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Old 09-13-2004, 02:24 AM   #41
LennonCook
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Quote:
Originally posted by JayS:
Xyx's spell guide says Death Ward "protects against the insta-kill powers of some NPCs that are not supposed to be killed (such as Arkanis Gath)." If it prevents against chunking by the killsword, then I think it prevents chunking in general.
No. Arkanis Gath's sword is NOT the kill sword (KILLSW01) but rather, STDEATH. The way Arkanis Gath's Short Sword of Certain Doom works is to have a 'Slay' effect... each swing has a % chance of instantly killing the target. This is the type of thing Death Ward protects against.
The best way to test it would be with the KILLSW01, which kills by dealing a LOT of damage (something like 500 - 1000 points of every type of damage in the game)... Death Ward a commoner, Insane Difficulty, CLUA in the killsword, attack.
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Old 09-13-2004, 04:56 PM   #42
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I don't know if maybe this about Death Ward preventing any and all forms of permanent death originates from something I said in this thread. Just for the record, I've tried to reproduce this effect a few times since then, but haven't ever been able to. Considering that no one seems to know and have verified how chunky deaths happen, and how unpredictable they are, it was probably just a freak occurance that had me fooled .
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Old 09-13-2004, 05:33 PM   #43
Hank Parsons
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Quote:
I was asking about your own opinions, but if you honestly believe that the Ring of Doom has more in common with Ctrl-R than with Death Ward, then all I can say is.....hooo boy. I feel safe in saying that the Ring of Doom is a lot closer to Death Ward than Ctrl-R in terms of cheese/power/what-have-you.
You're sounding defensive about your ring. What do you gain by distancing your ring from the Control-R comparison? I am glad it makes you feel safe to make the statement you did. However, this is a subjective matter of opinion as to which is more similar to your magic ring, so I feel equally safe in my reply. Control-R is more similar to your ring than Death Ward or ANY other legit feature of the game, in that your ring is third-party cheating and Death Ward isn't. Besides, if what you say is true and the legit spell Death Ward does the same thing, then what's the point of creating a ring? Just cast the spell. Oh, but then you'd have to deal with such meddlesome limitations of the game as Casting Time and pre-memorizing the spell you'll need.

[ 09-13-2004, 05:37 PM: Message edited by: Hank Parsons ]
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Old 09-14-2004, 08:38 AM   #44
Daniel_M
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Quote:
Originally posted by SixOfSpades:
As a reference to Ash's attempt to use the Necronimicon to bring the land back to normal, I suggested that each use of the book have:
33% chance of the book flying into the air and attacking the user (Summon Insects)
33% chance of the user getting sucked into the book for a time (Maze)
17% chance of the user getting the correct "book," but mispronouncing the spell and summoning 6D3 hostile Skeletons
That leaves only a 17% chance of the spell doing what the user was originally hoping for, which is a very persuasive method of discouraging frequent use. Against odds like this, it almost doesn't even matter how powerful the book's intended function is, if it only works 17% of the time. Additionally, all of the other effects are negative (unless you've got an Evil Cleric to Turn the Skeletons), but not really negative, like being Imprisoned or afflicted with permanent Greater Malison.
I like this idea, but since I actualy based this book on the movie, if you have seen the movie Ash isnt a very bright guy and realy dosent know what he is doing with the book. What I am going to do though is use the book of infinite spells as a template for it, so every time you turn the page you get a different spell (some good some bad) and can only cast it once per day. But heres the catch I'm going to use six's suggestion so there is only a 17% chance of casting that spell plus those side effects stated.
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Old 09-15-2004, 10:02 PM   #45
SixOfSpades
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Quote:
Originally posted by Hank Parsons:
You're sounding defensive about your ring. What do you gain by distancing your ring from the Control-R comparison? ... this is a subjective matter of opinion as to which is more similar to your magic ring, so I feel equally safe in my reply. Control-R is more similar to your ring than Death Ward or ANY other legit feature of the game...
Hank, I'm done with you. You had some sound arguments about gaming ethics a few weeks ago, and were a strong proponent for many things I don't personally agree with, but deserve a champion nonetheless. But then something happened, I don't know what, and you're reduced to grasping at obvious fallacies in the hopes of convincing somebody that you're right. I won't debate the issues with someone who seems incapable of recognizing fact. But if you change back, let us know. Ironworks needs more people like the person you were three weeks ago.


Quote:
Originally posted by Rataxes:
I don't know if maybe this about Death Ward preventing any and all forms of permanent death originates from something I said in this thread. Just for the record, I've tried to reproduce this effect a few times since then, but haven't ever been able to. Considering that no one seems to know and have verified how chunky deaths happen, and how unpredictable they are, it was probably just a freak occurance that had me fooled.
Yeah....I happened to have a party in Chapter 7, so I tested Death Ward against Nizi's Acid Breath....and was proved wrong. Death Ward does not protect against being chunked by massive amounts of Acid damage. However, that might just be a property of Acid, Death Ward might still block chunking via Physical means (except the Silver Sword, which insta-chunks on any Vorpal hit). As to whether my misconception of Death Ward was seeded by your post Rataxes, I'm not sure. I've got too much BG stuff floating around in my head to keep track of where it all comes from.


