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Old 08-25-2002, 11:55 PM   #51
Dundee Slaytern
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Quote:
Originally posted by Alson:
Well, my fight was completely different. In my fight, Bodhi WAS smart, targeting not-negative-plane-protected characters, and the Undead Sola isn't easy either.
Maybe it was an old version? Anyway, report it to Westley Weimer.
I am referring to the Chapter 3 fight, not the Chapter 6 one.

Quote:
OVER rated?!? The Celestial Fury is, IMHO, THE most powerful one handed weapon in SoA. First, give it to someone with a HIGH rate of ApR. Then, if it's a tough opponent, Improved Haste him. It almost certain that the enemy will be stunned in a round or two. And, as you know, stun = auto hits, just like Timestop, so practically, a stunned opponent is a dead opponent.
The killer blows for Celestial Fury, are its low enchantment( and damage), and the fact that its stun ability is savable. It may not be noticable in the early game, but at higher levels, most monsters shrug it off.

I rather have a weapon that works most of the time and deals far superior damage. Hell, I rather have Crom Faeyr, or the-
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-Flail of Ages +5.

[ 08-25-2002, 11:57 PM: Message edited by: Dundee Slaytern ]
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Old 08-26-2002, 11:23 AM   #52
Alson
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Join Date: December 14, 2001
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Quote:
Originally posted by Dundee Slaytern:
I am referring to the Chapter 3 fight, not the Chapter 6 one.
Ohh... Yes, that's indeed quite an easy fight... But the AI behavior that you specified is still weird... I still think you should report it to Westley Weimer.

Quote:
The killer blows for Celestial Fury, are its low enchantment( and damage), and the fact that its stun ability is savable. It may not be noticable in the early game, but at higher levels, most monsters shrug it off.

I rather have a weapon that works most of the time and deals far superior damage. Hell, I rather have Crom Faeyr, or the-
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-Flail of Ages +5.
+3 is not a low enchantment. It will still hurt about 95% of the enemies.
And, don't forget that just like Crom and Ages, Fury cuts through stoneskin as well - it won't deal damage (so it won't interupt spells ), but it will still stun.
And about the low damage - 1D10 +3 is not low, but not too high, either. But, as i said before, once the victim is stunned, each attack will hit, so the damage per round, not per hit, will be VERY high.
IMHO, Fury is better then Crom, but the Improved FoA is still better, no doubt.
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Old 08-26-2002, 11:37 AM   #53
The Dragon Reborn
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Umber hulks with their confusion is the dread of every solo monk, especially when there is 2 or more. Greater Wolfweres are also the bane of my monk.
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Old 08-26-2002, 03:11 PM   #54
Indemaijinj
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I used to like umber hulkks even though I confess they are a bit cheesy. They are nicely tough monsters without having over the top abilities and looked cool to boot. Also once in some roleplaying sessions with my friends we had the cutest umber hul gardener in our lair.

BG2, however, have made me hate umber hulks. It's not because they are too difficult or something, but because they are so damn common.

After all umber hulks are not the most common beasties, but here every dungeon seems to have a pack or two of them. It seems like the design teams solution to any situation where a given area lacked a bit of punch was to put in a bunch of umber hulks.
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Old 08-26-2002, 11:20 PM   #55
Dundee Slaytern
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Quote:
+3 is not a low enchantment. It will still hurt about 95% of the enemies.
And, don't forget that just like Crom and Ages, Fury cuts through stoneskin as well - it won't deal damage (so it won't interupt spells ), but it will still stun.
And about the low damage - 1D10 +3 is not low, but not too high, either. But, as i said before, once the victim is stunned, each attack will hit, so the damage per round, not per hit, will be VERY high.
IMHO, Fury is better then Crom, but the Improved FoA is still better, no doubt.
Well, in my opinion, +3 is low. Most of the +5 ToB weapons deal more damage than the Celestial Fury, which brings me to the next point. Once you hit a certain level, THACO is no longer an issue. What you will be more concerned about now is damage, and Celestial Fury just does not cut it( no pun intended). Can you honestly say that you had problems with hitting enemies once your melee party members hit level 15 and have access to all the godly STR equipment? I think the only time you will miss is through a critical miss. [img]tongue.gif[/img]

Sad to say, if you were to conduct a test, Celestial Fury will lose out when it comes to damage per round, let alone damage per hit.

Oh, it is still powerful, but not all-powerful as most people claim it to be; which was why I say it is over-rated.
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Old 08-27-2002, 01:07 AM   #56
Jon Irenicus
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Quote:
Originally posted by The Dragon Reborn:
Umber hulks with their confusion is the dread of every solo monk, especially when there is 2 or more. Greater Wolfweres are also the bane of my monk.
Just have ur Monk wearing the GreenStone Amulet and the Confusion spell wont be bothering u any more... As for the Greater Werewolves, try luring them in one by one and use Quivering Palm on them.
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Old 08-27-2002, 05:24 AM   #57
TaSSaDaR
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Mind Flayers are the ones I wanna see in the HELL!! Their ability to kill in 2 melee hits (first drains INT second smashes into pieces) is RATHER annoying - requires saving/loading a lot All the others are cute little rabbits leaving their bloodstrains on the edges of my longswords
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Old 08-27-2002, 09:58 AM   #58
Gothmog, Lord of Balrogs
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Mephits. Especially when soloing.
They always manage to gang up on you and use their infinite acid/rain/magma/fire/etc. stuff to get through all your defenses and make life miserable. That they have a low thac0 and low AC is especially bad when you aren't soloing a fighter. And there are so many of them! Curses!

Mind flayers, dragons, and vampires are easy. It's all strategy. It's swarms of little guys that are at least 50% immune to all of your area-damage spells that are irritating, especially when you aren't level 45 and a killing machine. No matter what you cast at them, at least one is going to be 100% immune to it.
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Old 08-27-2002, 10:03 AM   #59
Gothmog, Lord of Balrogs
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Quote:
Originally posted by Alson:
But, as i said before, once the victim is stunned, each attack will hit, so the damage per round, not per hit, will be VERY high.
IMHO, Fury is better then Crom, but the Improved FoA is still better, no doubt.
Crom, FoA, Ixil's Spike, Axe of Unyielding, and Ravager all get ties for first in my book. It all depends on usage. Also, just because the enemy is stunned DOES NOT MEAN YOU GET A HIT EVERY TIME!!!!!!! All it means is that you get +4 to your rolls. While that is a significant bonus, you will still miss occasionally.
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Old 08-27-2002, 11:46 AM   #60
Dundee Slaytern
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Quote:
Originally posted by Gothmog, Lord of Balrogs:
Crom, FoA, Ixil's Spike, Axe of Unyielding, and Ravager all get ties for first in my book. It all depends on usage. Also, just because the enemy is stunned DOES NOT MEAN YOU GET A HIT EVERY TIME!!!!!!! All it means is that you get +4 to your rolls. While that is a significant bonus, you will still miss occasionally.
Actually, stun does mean autohit all the time. If you do not believe this, stun an enemy( any enemy) and get the party member with the lousiest THACO( usually the Mage) to try and punch the enemy. I guarantee you that he will score a hit, all the time. This is the way things work in the game.

ADD] Wait, I mean this is the way things work in the Infinity Engine, because this rule applies to IWD and BG1 as well.

[ 08-27-2002, 11:48 AM: Message edited by: Dundee Slaytern ]
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