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#61 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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Great work on the side-by-side comparisons, Luvian. Thanks.
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#62 |
Red Wizard of Thay
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Bah, personally I think comparing third person graphics with first person is a little bit 'apples and oranges'. Not that graphics bear very much weight in my game considerations anyway....
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Diddledy High, Diddledy Low, Come Brave Blood Sheep, You've a goodly way to go. - Brilhasti Ap Tarj |
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#63 | |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Quote:
[ 09-27-2006, 05:53 AM: Message edited by: SpiritWarrior ]
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#64 | |
Jack Burton
![]() Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 41
Posts: 5,556
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Ok im shocked.. there is no shifter class in NWN 2 noooooo.....
Quote:
![]() good info here: http://en.wikipedia.org/wiki/Neverwinter_Nights_2
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#65 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
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At least the cap is level 20. I always thought level 40 was over the top and wasn't much in the spirit of dungeon and dragons. Sure there are rules for epic levels, but those are supposed to be rare, the greatest hero might get an epic level or two. Level 20 characters are supposed to be rare, but in NWN it seem everything is a level 40 demigod.
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#66 |
Jack Burton
![]() Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 41
Posts: 5,556
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well lvl 40 came out with expansion of SOU and HOTU. perhaps they are going to do the same.
One thing that will be interesting though would be the choosing of your pretiege class when your limited to lvl 20
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#67 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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I always felt like level 20 was just the beginning. Didn't the D&D PHB have level 40 as it's max? I thought anything past 40 was considered epic as far as the old core books went. I recall the old classic D&D sets only mapping chars out to 20 though.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#68 |
Jack Burton
![]() Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 41
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its really abit hard to increase the levels because experience comes with time with regular playing rulez. That is why Drizzt is not even lvl 20!!
Many who did the old Roll n Dice were happy to reach even lvl 5 after months of playing with mates.
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#69 |
Ironworks Moderator
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The 2nd edition had progression up to level 20, level 20 being considered a great hero that could take on pretty much anything. Then they made a supplement book that created a system of rules for levels above 20, which I bought but never got to use, as my oldest campaign that was 2 and a half years old and we played every weekends only had players in the level 12-15 range.
Then in third edition, they added those epic rules in the base game. But they work a little differently from regular levels. Out of memory, epic levels don't give you more health, and they're not exactly called levels I think. Your sheet still said level 20 warrior for example, but then there was a second number for epic levels. Something like that. 20th level characters are supossed to be rare, these are the greatest heroes, Drizzt that in the Forgotten Realm is considered to be one of the greatest heroes was around level 12. So epic level characters are the heroes's heroes. That's the demigods realm and should be out of the reach of all but a tiny fraction of the the greatest heroes ever known to that world. They raised the level cap in NWN because let's be honest, action rpg players really like to powergame and like big impressive numbers and kicking the crap out of everything, but that's not Dungeon and Dragons.
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#70 | |
Legion Symbol
![]() Join Date: February 14, 2002
Location: Ireland
Age: 39
Posts: 7,368
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Quote:
Like Luvian said, it's not Dungeon and Dragons. Rules had to be twisted for CRPGs.
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ZFR |
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