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#31 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Actually I think the description is wrong. beacuse you get that scythe description when you do the lost group quest (that takes you down to 12) It says it gives you a scythe but in fact it gives you the little note for the lost group.
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#32 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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Quote:
Anyway, no worries, I won't be using that tileset again for any other levels [img]smile.gif[/img] . I didn't make it, but thought it was cool kinda.. oh well. I have 14 other new tilesets to use that are never before seen. The Lag is not a bug, it happens sometimes. |
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#33 |
Drizzt Do'Urden
![]() Join Date: June 25, 2004
Location: UK
Posts: 633
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While the subject is the Commander's room, I couldn't help noticing that he has a very plush carpet.
His feet disappear in it and when you step on it so do yours. Still, that's no price at all to pay for the Commander's amazing armour. |
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#34 |
Elite Waterdeep Guard
![]() Join Date: January 25, 2007
Location: UK
Age: 55
Posts: 34
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Undermountain Level 1 (next to the ettin and Roddybug) and others (e.g. Level 10)
The two parallel tunnels shaped like this: code:,.-''''''''''''-.,__[/QUOTE]if I'm in front of the tunnels I have a really hard time targeting the other side. Mostly if you click in one or other tunnel or on the other side of the tunnel you just head off in the other direction (for level 1 this is back across the bridge towards the bandit bedroll): the targeting AI is screwy.
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[img]\"http://bluezoo.org/levelup.png\" alt=\" - \" /> |
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#35 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 61
Posts: 4,537
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While that is a pathfinding bug, it' not exclusive to Undermountain. Pathfinding isn't the best in the world in Neverwinter Nights, despite what NWN2 naysayers would have you believe.
Edit: Spelling error that changed the whole context of the post. [ 02-12-2007, 10:25 AM: Message edited by: robertthebard ]
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#36 |
Welcomed New User
![]() Join Date: February 9, 2007
Location: Lake Park, Ga
Age: 60
Posts: 1
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Level 8 Small tower
I just had entered and was running to the left and got stuck behind the lamp post right at the entrance. I tried everything , could not get out. Lawful Evil |
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#37 |
Elite Waterdeep Guard
![]() Join Date: March 17, 2003
Location: Land of Milk and Honey
Age: 54
Posts: 12
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Level 4
After killing Lester, I teleport back across the broken bridge open and go through the door and I am back at Lesters quarters. I would not mind killing him again but...
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Before you attempt to beat the odds, be sure you could survive the odds beating you. |
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#38 |
Silver Dragon
![]() ![]() ![]() Join Date: August 2, 2006
Location: i ngach aon áit (but mostly Western Europe)
Age: 56
Posts: 1,619
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yep, had the same problem, could get fabulously rich on the respawns goodies if I could ever get out of there [img]smile.gif[/img]
But the concept is great, I got slammed! Totally unexpected, good work.
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Make a decision, even if it's wrong, and remember.... ...it's never too early for a salad. |
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#39 |
Mephistopheles
![]() Join Date: August 30, 2001
Location: deep within the sylvan splendor....
Age: 61
Posts: 1,443
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Same here -Roddybug's Xavier and I were stuck in an endless loop. Really annoying since we were doing so well as a newly minted team
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"Nature tells every secret once." Ralph Waldo Emerson |
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#40 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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Found the issue, two doors had the exact same tag. So you went to the closest tag [img]smile.gif[/img] Fixed!
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