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#51 |
Zhentarim Guard
![]() Join Date: January 31, 2004
Location: Melbourne, Australia
Age: 46
Posts: 310
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what? noone remembers lands of lore? that game was great.
as for full speech, i'm still undecided. i still haven't played any of the es games yet even though i own most of them. repetition is always going to be there, text or speech. it often tells you you've exhausted the dialog options for this npc at this tie and its time to move on. i like being able to listen to what people have to say, speech helps me immerse in the game when its done well. however, sometimes i want subtitles too when the accent is strange or they are talking fast for example. as for the lack of pc speech, i believe many games leave it out for you to read in your head with your voice. the pc is you a lot of the time so it should sound thus. jedi academy, a shooter not an rpg, had a voice for the player character. it was american no matter what race you picked. hearing this coming out of the weird looking kel'dorr just sounded wrong (not to mention that any character you make can understand wookiee - but that's a different story). and there's a similar thing, is speech better for fps (or tps)? having a text box pop up when you're haring around can be distracting. kotor had full npc speech. not all of them spoke basic, there were many aliens using their own language and subtitles. most of this was established phrases from the movies. certain strings get repeated a lot. i remember hearing puudu (sp?) many times as just a word, not used in the cursing context as it was in the phantom menace. but i really don't know. i kinda agree with the dumbing down suggestion. pre-speech there seemed to be a lot more text - in conversation and out. its not a book, we've established that but it helps build the story nonetheless. but when the writing is good and you get professional actors then it makes for quite an enjoyable experience. more lucasarts examples - dominic armato is the perfect guybrush threepwood. doug lee does a good indiana jones. then you get the regulars who often do cartoons too, jennifer hale, nick jameson, michael bell (transform and roll out), frank welker (woof), kath soucie, phil lamarr, steve blum. tommy (your player character) from vice city was mentioned in the first post. that game has good acting b/c it's chock full of hollywood actors. ray liotta voices tommy. text can be beneficial when you want to skip over dialog you've seen before, for example if you had to reload a game. not all speech can be skipped with the click of a button, nor can text for that matter but text usually passes by faster than a lot of speech does. text can also be good when there's a lot of information to digest. being able to read it more than once is handy. can't think of more arguments for the text side at this stage. but as you can see i'm rather undecided. think i'll just sit on the fence for now and say give me a mix of both.
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