![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#31 |
Elite Waterdeep Guard
![]() Join Date: February 21, 2002
Location: England
Posts: 9
|
Hry all,
I have completed my item pack for my party... They are VERY strong items, but are the first set i have made... some include: A +5 bow that makes it's own arrows... hehe 2 boomerang daggers, doing +5 fire/cold damage (throw at 100 yards) Boots that cast aganazaars scorcher and cone of cold every time you get hit Gloves that hold any monster whenever you get hit an amulet that reflects/absorbs ALL levels of magic (hehehehe) a sword which casts holy might every round and lots more... (25 items in total) I think the Item makers guild would be cool... how about our own webpage? i am no good at making web pages but i think that if sum1 could, we could get LOADS of items... maybe a search engine for specific class-usable items... anyways, anyone who wants info about my items/wants to make a web page or anything else to do with my stuff, contact me at: evilguy_hate@hotmail.com Stay groovy, or rather more funky than groovy !!
__________________
I may be paranoid, but i\'ll always look out for us.<p>I used to be paranoid but we\'re better now. |
![]() |
![]() |
![]() |
#32 |
Manshoon
![]() Join Date: January 25, 2002
Location: Houston
Posts: 216
|
All cool stuff. And WTG Morgan on making some of those weapons. I forgot to download some of the programs last night before I went to sleep. Will have to remember to give it a try later on when I'm not on the computer.
I've been reading thru some information and got side tracked too when I ran into alot of hex-editing stuff. It can get complicated. I'm checking out mod information since I think the basics of creating a weapon isn't so hard to grasp once I download the appropriate programs. Inserting a random npc to hold the loot and creating another script may be more problematic. That's what I also want to do. Create that weapon, give it to some big time npc, and run a script when X has been done or Y time has passed. Keep posting the cool ideas and if something catches my eye, I'll ask about it more. I'm thinking of creating more items now.
__________________
<i>just,</i><p><b>PeeWee</b><br /> ![]() |
![]() |
![]() |
![]() |
#33 |
Drow Priestess
![]() Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
|
Morgan Corbesant [img]graemlins/awesomework.gif[/img]
To all: the place to visit is TeamBG Custom File Sharing, a place where you can upload your creations and download the creations of others. Enjoy!
__________________
Everything may be explained by a conspiracy theory. All conspiracy theories are true. No matter how thinly you slice it, it's still bologna. |
![]() |
![]() |
![]() |
#34 |
Manshoon
![]() Join Date: January 25, 2002
Location: Houston
Posts: 216
|
Another item for the children of balance( with the DeathGate series in mind):
After "The Great Descend", items of power became more frequently used and sought after by different forces of the prime plane. There is no absolute number or historical tally as to how many of these items were first created. There is, however, a secret sect of individuals who has made a life of obtaining these items once created by the Gods themselves. The Nerulbian Elves have taken residence upon the forever lost Isle of Myst. A large fortress of entangled blood oaks provide as the center for these beings who have over centuries gathered information on anything relating back to the Descend. The isle itself is always shadowed by dark clouds and raining weather. Many a lost seaman who have been unfortunate enough to make it to this isle never return to their homes. These people for some strange reason are condemned to serve the Nerulbians. Some say this is a home for the damned. The only safe passage to the isle is obtained from a magical map. Once during a 100 years does this map send itself out to some remote part of the world giving a lone adventurer the chance to embark on a mission that will test his fate and allegiance. Each tale is recorded and archived by the Nerulbian scholars. It is their life to gather and record and to protect. Only through possession of Mystra's Way will the Nerulbians allow a living soul to gain passage to their Queen. Upon a series of quests and riddles from the Queen does one gain access to the Room of Legends. In this room is the accumulation of a time lost. From secret weapons of mass destruction, sceptres of power, scrolls, tomes, and books, the walls are aligned with shelves of magics. If one makes it far enough, he will receive the rare previlige/honour to select one item to aid his fate. One man had the chance to acquire such an item. This item is the Night's Secret. It's own history will remain obscured for now. All we know is that the Nerulbians will regain this item back once it's purpose is fulfilled. Night's Secret type: club (primitive) enchantment level: +8 THACO: +4 dmg: 1D4+4 speed: 2 weight: 1 who can use: all classes of true neutral alignment Each hit dispells target and drains one hitpoint from target to give to wielder, wielder can not exceed his maximum amount of hitpoints this way. Equipped abilities invisibility non-detection protection from evil detect traps/illusions 35% Wearer is immune to hold, charm, web, entangle, silence, poison, disease. AC +1 saves +1 MR 25% +10 hitpoints abilities 3 times a day can cast haste 2 times a day can cast ressurect 2 times a day can cast cure serious wounds 2 times a day can cast cause serious wounds 2 times a day can cast protection from undead 2 times a day can cast planar protection 2 times a day can cast true sight 2 times a day can cast blind 1 times a day can cast finger of death 1 time a day can cast chaotic command. 1 time a day can cast death ward. 1 time a day can summon invisible stalker. With all the abilities given from this simple looking club, the warrior who earned his right to this piece was greatly disappointed he could not use it to the fullest. He later gave it to one of his most trusted friends. Years later, the venerable assassin embarked on his own journey to far away lands with this trusted weapon by his side. Any comments are welcomed. It seems to be a bit powerful but being an old weapon of the Gods, I would have thought it could be more powerful. I made it thinking of a cool weapon for thieves to use that was comparable to the Staff of the Magi. The true neutral alignment is just something I like although my own character is of good alignment.
__________________
<i>just,</i><p><b>PeeWee</b><br /> ![]() |
![]() |
![]() |
![]() |
#35 |
Symbol of Cyric
![]() Join Date: August 19, 2001
Location: Portland, Oregon
Age: 47
Posts: 1,224
|
wow peewee, i think im gonna make me a few "SIMPLE" items too, lol. ill post it in about an hour or so, after i eat and shower.
__________________
Morgan Corbesant, Elven BladeSinger, Captain of the army of the Seldarine<br /><br /> [img]\"http://www.rleeermey.com/images/linkbanners/usmcredwhiteblue.gif\" alt=\" - \" /><br />Protector of Elves<br />Slayer of Orcs<br /><br />ALL YOUR BASE, ARE BELONG TO US!!!<br />I DON\'T FIGHT FOR HONOR, I FIGHT TO WIN!<br />\"One who is a samurai must before all things keep constantly in mind, by day and by night...the fact that he has to die\". <br />-Daidoji Yuzan-<br />16th Century |
![]() |
![]() |
![]() |
#36 |
Symbol of Cyric
![]() Join Date: August 19, 2001
Location: Portland, Oregon
Age: 47
Posts: 1,224
|
ok, here we go:
Hammer of Lathander +4 This hammer was created by the god Lathander himself. It was given to the paladin Jeramin Mathias, as a gift for his loyal service. The hammer has a particular hatred for undead, and also grants the wielder everlasting life. (unless he meets a violent end of course) The hammer glows with an orangeish red glow, and is actually quite beautiful to look at. Thaco: +3 bonus (+5 to determine what it can hit) Damage: 2d4 +3 Protection from negative energy Mass Cure once per day Sets strength to 22 once per day Can cast SunRay three times per day Does double damage vs undead (must save vs death or be destroyed) Not usable by: ANYONE except paladins How is that. i tried to make it powerful, but kept it within reason. i LOVE defenders, and was going to have it give a +2 to ac, but figured i would leave it alone the way it is. what do you guys think? im working on a Two-Handed Sword+5 (Defender)with vorpal abilities. it is for my barbarian. i also made a Longbow+3 that gives a +2 bonus to ac, and has a 20% chance of stunning its target for 10 rounds. my archer is using that one!! this is starting to get kinda fun!!! lol
__________________
Morgan Corbesant, Elven BladeSinger, Captain of the army of the Seldarine<br /><br /> [img]\"http://www.rleeermey.com/images/linkbanners/usmcredwhiteblue.gif\" alt=\" - \" /><br />Protector of Elves<br />Slayer of Orcs<br /><br />ALL YOUR BASE, ARE BELONG TO US!!!<br />I DON\'T FIGHT FOR HONOR, I FIGHT TO WIN!<br />\"One who is a samurai must before all things keep constantly in mind, by day and by night...the fact that he has to die\". <br />-Daidoji Yuzan-<br />16th Century |
![]() |
![]() |
![]() |
#37 |
Manshoon
![]() Join Date: January 25, 2002
Location: Houston
Posts: 216
|
Oh yeah, the hammer is great - being a weapon created by a GOD. The dmg on that thing is almost insane, especially against undead. And it's good without an ac bonus. Reasonable. Ya might at least want to give npcs a chance to have the initiating hit since the THACO and DMG is pretty good. Speed factor is a bit important. Since you said the hammer gave the wielder everlasting life, it may need a bit of regen on it...something like 1-2hp per few rounds. I think that goes with the theme too.
BTW is it one handed or two? Makes for a great undead weapon and if it's one handed, even a greater -if not overpowered- weapon with the right shield against most of anything else. My items are just for fun since they are a bit overpowered imo( I like true neutrals reigning fear and justice where seen fit). Made em out of boredom and best left as ideas, unless implimenting the whole nine was possible like that map, elven stronghold, scripts, and graphics. If you are using your weapons, it's a good idea to think of the risk vs reward(makes obtaining it worthwhile). Also, if I made two +5 weapons to use, I'd limit myself in making more of em. Wouldn't be a good idea to deck every character out in "uber" weapons and items unless they were really needed, which I doubt. I'm thinking of some sort of defender type weapon myself. Maybe something like an Eq shadowknight sword [img]smile.gif[/img] just for fun. Oh and a question, do those programs allow you to import picture files so you can really customize the look of your weapon? The picture file I'm referring to is the one you look at when it's in inventory. It has two sizes. And all cool beans. [img]graemlins/thumbsup.gif[/img]
__________________
<i>just,</i><p><b>PeeWee</b><br /> ![]() |
![]() |
![]() |
![]() |
#38 |
Drow Priestess
![]() Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
|
quote: This requires creating bitmaps and then converting them into .bam files for importing; I haven't had any success with this. Even altering currently existing bitmaps and saving into the override folder doesn't work. [ 02-25-2002: Message edited by: Azred ]
__________________
Everything may be explained by a conspiracy theory. All conspiracy theories are true. No matter how thinly you slice it, it's still bologna. |
![]() |
![]() |
![]() |
#39 |
Elite Waterdeep Guard
![]() Join Date: February 24, 2002
Location: Brynnlaw Pastie Shop
Posts: 17
|
A Great Weapon that my friend made is the Green Destiny sword from Crouching Tiger, Hidden Dragon.
Green Destiny +5 It's basically a standard +5 katana with equipped effects blur, haste and AC bonus 1. also casts cure light wounds 5 times a day + 1 for everu proficiency point in katanas (in you were a GM you'd get 10 cure lights wounds). |
![]() |
![]() |
![]() |
#40 |
Red Wizard of Thay
![]() Join Date: October 5, 2001
Location: In front of my computer
Age: 34
Posts: 860
|
Errrrrrrrrrrrrrrrrrrrrrrrr,
Errrrrrrrrrrrrrrrrrrrrrrrr was forged by KRA-Z halflings that ran around and squeaked they created this as a +2 blade and when the guy that owned it wanted to name it the only word that came out of his mouth was... Errrrrrrrrrrrrrrrrrrrrrrrr, Special feature :Summon hampster 8 times a day Only usable by: Toe nibbling haflings (Bwahaha!)
__________________
[img]\"http://www.thepunishermerchandise.com/television/amazing_spider-man/animated_punisher.gif\" alt=\" - \" /><br />\"Hey Mr.Smith!\"<br />\"Dave...\"<br />\"SPACKER Dave!\" |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
I wish they'd make a cool dwarf in a fantasy film | krunchyfrogg | Entertainment (Movies, TV Shows and Books/Comics) | 17 | 01-06-2005 06:31 PM |
does this weapon sound cool? | Cristian | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 25 | 04-23-2003 02:08 AM |
Proof that drinking does NOT make you cool | Kaltia | General Conversation Archives (11/2000 - 01/2005) | 29 | 10-20-2002 07:56 PM |
Cool weapon | SomeGuy | Icewind Dale | Heart of Winter | Icewind Dale II Forum | 2 | 04-24-2002 04:49 PM |
OK. I'm bored. Bored with BG games, bored talking religion, bored.... | Fljotsdale | General Conversation Archives (11/2000 - 01/2005) | 23 | 08-28-2001 05:56 AM |