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#51 |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 40
Posts: 5,577
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Hivetyrant you have until wednesday to post. If you don't post until then I shall post for your character.
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#52 |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 40
Posts: 5,577
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Yes Jonal now has 10 gold (along with the silver and copper).
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#53 |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 40
Posts: 5,577
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Since Hivetyrant hasn't in any way gotten in touch with me and I haven't seen him online, I'll be posting from now on for Taryness until he gets back.
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#54 |
Jack Burton
![]() Join Date: August 24, 2002
Location: Aussie now in the US of A!
Age: 38
Posts: 5,403
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[img]graemlins/1pissed.gif[/img] Im really sorry I havnt posted lately, I recently lost internet access
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#55 |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 40
Posts: 5,577
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I am thinking of possibly introducing an evilness factor (from 0 to 100, with 0 being pure evil and 100 being pure good) for each of the characters. This would enter play when dealing with people who are sensible to good and evil. What would you, as players think of this idea?
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#56 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
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That is fine with me. Most people can perceive those feelings in real life, so in order to incorporate that feeling into the game we do need some kind of meter to show what we should be feeling emotionally, to help with RP.
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#57 |
Apophis
![]() Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
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As long as we don't know where we are. I mean, we could tell you how we have been all our lives untill this point, but it's only for your eyes how it changes further.
__________________
MAKE LOVE, NOT SPAM! |
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#58 |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 40
Posts: 5,577
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Ok then. I shall need the evilness factor for each one of the players. Here are the limits in which I can imagine the characters being. You can step out of the limits, but I'll need an explanation of the character's previous history for that.
Taryness: 40-60 Lorax: 58 Ghar Dien: 50-70 Bruner: 40-60 Jonal: 30-40 And just a bit about the scale: a factor of 80 means someone who has donated several hundred gold to the gold or something along those lines and a factor of 20 would mean someone who slaughters innocents without reason, or is a criminal without principles. [ 01-29-2005, 11:31 AM: Message edited by: dplax ] |
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#59 |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 40
Posts: 5,577
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Just a reminder (to me also): when casting spells don't forget that they cost MP points. These points shall appear missing in the post after the one where you use the spell. Ghar Dien has previously cast a minor bodily change to make claws for himself. That cost him 5 MP (9 normally, divided by two for specialization and rounded up). Two hours have passed since and since his MP regen gives him 2 points regenerated per hour you still are missing one point to reach your total.
And the new spell as it is not creating new limbs, just morphing the arms into wings it also costs 5. [ 02-01-2005, 03:39 PM: Message edited by: dplax ] |
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#60 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
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I'll hold off, since it appears that this is not the time for Jonal to say anything.
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