Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 06-22-2001, 05:56 PM   #31
Blade Soulreaver
Elite Waterdeep Guard
 

Join Date: May 19, 2001
Location: El Cajon
Posts: 38
agannazar's scorcher now follows the person it is cast upon and if anyone crosses the flames path or is caught in it they also take damage.
*
*
*
*
*
*
*
*
*
*
*
*
*
*
The super items build on Items like the holy avenger and flail of ages they make them better, others you find in the game and Cespenar builds for you. Finally the Ioun stones have been fixed, the ones in BG2 did not make sense, mages couldn't use them, but in the pen and paper AD&D the primary users were mages.
Blade Soulreaver is offline   Reply With Quote
Old 06-22-2001, 10:45 PM   #32
Larry_OHF
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
Quote:
Originally posted by Avatar:

1/ Can we have a full description of all skills
not so much fighter ones such as Whirlwind attack because they have already been posted, but NEED thief, monk, druid...etc. DO NOT INCLUDE THE OLD ONES like "quivering palm"....just the new ones like Alchemy.

Druids:
15th level: Immunity to poision
18th level: Gains 10% resistance to enviromental damage. At 21st and 24th level, increased ny addtional 10%

Clerics:
25th level: Gains special Holy Symbolfrom his God. (+1 STR, 5% MR, Allows for additional 6th and 7th level spell,)

Monks:
MR stops increasing at 78%
21st level: +1AC
24th: +2AC
25th: Fists become +4 weapons
27th: +3AC
30th: +4AC
35th: +5AC
40th: +6AC

Archers:
18th level: To hit and damage bonus slows down at a rate of -1 every five levels

Stalkers:
12th level: All mage spells gained are memorized as priest spells

Wizard slayer:
Starting at 20th level, W.S. gains 5% MR every second level. Continues to gain 1% for every odd level.

High Level Class Abilities

Alchemy(Bard/Thief)
Can create eight types, once per day.
1) Master Thievery
2) Perception
3) Extra Healing
4) Super Healing
5) Regeneration
6) Antidote
7) Oil of Speed
8) Frost Giant Strength (usable only by the Thief or Bard)

Assassination(Thief/Bard)
Allows every strike in the next round to act as a backstab, using thief's existing modifier to determine damage.
Avoid Death(Thief/Bard)
Last for 5 rounds. Gains -5 bonus to save vs death,HP increased by 20, and immune to death magic.

Critical Strike(Fighter, Paladin, Ranger, Barbarian, Monk)
requirement...Must know the Power Attack. Can only choose this ability once.
Every attack is set at 20.

Death Blow(Fi, Pal, Ran, Bar, Mon)
For two rounds, any 8th level or lower enemy dies

Enhanced bard Song
Gives bard 10 point bonus to AC and 10% MR.
Gives allies -4 to hit, -4 damage, -4 AC, Immune to Fear, Stun, and Confusion, -5%MR and immune to normal weapons

Evasion(Thief/Bard)
-4 bonus to AC
-2 all saving throws
3 rounds

Greater Evasion
-6AC, -3 Saving throw
Movement Rate increased by two
Normal missles cannot get'em
lasts 5 rounds

Greater Deathblow
12 level or lower dies
2 rounds

Greater Whirlwind
Same bonus without penalties, like the lesser Whirlwind.
10 attacks per round, one round

HardinessFi, pal, Ran, Bar, Mon)
40% extra resistance to physical damage
1 round for every 2 levels of Char.

Magic Flute
Resist Fear(party, one charge)
Globe of Invulnrability, (one charge)
Delayed Blast Fireball, (3 charges)

Power Attack
Stuns opponent
lasts 2 rounds

Resist Magic
4 rounds
MR=50%

Scribe Scroll
Requirement=Know "use any item ability"
1) Magic Missle
2) Haste
3) Fireball
4) Dispel Magic
5) Dire Charm
6) Invisible
7) Cone of Cold
8) Monster Summ. II
9) Monster Summ III

Set Exploding Trap
Cause 10d6 damage

Set Spike Trap
20d6

Set time trap
10 seconds freeze time on victim

Smite
Require: Must know Power attack and Critical Strike
To knock opponent back good distance and stun for 1 round.
All attacks made in the first round are critical hits.
Last two rounds

Tracking
Gives idea of creatures in area, and where...

Use any item(Bard/Thief)
Permanent effect
No restrictions

War Cry
30' radius, stun

Whirlwind
10 attacks in round, but suffers -4 to THACo and Damage


Quote:
2/ New Priest and Mage Spells.....
hmmm...maybe tomorrow.

------------------

Loyal guardian of the OHF
Devoted member of the Ironworks
Only member of the Elite Bodyguard to Rikard (the fool that takes the bullet)
Ertai's back-up
Memnoch's chief look-out
Member of the Ancients club
Witness of the 4,000th post by Cloudposter

[This message has been edited by Larry_OHF (edited 06-22-2001).]
Larry_OHF is offline   Reply With Quote
Old 06-22-2001, 11:01 PM   #33
Larry_OHF
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
Quote:
Originally posted by BlackAssassin:
[B]
1. Why did Agannazar's scorcher need fixing?
Been changed so it works more like it PnP incarnation.
Level 2
20 yards
Instant
Casting time: 3
Area: 2 foot by 60 foot jet
No saving throw.
3-18 pts. damage


Quote:
2. Some of those super items metioned.

That is not general Manual knowledge. Do you really want to know about all the fun little toys? I will say this...I believe there are like 37 upgradable items!


