Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal > Baldurs Gate II Archives
FAQ Calendar Arcade Today's Posts Search

 
 
Thread Tools Search this Thread
Old 05-04-2001, 10:20 PM   #41
John D Harris
Ninja Storm Shadow
 

Join Date: March 27, 2001
Location: Northport,Alabama, USA
Age: 63
Posts: 3,577
bump
John D Harris is offline  
Old 05-05-2001, 09:36 PM   #42
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
*BUMP*

------------------
Long live H22A1!!!!!
Accord is offline  
Old 05-06-2001, 03:20 AM   #43
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
Today's info. Some interesting points about multi- and dual- classing.


Throne of Bhaal
David Gaider (Senior Designer)
Being multi-class: I think the ability to go up in more than one class at the same time is pretty special, regardless of whether it's a normal ability of demi-human characters or not.

I wasn't being flippant. My answer was short, but I thought I was still giving an appropriate answer. Since you perhaps misinterpreted my intent, let me take the time to give you the long answer.

Multi-class characters do get plenty of advantages as it is. You will also still get access to at least a couple of the high-level abilities, as well...but the splitting of your XP between your classes is part of being multi-classed. You knew that when you became multi-classed, and personally I don't see much use in saying that it's unfair now that you're at higher levels when it probably benefited you plenty at the lower levels.

But, again, while you won't get access to all the high-level abilities like a single-class character would, you will get access to a few. A multi-class character reaches levels they never could have, before, and with a couple of high-level abilities is certainly not being 'excluded' from some of the new features in the expansion.

As for dual-class characters, I agree that they can be very prone to min-maxing by power gamers. But this is the way dual-classing is set up in the D rules. How would you propose we limit them?

A dual-classed character can't ever go back and get some more levels should they want to later. Imoen and Nalia can't ever go back and get more levels in Thief...even though some of the traps and locks are tougher at this point. When facing the toughest opponents, are the abilities given to say a Magic User by also being a 9th level fighter all that useful?

Maybe, depending on the play-style, I guess. One should probably keep in mind that they had to go through the entire leveling-up process in their new class without the benefit of their old class's abilities, as well...not the easiest task in most cases.

Triple classing: Unfortunately, it really can't. The reasoning is the same that various other combinations of classes for MC or DC aren't included...each class combination requires its own entries on every item and spell for whether or not that item can be used by that class-combination.

I'm not sure of the specifics, programming-wise, but waaaay back when this subject came up on the original boards I talked briefly to Mark Darrah about it and the problem seemed to be that the files were simply not formatted in a way to allow us to expand the 'usable by' selections indefinitely. Regardless, each new combo added would require us to go back through all the items and spells all the way back to BG1 to mark them properly.

I remember that an easier solution was to find those class combos that mimic already-existing combos' item and spell usages exactly and have them use the same flag. But there aren't many that do that...certainly not enough to make the effort worthwhile.

Besides all that, could it still be done? Probably...with a significant amount of effort. While I wouldn't mind seeing the dual-classing rules allowing for more progression (although the capacity for most characters to have ridiculous stats makes the supposed limitations to dual- and triple-classing fairly moot...there are many who argue that the DC class situation can be incredibly abused), I think that's probably something that's beyond the scope of a simple expansion.

Non-offensive attributes conferred by a weapon to be limited to primary hand: The program isn't set up, currently, to do this sort of thing, no...weapons either have their bonuses or they don't. Mind you, I can't imagine it would be very difficult to hard-code certain restrictions on a weapon when it is placed in the off-hand slot...but only Mark would know for sure.

As to whether or not it would be a good idea, that's a completely different question.


------------------
Memnoch is offline  
Old 05-06-2001, 05:11 AM   #44
Halbred
The Magister
 

Join Date: March 15, 2001
Location: honolulu
Posts: 136
*BUMP*
Halbred is offline  
Old 05-07-2001, 04:01 PM   #45
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
*BUMP*

------------------
Long live H22A1!!!!!
Accord is offline  
Old 05-07-2001, 11:40 PM   #46
AzureWolf
20th Level Warrior
 

Join Date: May 3, 2001
Location: .
Age: 41
Posts: 2,762
whoa cant let this go off the page
bump!
AzureWolf is offline  
Old 05-08-2001, 04:09 AM   #47
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
Today's information. Thanks again to Magedragon from PlanetBG.


Throne of Bhaal
David Gaider (Senior Designer)
Updating the NPC voices after they change: We weren't able to script changes to the NPC voices until later in development, and at that time we were only able to do it with Edwin (who uses an entirely new voice in his female form) as opposed to Anomen and some of the others who change...their VO was already recorded.

That said, Anomen does have new VO, now, for when he's CN. No need to spaz.

As for Edwin, no he won't be changed. Those are the bonuses a wizard of Thay gets (and regardless if he's not a member anymore, he still has their training).


------------------
Memnoch is offline  
Old 05-08-2001, 09:00 AM   #48
Cayle
The Magister
 

Join Date: March 16, 2001
Location: From NJ, USA IN Wiesloch Germany
Posts: 141
Bump!

just to keep it on the first page!

------------------
- Cayle
Cayle is offline  
Old 05-08-2001, 10:32 AM   #49
Wizbane
Elite Waterdeep Guard
 

Join Date: April 1, 2001
Location: Italy
Posts: 21
I don't like much the TOB trailer just released and you?


------------------


Wizbane
Wizbane is offline  
Old 05-08-2001, 07:19 PM   #50
Accord
Ninja Storm Shadow
 

Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
*BUMP*

------------------
Long live H22A1!!!!!
Accord is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Throne of Bhaal Maximus decimus Baldurs Gate II: Shadows of Amn & Throne of Bhaal 10 08-28-2002 12:56 PM
throne of bhaal Cleric 2 Baldurs Gate II: Shadows of Amn & Throne of Bhaal 4 08-17-2001 07:36 AM
Throne of Bhaal Fandor Glyclyff Baldurs Gate II Archives 1 06-28-2001 12:54 PM
Latest news on Throne of Bhaal -updated regularly Memnoch Baldurs Gate II: Shadows of Amn & Throne of Bhaal 174 06-18-2001 05:49 AM
If you're posting news on Throne of Bhaal... Memnoch Baldurs Gate II Archives 2 05-11-2001 03:01 PM


All times are GMT -4. The time now is 07:39 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved