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#41 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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15-20 is a good number
![]() I will have to make a town of blobs or something (blobs are easy to draw, you know!). I will at least give the blobs eyes... ![]()
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#42 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
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What about a city of glowing orbs? You could do spheres of various sizes and colors/patterns. Maybe making like three of them and then recolors...
![]() Or, maybe Manshoon has gotten loose in your ward and everyone is a clone of him or his sister. ![]() |
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#43 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
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Hey, orbs would be even better (easier)!
Manshoon is a good idea, too ![]()
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#44 |
Jack Burton
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There is even a manshoon icon already on the Ironworks site.
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#45 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
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I would like to build ward Q!
However, I have a few (perhaps dumb) questions: 1. If I understood it right, everybody who wants to work on the city gets the recent version of the Design and then designs the 4 levels of his/her ward. Can you, Manikus, easily add those levels, even if another worker changes 4 other levels at the same time? I have never experimented with exchanging levels between designs, therefore I ask... 2. Could you (Manikus ![]() 3. What about special keys? I am not sure, but isn't it that way that only 8 keys are present in one design? How should we handle that? One key per city builder? 4. It is probably clear that we will use the default races, classes and so on, right?
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#46 |
Jack Burton
![]() Join Date: July 13, 2001
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Actually, Dinonykos, wards g through q are not open yet.
![]() As for point number 2, I am going to allow up to one million quests per ward. ![]() ![]() Everybody, please name your quests with a 3 letter or longer header so we can keep track of these, and make the header similar to your name. ![]() As for races, classes and so on, this is really up to us to decide. ![]() I am using humans, elves and dwarves so far, so we will need to keep those, but we can change the others, keep the others and add on to them or whatever. I might have the most experience workig with adding classes and races, so I think it's doable, but as things come up, I'll let you know. The editor and engine are kind finicky and while I have the skills to add coding, I would like to avoid this, as I don't want release new code that falls outside of the stated DC goals of getting to version 1.0. We should also differentiate between PC and NPC classes and races. It is possible to add "stub" entries for the sake of NPC use, that allow the race to say whatever we need for combat and event purposes. Drow? No problem. Dragon? No problem, you get the idea. ![]() ![]() ![]() All right, let's discuss. ![]() |
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#47 | ||
Symbol of Cyric
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Hm... I would have liked to be a little farer from the city center, but anyway, why not F then...
Quote:
![]() Quote:
![]() Really? Sounds good. Right now, I am not aware of how this works, but anyway, good news! Anyway, it might be reasonable to use the 6 standard races. Do I remember right that the "traits"-file is not working correctly at the moment? Are the traits still hard-coded?
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#48 |
Jack Burton
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DC is not using the traits file.
![]() ![]() As for races, I've successfully used 8 in a design. I think Steve McDonald go the number a little higher. I don't know off the top of my head, but I think that there might be a max number that DC will read, but I don't know why it was set up this way. It shouldn't be too hard to change at some future date. But, as it is, I think we could have upwards of 48 races if we didn't mind them being different only in name. ![]() Classes are a bit trickier. They are hard-coded into DC, so we can change the name but not the function and anything we add after the original group will have weird level issues, in that some of them may not have any levels at all. This is not good for PCs but it is fine for NPCs, as we can manually set HP, stats and THAC0. After the inner band of the city is filled, the rules will change. Then, the rulle will be if it is your first ward, you must be in the second ring, but if it's your second or subsequent ward, you must be connected to at least one other ward, but it will need to be in an available ward of which the map will show. At first this last part won't matter, but if everybody wants to build south, I will need to reshape the city as city's generally grow in a ring fashion unless there is some barrier to stop them from moving in a direction. ![]() I'll update the map, Dinonykos, as soon as I get home in a couple of days and then hopefully update the site the same day. ![]() |
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#49 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
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Woo hoo! Welcome to the City, Dinonykos!
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#50 |
Jack Burton
![]() Join Date: July 13, 2001
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The City:
Name - Erraxy Location - Forgotten Realms Size - Large City Races - humans, dwarves, elves Classes - fighters, thieves, clerics Items - ??? Monsters - ??? Spells - ??? ==================== - each ward comes with 5 levels total - 1 million quests reserved for each ward (quests also include special items) - special keys must be gotten from the mayor (there are only 8 ) |
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