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Old 09-20-2008, 09:31 AM   #51
manikus
Jack Burton
 

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Default Re: Race/Class Edit

Well, if you're not right, you should be.
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Old 09-20-2008, 10:21 AM   #52
Uatu
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Default Re: Race/Class Edit

One weird thing I always thought about the whole dual-class thing, though: half-elves were included as being able to reach unlimited levels in 1e in the bard class, but half-elves cannot dual-class!

Thus, I guess that maybe it was intended for half-elves to be able to dual-class only if they intended to be bards in the future? (This is what I would guess, but a fun way would be to allow bards to start as a multi-classed fighter/thief/bard instead ).

In 2e, the Forgotten Realms had a weird underwater class called the dukar, which was available to any race as a dual-classing option (so maybe DC should keep the "option" available, just in case).
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Old 09-20-2008, 10:27 AM   #53
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Default Re: Race/Class Edit

In games that I've DMed that allowed bards, I alwayrs treated it as a multi-class, but one which was available to humans.

At the rate which bugs are getting fixed, I think we'll have the option for a while.
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Old 09-20-2008, 10:31 AM   #54
Uatu
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Default Re: Race/Class Edit

Do you mean the 1e (druidic) bard, or the 2e (wizardly) bard?

I have made various attempts at making a 2e version of the druidic bard (i.e. one that you do not have to first dual-class twice to become)...
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Old 09-20-2008, 10:53 AM   #55
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Default Re: Race/Class Edit

Um, I don't know. It's been so long...I probably mean both as my DMing days overlap both 1e and 2e. But, I know that on at least one occasion it was the wizardly bard.
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Old 09-20-2008, 02:53 PM   #56
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Default Re: Race/Class Edit

Quote:
Originally Posted by Jadefang View Post
I just tested a bit in DC's defaul settings, and it doesn't seem dual-classed characters ever get their original class abilities back. The menu also acts a bit oddly so after you choose your dual-class, you can choose another dual-class immediately after, and you can bounce back and forth between the same classes.
Yeah, I noticed that too....`
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Old 09-20-2008, 03:01 PM   #57
Funky Dynamite
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Default Re: Race/Class Edit

Quote:
Originally Posted by Uatu View Post
Wow, nice icon! I like how the ankylosaurus sort of leans over to swing his club-tail.

As for the dwarf - I guess DC is not handling exceptional ability scores correctly... (Assuming that it sees 20 as 2, that would mean that the dwarf got -2 hp/level (1-8) as opposed to the human (5-14) and the gnome (3-12).
It doesn't appear to be. I've been working with stats above 19 (albeit modified, permanently though), and leveling appears to be functioning just fine.
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Old 09-20-2008, 03:04 PM   #58
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Default Re: Race/Class Edit

So, with a constitution of 19 and higher gives you expected hit points?

I'll have to try this out.
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Old 09-20-2008, 05:48 PM   #59
Funky Dynamite
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Default Re: Race/Class Edit

Well, I don't know it's by D&D rules, but the hp gain is sufficent.
I have to test it to be sure.
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Old 09-21-2008, 01:41 AM   #60
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Default Re: Race/Class Edit

As for the 1E Bard, that is a bit odd. They are not in the core rules but...

1E Rangers were a bit different too, they had both Mage and Druid spells. These wilderness warriors have the most academic of all spell types: Mage. There was no inherent reason why they should have mage spells anyway.
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