Quote:
Originally posted by Daniel_M:
I like this idea, but since I actualy based this book on the movie, if you have seen the movie Ash isnt a very bright guy and realy dosent know what he is doing with the book. What I am going to do though is use the book of infinite spells as a template for it, so every time you turn the page you get a different spell (some good some bad) and can only cast it once per day. But heres the catch I'm going to use six's suggestion so there is only a 17% chance of casting that spell plus those side effects stated.
If I hadn't seen the film, how could I have suggested the consequences of "picking the wrong 1 of 3 books?" To combine the Book of Infinite Spells with Ash's ineptitude, I would....make the text on each page of the Necronomicon written in gibberish, so the user can still read the words and cast the spell, but they won't know what the spell is until they actually cast it. It might be Larloch's Minor Drain, it might be ADHW, it might be Summon Fiend. Etcetera. (And why isn't there a Larloch's Major Drain?)
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Old 09-15-2004, 10:57 PM   #46
Hank Parsons
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SixOfSpades, consider the possibility that you're reading the wrong tone into my posts. I really tried to be careful to say that I'm stating a subjective opinion, and you even quoted me saying that... And the content of the opinion boils down to My Opinion that the Ring Of Doom (which I have obviously never tested myself) sounds To Me like in My Opinion it closely resembles the function of Control-R (which is simply a cheat command to heal your character). I really don't see what, about this Opinion, makes you wish to reply "you're reduced to grasping at obvious fallacies in the hopes of convincing somebody that you're right. I won't debate the issues with someone who seems incapable of recognizing fact."

I fully recognize that some feel Ring Of Doom is similar to Death Ward spell. It may be, I'm not saying it's not. I asked the simple question: If that is so, then why not cast the Death Ward spell instead of putting on a ring? SixOfSpades did not reply to this question, instead choosing to say "Hank, I'm done with you." I don't understand why.

In conclusion, I am the same person I was, just 3 weeks older. My opinions now are consistent with my opinions before. The founding beliefs are (making this up as I go along):
  • Anyone may cheat if you want to in their own game, including me, even if it's something I would or wouldn't do in my game.
  • The game should be fun for the player. As there are different definitions of fun, there should be different game scenarios, game types, and mod types available.
  • If you make the game easier than normal BG2, it's wimpy and I'll poke fun at you lightly.
  • Everyone is entitled to their own ridiculous opinions.
As you can see the basis of my gaming philosophy is tolerance. While I endure rigid self-limits, I respect the rights of others to play as they see fit. I call it as I see it, and expect others to do the same.

I'm having a hard time believing this is so maddening for the SixOfSpades. My theory is that you're reading a tone into my posts that makes you feel personally put down, and that was not my intention. You also seem to be taking it very personally that I said anything negative about an item that you created, and yet you don't even use the item yourself, and you know that item-itself is not equal to item's-creator. Chill, man. So what if I think it sounds like this Ring has a similar effect to Control-R?

[ 09-15-2004, 10:59 PM: Message edited by: Hank Parsons ]
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Old 09-16-2004, 12:57 PM   #47
Chevar
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Uh, I feel the need to point out a couple things..

The Necronomicon is actually a real book. Years ago a few friends and I got copies so we could annoy a street preacher in harvard square by forming a cirle around him and chanting the "A most excelent banishment for demon hoards" section in unison

"arise, arise, go far away, go far away.
Be shamed, be shamed, flee, flee.
Do not throng around my body....."

and so on.

It was written by a man referred to as the Mad arab was was referenced in the work of H.P Lovecraft as the basis for the Cthulu mythos. in the very first release of Dieties and demigods the Cthulu mythos was included. at the end of the section it listed two artifacts pertaining to the mythos. one of which was the necronomicon, the other being elder signs.

I'd be more than happy to transcribe that info if you'd be interested in the actual AD&D info from first edition.

[ 09-16-2004, 01:07 PM: Message edited by: Chevar ]
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Old 09-16-2004, 01:38 PM   #48
Trau
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The Necronomicon (Greek: Νεκρονομικόν) is a fictional book of magic, invented by H. P. Lovecraft and frequently featured in his Cthulhu Mythos tales.
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Old 09-16-2004, 05:49 PM   #49
Chevar
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Quote:
Originally posted by Trau:
The Necronomicon (Greek: Νεκρονομικόν) is a fictional book of magic, invented by H. P. Lovecraft and frequently featured in his Cthulhu Mythos tales.
Here we go again.. ..

Incorrect.. The Necronomicon is indeed a real book. written by a real person. the book was referenced by lovecraft, but he was not the source.. nor was Aleister Crowley, who tried claiming it was his invention as well


http://www.digital-brilliance.com/ne...ecron.htm#What

Beyond that, if you can go to the store and buy a book, the book itself is not fictional, even if its contents are.

[ 09-16-2004, 06:14 PM: Message edited by: Chevar ]
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Old 09-17-2004, 05:43 PM   #50
Dron_Cah
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Uh, I dont mean to barge into the discussion, but how is the R.O.D. and ctrl-R even remotely similar? One kills you, the other heals. Hmm, makes sense to me! [img]tongue.gif[/img]
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