------------------

Loyal guardian of the OHF
Devoted member of the Ironworks
Only member of the Elite Bodyguard to Rikard (the fool that takes the bullet)
Ertai's back-up
Memnoch's chief look-out
Member of the Ancients club
Witness of the 4,000th post by Cloudposter

[This message has been edited by Larry_OHF (edited 06-22-2001).]
Larry_OHF is offline   Reply With Quote
Old 06-22-2001, 11:07 PM   #34
Larry_OHF
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
Quote:
Originally posted by Staralfur:
Larry, or anyone else with a couple of minutes to spare, could you take a look at my post about Sorcerers spells/levels in the SoA forum. Bascially, I think I want to know what is in these tables. Thanks.



How in the world would I be able to type the chart? It has 40 rows, by 9 columns!!, and there are two charts!
What can I do to assist you???




------------------

Loyal guardian of the OHF
Devoted member of the Ironworks
Only member of the Elite Bodyguard to Rikard (the fool that takes the bullet)
Ertai's back-up
Memnoch's chief look-out
Member of the Ancients club
Witness of the 4,000th post by Cloudposter
Larry_OHF is offline   Reply With Quote
Old 06-23-2001, 12:48 AM   #35
Greadius
The Magister
 

Join Date: May 4, 2001
Posts: 126
Cespenar made item spoilers below.
.
.
.
.
.
.
.
.
.
.
.
Bladesinger armor + protection from normal weapons = +5 armor and wearer is permentanlty IMMUNE to normal weapons (MUWAHAHAHA)
Holy Avenger + Eye of Tethyr (in expansion) = +6! holy avenger, with 50% magic resistance, dispel on hit ect. ect.
Also go a +2 bag of plenty (unlimited) sling bullets.
Haven't gotten any of the other items yet, probably because I either ditched them in BG2 or haven't found the new additions yet.
Greadius is offline   Reply With Quote
Old 06-23-2001, 05:56 AM   #36
Avatar
Vampire
 

Join Date: April 28, 2001
Location: Cambridge
Age: 42
Posts: 3,877
AAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGHHHHHHH HHHHHHHHHH

YOU GUYS are killing me.....stop it!

TOO MUCH!

I am still abit by how the MR works for wizard slayers?

Anyway great work everyone! ESPECIALLY LARRY!!!!
JUST WHAT I WANTED!
YYYUUUMMMYYYY HERE I COME.

Avatar is offline   Reply With Quote
Old 06-23-2001, 09:21 AM   #37
Staralfur
Baaz Draconian
 

Join Date: April 8, 2001
Location: Nottingham, UK
Age: 45
Posts: 786
Quote:
Originally posted by Larry_OHF:


How in the world would I be able to type the chart? It has 40 rows, by 9 columns!!, and there are two charts!
What can I do to assist you???


[/B]
Ok, 2 hours to spare, not 2 minutes

Just the abilities you have when you reach level 11 and 17 would be fantastic if you have time. Thanks for all of this BTW.


[This message has been edited by Staralfur (edited 06-23-2001).]
Staralfur is offline   Reply With Quote
Old 06-23-2001, 02:17 PM   #38
Larry_OHF
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
Quote:
Originally posted by Staralfur:
Larry, or anyone else with a couple of minutes to spare, could you take a look at my post about Scorcerers spells/levels in the SoA forum. Bascially, I think I want to know what is in these tables. Thanks.


Wizard/Sorcerer Pool

Comet
Level 10
Range: 90 yards
Duration: Instantanious
Casting time: 9
Area: 30ft. radius
Saving throw: none
Does 10d10 damage
Does not harm party members

Dragon's Breath
Level 10
Range: Visual range of caster
Duration: Instantanious
Casting time: 3
Area: 30ft. radius
Saving: Special
20d10 damage

Energy Blades
Level 10
Range: Unlimited
Duration: 2 rounds
Casting time: 2
Area: special
Saving: Special
-10 to THACo

Improved Alacrity
Level 10
Range: Unlimited
Duration: 2 rounds
Casting time: 2
Area: Special
Saving: Special
Erases time between spells

Summon Dark Planatar(evel mages)
and
Summon Planetar (good, Neutral mages)
Level 10
Range: 40 yards
Duration: 4 rounds -1 round/level
Casting Time: 5
Area: special
Saving: None
Fights for you until dismissed or slain.


------------------

Loyal guardian of the OHF
Devoted member of the Ironworks
Only member of the Elite Bodyguard to Rikard (the fool that takes the bullet)
Ertai's back-up
Memnoch's chief look-out
Member of the Ancients club
Witness of the 4,000th post by Cloudposter

[This message has been edited by Larry_OHF (edited 06-23-2001).]
Larry_OHF is offline   Reply With Quote
Old 06-25-2001, 11:03 AM   #39
Avatar
Vampire
 

Join Date: April 28, 2001
Location: Cambridge
Age: 42
Posts: 3,877
BUMP!
Avatar is offline   Reply With Quote
Old 06-25-2001, 04:23 PM   #40
Graccus
Dungeon Master
 

Join Date: June 4, 2001
Location: Detroit, MI
Posts: 85
I noticed a nasty little bug. The game will let me have more than 1 of each spell sequencer/trigger! That could be just sick if you exploited it.

------------------
Windows Haiku:
Chaos reigns within.
Reflect, repent, and reboot.
Order shall return.
Graccus is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
The manual Aerich Icewind Dale | Heart of Winter | Icewind Dale II Forum 3 11-28-2004 12:36 PM
Looking for a manual.. NewbietoRPGs General Conversation Archives (11/2000 - 01/2005) 3 12-02-2003 07:20 AM
ToB Manual Feral Baldurs Gate II: Shadows of Amn & Throne of Bhaal 3 10-09-2003 10:41 AM
pdf manual ID Miscellaneous Games (RPG or not) 1 09-02-2002 01:51 AM
Manual vlad Wizards & Warriors Forum 1 06-15-2001 08:26 PM


All times are GMT -4. The time now is 02:52 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved