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#41 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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[votes for the Bleeding one]
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#42 |
Symbol of Cyric
![]() Join Date: July 11, 2002
Location: NZ
Age: 38
Posts: 1,268
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/me votes with SixOfSpades.
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#43 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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(Although it'd make better roleplaying sense to combine the Cloak of Reflection with the Cloak of Mirroring, perhaps with Mekrath's Mirror tossed in there as well.....but that would be an upgrade for an item that's already known as the Cloak of Cheese, so that's a nix on that idea.)
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#44 |
Quth-Maren
![]() Join Date: February 17, 2003
Location: Portsmouth
Age: 35
Posts: 4,145
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Never had a kensai...
Must be good Or evil?
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#45 |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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The bleeding effect is a bit weak I think. Only 20% chance and then allow a save to avoid a rather puny 1dmg/sec for 12 secs? Come on, there are poison weapons better than this thing available in Chapter 2 [img]smile.gif[/img]
Either dramatically increase the bleeding damage, like 4dmg/sec for 4 rounds, or remove either the save or the chance. [ 03-11-2003, 09:25 AM: Message edited by: Rataxes ]
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#46 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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I suspected some might feel that the bleeding damage is too little, but one must also remember... bleeding damage STACKS. If I make it too potent, it will create the scenerio of what happens to Assassins' victims, the Poison Stutter, where the victim spasms from multiple dosages of poison and is rendered incapable of EVEN MOVING.
4 damage per second for 4 rounds is a grand total of... 96 damage. That is... a tad too much do you not think so? ![]() Those poison weapons, which I assume you mean the Darts of Wounding, Poison Daggers and Asp's Nest, do indeed deal more poison damage, but none of them have the electrical damage and the insane piercing damage that this Improved Impaler will have. I am open to edits though, if others feel that the bleeding damage should be increased. |
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#47 | |||
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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Quote:
Quote:
![]() Quote:
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#48 |
Ironworks Moderator
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The idea was that it could incapacitate enemy spellcasters for 2 rounds, or at least hinder them. If the 96( or any such high number) bleeding damage was implemented, then the player can move on to a new target if the current target is inflicted with such trauma, because he/she knows it is a guaranteed kill more or less already.
Stab and Run if you will. I acknowledge the presence of better saving throws in ToB, but this where Greater Malison and Doom comes in. I can tweak it to 25% chance of try, to make it 11.25% on average. 2 damage per 2 seconds for 4 rounds, for a total of 24 damage. Would this be better in your opinion? |
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#49 |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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Yep, it would indeed be better [img]smile.gif[/img] Quite balanced then
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#50 |
Ironworks Moderator
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Edited.
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