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Old 08-29-2003, 03:09 AM   #41
True_Moose
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Join Date: June 18, 2002
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I was wondering about clays too. Oh well, I got one.
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Old 08-29-2003, 03:34 AM   #42
LennonCook
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Quote:
Originally posted by Dundee Slaytern:
2 creature types. You forgot Clay.
In my experience, Clays can (randomly) be hit with swords. Magic Golems, though, are a summon-some-crappy-monster job.

True_Moopse - the single creature, well, here's a hint: it technically *can* hit it, but it can't. And there's a perfectly good reason why.

EDIT: Infact, I made another slight oversite - there are two creatures it can't hit. If we decide to ignore one whole chapter alltogether...

[ 08-29-2003, 03:37 AM: Message edited by: LennonCook ]
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Old 08-29-2003, 05:16 AM   #43
Dundee Slaytern
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Clay Golems have immunity to Slashing Damage. No ifs or buts about it. If you do not believe this... simply summon one from the Golem Manual and whack away merrily on it.
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Old 08-29-2003, 06:42 AM   #44
Leslie
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Join Date: February 28, 2003
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Quote:
Originally posted by Dundee Slaytern:
This is correct though, and the way that Carsomyr was intended to work. Greedy people though, apparently unsatisfied with their power, made a mod that changed Carsomyr so that it would stack with equipment. With or without this mod though, the Purifier + Defender of Easthaven combination is still better. [/QB]
I understand that this combo is better. But intend to roleplay just a little bit (if you can do that with a WS/T ) and my WS/T will use Silver Sword all the time unless the creature needs higher enchantment to hit, needs one or two dispelling hits or something nasty magical is flying towards WZ/T and he would change to Carsomyr for a moment. In that case he would have 100 MR%, right ?

And I also intend to dual at 13 or maybe 15 level.
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Old 08-29-2003, 12:41 PM   #45
Pyrenk
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Quote:
Originally posted by LennonCook:
quote:
Originally posted by Pyrenk:
What the?! They wanted to make Carsomyr more powerful? It's already in the top 5 most powerful weapons, it's damage is the highest, it has 50% MR, it dispels on hit, it can hit anything in the game (when upgraded), and it can dispel magic 3 times a day (apart from an attack), but they aren't satisfied? For that, they should be limited to generic weapons. Power-hungry bastards
Actually, there is one creature and one creature type it *can't* hit. [img]tongue.gif[/img]
Have a guess what they are (Dundee, Six, anyone else who doesn't have a hope of getting it wrong... please ignore this [img]tongue.gif[/img] ).
[/QUOTE]The meaning is still the same. I know that it can't hit them, but how many Clay/Magic golems will you be fighting in the game? [img]smile.gif[/img]
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Old 09-02-2003, 03:06 PM   #46
True_Moose
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There are annoying numbers of clay golems, especially in SoA. Trust me, you notice them A LOT when you are soloing say, a low level swashbuckler whose only blunt weapon is a club. And magic golems are just annoying. Actually, a brilliant creation, but nonetheless, the bane of my existance. [img]smile.gif[/img]

Uh...I still have no idea about the single creature?

Leslie - One way to roleplay a WizardSlayer=>Thief dual would be that the wizard slayer's devotion to destroying magic doesn't stop at mages. He wants to prevent the use of high-level magic to everyone s/he can. He duals into thief to be able to remove said magic items, and to prevent wizards from protecting themselves from evil magic.
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Old 09-02-2003, 11:06 PM   #47
SixOfSpades
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I know what the single creatures are, I know what the single creatures are, nyah, nyah nyah nyah nyah...... [img]tongue.gif[/img]

Certain edged weapons can still kill Clay Golems: Stonefire, Frostreaver, the Corthala Family Blade, etc. As long as it adds elemental damage that does not check the victim's MR, you can poke Clay Golems to death with it. There's also the annoying fact that the game engine won't let you whack Clay Golems with the flat of your blade. Yeah, like the flat side of Carsomyr wouldn't be enough to put a Clay Golem down.

About Carsomyr+5 granting +50% MR instead of =50% MR, I think it was one of the Weimer MODs that did this, but since I installed them all at the same time, I can't tell which. Ease of Use? Item Upgrade? Tactics? None of them mention it in the README. In my first Tactics game, I only (ab)used the stacking MR (wearing other MR items) when fighting the Smarter Beholders, so I don't feel bad about it.

Note: In the upcoming Item Balancing MOD, I am planning the Carsomyr+6 to have stackable MR: Instead of =50%, its MR becomes +60%. The sword's Dispel Magic can now also be cast at open ground instead of requiring a target (making it easier to Dispel an enemy's Invisibility, etc). I'm doing this to make people think about what to do with the Eye of Tyr once again. Any feedback on this?
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Old 09-02-2003, 11:34 PM   #48
True_Moose
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Item Upgrade does this, actually. It says so right at the beginning of the section of the Readme that has the recipes in it. [img]smile.gif[/img]

That is one POWERFUL sword, Six. Are there any restrictions on it? (personally I would like to see it ignore UAI and still be useable by paladins only.) Otherwise, I think it's maybe getting a little too far on the power scale, IMHO. Personally, I would've only fixed the dispel - a dispel weapon is immensely powerful, as anyone using an anti-paladin knows. [img]smile.gif[/img]

Still don't know what the damn single creature is...Ellisime, maybe?
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Old 09-03-2003, 12:17 PM   #49
Pyrenk
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Is the single creature immune to Carsomyr +5, or the +6 variant? If the former...I know what it's named [img]smile.gif[/img] (Dundee gave me two answers, though )

[ 09-03-2003, 02:24 PM: Message edited by: Pyrenk ]
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Old 09-03-2003, 03:39 PM   #50
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Isn't it some sort of jelly then?
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