, 12:26 PM   #70
manikus
Jack Burton
 

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Default Re: Art for next release

What are some other items that people would like to see? What about creatures?
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