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Old 09-26-2006, 10:15 PM   #61
Larry_OHF
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Great work on the side-by-side comparisons, Luvian. Thanks.
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Old 09-27-2006, 05:08 AM   #62
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Bah, personally I think comparing third person graphics with first person is a little bit 'apples and oranges'. Not that graphics bear very much weight in my game considerations anyway....
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Old 09-27-2006, 05:49 AM   #63
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Quote:
Originally posted by Luvian:
I didn't see anyone freaking out about the game looking similar.
Perhaps I should rephrase. Why is it an issue if they do or not? You said they do and I agree they do but then people are responding saying they aren't almost like it's a bad thing. Isn't it good if the graphics are nice? Or is it that people don't like the OBV graphics and wouldn't like these on NWN's? I am asking, is all.

[ 09-27-2006, 05:53 AM: Message edited by: SpiritWarrior ]
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Old 09-27-2006, 09:28 AM   #64
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Ok im shocked.. there is no shifter class in NWN 2 noooooo.....

Quote:
Character Creation
Advanced character customization
Scaling of characters and monsters
Deeper equipment customization
Support for subraces
Portraits are removed and replaced with 3D avatars of the player, similar to KOTOR
All base classes from NWN
Addition of warlock base class
Confirmed that characters can choose up to 4 classes now instead of 3 (one is reserved for a prestige class)
All prestige classes from NWN except Shifter
Addition of the Arcane Trickster, Neverwinter nine, Shadow Thief of Amn, Warpriest, Duelist, Frenzied Berserker
Confirmed Champion of Torm renamed to Divine Champion
Confirmed Harper Scout renamed to Harper Agent
Level cap is 20th level
Support for many of the Forgotten Realms deities based on characters alignment, race and class
thats just a small list.. apparently you can have 3 companions now but still shifter has always been one of my faves

good info here:
http://en.wikipedia.org/wiki/Neverwinter_Nights_2
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Old 09-27-2006, 02:48 PM   #65
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At least the cap is level 20. I always thought level 40 was over the top and wasn't much in the spirit of dungeon and dragons. Sure there are rules for epic levels, but those are supposed to be rare, the greatest hero might get an epic level or two. Level 20 characters are supposed to be rare, but in NWN it seem everything is a level 40 demigod.
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Old 09-27-2006, 11:26 PM   #66
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well lvl 40 came out with expansion of SOU and HOTU. perhaps they are going to do the same.

One thing that will be interesting though would be the choosing of your pretiege class when your limited to lvl 20
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Old 09-28-2006, 01:13 AM   #67
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I always felt like level 20 was just the beginning. Didn't the D&D PHB have level 40 as it's max? I thought anything past 40 was considered epic as far as the old core books went. I recall the old classic D&D sets only mapping chars out to 20 though.
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Old 09-28-2006, 02:45 AM   #68
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its really abit hard to increase the levels because experience comes with time with regular playing rulez. That is why Drizzt is not even lvl 20!!

Many who did the old Roll n Dice were happy to reach even lvl 5 after months of playing with mates.
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Old 09-28-2006, 05:35 PM   #69
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The 2nd edition had progression up to level 20, level 20 being considered a great hero that could take on pretty much anything. Then they made a supplement book that created a system of rules for levels above 20, which I bought but never got to use, as my oldest campaign that was 2 and a half years old and we played every weekends only had players in the level 12-15 range.

Then in third edition, they added those epic rules in the base game. But they work a little differently from regular levels. Out of memory, epic levels don't give you more health, and they're not exactly called levels I think. Your sheet still said level 20 warrior for example, but then there was a second number for epic levels. Something like that.

20th level characters are supossed to be rare, these are the greatest heroes, Drizzt that in the Forgotten Realm is considered to be one of the greatest heroes was around level 12. So epic level characters are the heroes's heroes. That's the demigods realm and should be out of the reach of all but a tiny fraction of the the greatest heroes ever known to that world.

They raised the level cap in NWN because let's be honest, action rpg players really like to powergame and like big impressive numbers and kicking the crap out of everything, but that's not Dungeon and Dragons.
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Old 09-28-2006, 06:28 PM   #70
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Quote:
Originally posted by Luvian:

They raised the level cap in NWN because let's be honest, action rpg players really like to powergame and like big impressive numbers and kicking the crap out of everything, but that's not Dungeon and Dragons.
Yup, like in BG2, and can't say I don't agree with them.

Like Luvian said, it's not Dungeon and Dragons. Rules had to be twisted for CRPGs.
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