03-31-2005, 02:12 PM | #61 |
Symbol of Cyric
Join Date: July 3, 2001
Location: Cornwall England
Age: 37
Posts: 1,197
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1. Wands are items not innate to the class and theerfore should not be taken into account
2. I take we are assume its a well built sorc. Otherwise this is pointless |
03-31-2005, 05:09 PM | #62 | |
Symbol of Cyric
Join Date: March 23, 2003
Location: Canada
Age: 36
Posts: 1,134
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Wands are items, yes, but they're there in the game. It's like a Fighter and his weapons. Are they part of the class? No.
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Another thing: A C/M can hack through enemies, while not exactly as easily as a Fighter, still fairly well. IF you have Item Upgrade, a certain Club grants Grandmastery in Clubs, and if not, well, you'll have to be content with only FoA and Crom Faeyr (or another weapon). IH gives 4 ApR- plenty. You'll hit a lot with the extra strength bonus in the clerical buffs. While a Sorcerer is forced to either use MMM (and re-cast every 2 rounds), or plink away with a sling/staff/darts. [ 03-31-2005, 05:11 PM: Message edited by: Assassin ]
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03-31-2005, 08:06 PM | #63 |
Jack Burton
Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
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How can the Sorcerer detect and remove traps?
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03-31-2005, 08:24 PM | #64 | |
Red Dragon
Join Date: February 14, 2004
Location: NY, USA
Age: 48
Posts: 1,516
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Quote:
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03-31-2005, 09:12 PM | #65 |
Dungeon Master
Join Date: November 4, 2004
Location: Illinois, USA
Age: 39
Posts: 64
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The Sorcerer deals with traps by using Spell Trap and Stoneskin and walking over them.
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03-31-2005, 09:24 PM | #66 |
Drizzt Do'Urden
Join Date: August 30, 2002
Location: Australia
Age: 38
Posts: 628
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I just use mirror-image usually, and Spell immunity if that fails
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It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. |
03-31-2005, 10:06 PM | #67 |
Jack Burton
Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
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Hmm, I've never used spell trap. How does that work? There will still be damage from magic traps that stoneskin won't stop.
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03-31-2005, 11:22 PM | #68 |
Dungeon Master
Join Date: November 4, 2004
Location: Illinois, USA
Age: 39
Posts: 64
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Stoneskin: Protects from physical traps, like the poisoned spears and arrows
Spell Trap: Protects from single target spells like Finger of Death, etc., usually comes from SotM Mirror Image: Blocks the fireballs and so on |
03-31-2005, 11:32 PM | #69 | |
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04-01-2005, 12:07 AM | #70 | |
Drizzt Do'Urden
Join Date: August 30, 2002
Location: Australia
Age: 38
Posts: 628
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Spell trap is useful in that it recharges your spells, in other words, lets you re-cast some of your spell slots.
Quote:
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It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. |
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