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#41 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: March 29, 2001
Location: Montréal, Canada
Age: 50
Posts: 1,763
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The ability to drop items by dragging them to the view window would be nice (rather than going from item to item and selecting the drop option)
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#42 | |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
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Quote:
-Sazerac |
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#43 |
Drizzt Do'Urden
![]() Join Date: May 25, 2001
Location: Monticello, IL, USA
Age: 38
Posts: 630
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I think it would be cool if you could play over the internet and play wiht other kids along with play agianst them like it is a race or you are trying to kill them before they kill you and there should be some more exp for killing some of the monsters. In the multiplayer thing over The internet I was talking about you should also be able to trade items back and forth.
Louis Rice |
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#44 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Well, I'm not much into multiplayer. I wouldn't mind having a mutual INN where players could exchange items but I'd really be against a version where one of the objects is to kill other players. I think that really has been done enough already.
Wyv |
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#45 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: March 29, 2001
Location: Montréal, Canada
Age: 50
Posts: 1,763
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I would have some reservations about multi-player.
First, the game would have to have a single player story line with an additional frame work for multi-player (kinda like the first Diablo) Second, I think a single person multi-player would be better than a full party one for this game. Third, you would need to make the universe bigger to prevent "over crowding". Something the size of TES: Arena or Daggerfall would be much more welcoming in our days. Fourth, instead of the above, we could also limit the number of player allowed in one game. BTW: the Inn idea is a GREAT one. |
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#46 |
Drizzt Do'Urden
![]() Join Date: March 3, 2001
Location: Columbus, Ohio USA
Posts: 650
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Quests for the forgotten ones in WW I, like Oakenmir. I really expected to have him offer me a branch to make a bow like Torin had, if I completed a quest for him of course. And bigger and better things for Ezerbette and the Oracles; they should both have had quests and rewards for our heros; and maybe even the horse could give a quests to our heros!!
Oh, and I want to see RAINBOWS during or after the rain! ![]() I really like the idea of a swap site too - wouldn't that be great! Mammawlin [This message has been edited by mammawlin (edited 05-30-2001).] |
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#47 |
Elite Waterdeep Guard
![]() Join Date: May 28, 2001
Location: London, Ohio, Us
Posts: 24
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Im still pretty new to this game, but I wish the battle spam was color coded. Also, I dont like how you cant scroll up to see what happened during a battle. But, all in all Im liking the game very much. )
Johny |
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#48 | |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
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Quote:
![]() -Sazerac |
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#49 |
Elite Waterdeep Guard
![]() Join Date: May 28, 2001
Location: London, Ohio, Us
Posts: 24
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What I mean by color coding battle spam is... Make the enemy attaking me *text in red, keep my *text attacking the enemy white etc etc. So I can clearly see what im being hit for, and decipher what is going on in battle. I have played a lot of everquest, and "battle spam" is commonly used to discribe the heavy text that goes on during a battle=)
jlink [This message has been edited by jlinkk (edited 05-31-2001).] |
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#50 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
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Jlinkk: Thanks for explaining the term! Yes, that WOULD be a great suggestion...also, a larger window or one that you can scroll back to see what actually happened! You can expand it out with the "W" key, but you can't scroll back...and color-coding opponents versus your character's messages would definitely be a help.
-Sazerac |
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