Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 02-18-2005, 02:01 AM   #31
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by SixOfSpades:
True on all counts, but in the difference between Wizard Eye / Farsight and a Stealthed party member, only the first of your points has any validity. And any beastie smart enough to ignore the Summons to attack the invisible party member is "smart" enough to run across the entire map to attack you without even ever having seen you. I'm pretty sure.
Again, you cannot demean the usefulness of a spell by the availability of alternative options. YES, the spell can seem to be useless at times when you have a Thief or Ranger or a Mage to cast Invisibility, but at times when those options are not available to you, the ability to cast Wizard Eye/Farsight is invaluable.

Quote:
Ah, I thought we were still with the "Tanks forming a meatwall, with Cleric casting a short distance behind" scenario, in which case the Cleric would indeed need to sprint up to the front lines for the spell to do any good.
? I still am. The radius of effect of these spells are decent.

Quote:
And how many Backstabbing Thieves do you fight in the game? As for low-level spells remaining useful throughout the game, how 'bout Magic Missile?
I did not state that Glitterdust becomes useless towards the endgame, and as a matter of fact, I do use Glitterdust whenever I play a party( when I do not have access to Detect Invisibility).

Backstabbing Thieves cannot Stealth in front of your face, and may only turn invisible again by the usage of Invisibility potions( or via forced scripting).
Dundee Slaytern is offline   Reply With Quote
Old 02-18-2005, 04:58 AM   #32
shamrock_uk
Dracolich
 

Join Date: January 24, 2004
Location: UK
Age: 42
Posts: 3,092
Quote:
Originally posted by SixOfSpades:
And any beastie smart enough to ignore the Summons to attack the invisible party member is "smart" enough to run across the entire map to attack you without even ever having seen you. I'm pretty sure.
Slightly off-topic, but playing tactics with a low-level party, using every means at my disposal to sneak past the rather deadly pit-fiend summoning liches (sanctuary, non-detection etc etc) they still seem to know where I am and am able to target me. Is this just cheesy scripting?

[ 02-18-2005, 04:59 AM: Message edited by: shamrock_uk ]
shamrock_uk is offline   Reply With Quote
Old 02-18-2005, 07:40 AM   #33
JrKASperov
Fzoul Chembryl
 

Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
liches are too smart to be fooled by invisibility.
__________________
God is in the rain.
JrKASperov is offline   Reply With Quote
Old 02-18-2005, 07:42 AM   #34
Link
Jack Burton
 

Join Date: May 15, 2001
Location: The Netherlands
Age: 41
Posts: 5,888
Yep, cheesy scripting. It's part of the "let's make things harder" routine Weimer follows. While a lot of his work is admirable to say at the least, there are also a lot of components that don't stroke with reality, or, for that same manner, reasonability.
__________________
Rowing is not a sport, it's a way of life


Goal: Beijing 2008
Link is offline   Reply With Quote
Old 02-18-2005, 08:01 AM   #35
Assassin
Symbol of Cyric
 

Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
? AFAIK, Liches were able to detect invisibility before weimer got his hands on them. After all, they're supposed to be something like level 22 Undead Mages. There's gotta be some perks to being one. (Same thing with the Normal Weapon immunity)
__________________
In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?!
Assassin is offline   Reply With Quote
Old 02-18-2005, 08:08 AM   #36
Link
Jack Burton
 

Join Date: May 15, 2001
Location: The Netherlands
Age: 41
Posts: 5,888
Invisibility, in my eyes, is one thing. Sanctuary a completely different thing. To make liches immune to spells like that is not only cheesy, it's also totally unnecessary.
__________________
Rowing is not a sport, it's a way of life


Goal: Beijing 2008
Link is offline   Reply With Quote
Old 02-18-2005, 08:15 AM   #37
Assassin
Symbol of Cyric
 

Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
Well, IIRC, Sanctuary acts almost exactly like Invisibility, only... well, cast by Clerics. If a Lich can see through the Mage's invisibility, why should a Cleric's invisibility be inviolable?
__________________
In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?!
Assassin is offline   Reply With Quote
Old 02-18-2005, 09:13 AM   #38
Link
Jack Burton
 

Join Date: May 15, 2001
Location: The Netherlands
Age: 41
Posts: 5,888
Well, I for one see Sanctuary as something completely different than Invisibility. While it may act in the same way (enemies will not attack you) the basis for Sanctuary is that although enemies might be hostile to you they cannot attack you, something different from Invisibility where enemies can attack you, but they just can't see you.

Even though the description of the spell says "as if he's invisible" I still see Sanctuary as a different thing than Invisibility altogether.

Even if we don't agree on this point, I think the debatable issue here is whether or not liches should have the power to see through Invisibility. The fact that they're undead and that they're mages is hardly an argument for them to have special abilities other than less or no restraints living mages of significant level might have. And in this I'm thinking more towards having more wisdom, intelligence, cunning and knowledge of magic than something else.
__________________
Rowing is not a sport, it's a way of life


Goal: Beijing 2008
Link is offline   Reply With Quote
Old 02-18-2005, 09:42 AM   #39
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
I get the general impression that Liches can see through invisibility, because AD&D says so.
Dundee Slaytern is offline   Reply With Quote
Old 02-18-2005, 02:59 PM   #40
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
I've always had the impression that Sanctuary is indeed different from Invisibility; Invisibility causes you not to be seen, but Sanctuary causes you not to be noticed. Rather like a "Somebody Else's Problem" field, if I may borrow from Douglas Adams.

Call me a cynic, but I'm of the belief that Liches and Dragons can see through Invisibility not from any logical innate sense, but to make them more scary / difficult. That's it. No roleplaying here, just power. Simply being a high-level Undead Mage might render you immune to Normal weapons, but there's no reason it would turn your cold, fleshless eye sockets into infrared motion detectors. Same with Dragons.

The only beings that I think should see through all forms of illusions are Illithids, simply because they're so attuned to reading the thoughts of others, it's impossible to have a thought that they cannot sense long before you can act on it. (Caveat: Confused characters should be able to sneak up on Illithids, because they're not thinking about what they're doing. But good luck trying to get an Invisible, Confused Jan Jansen wandering up to an Ulitharid and landing a Critical Quintuple.)

Liches are nasty enough with their spells, spell immunities, and weapon immunities. You can't do a damn thing to them until their PfMWs run out.

[ 02-18-2005, 03:01 PM: Message edited by: SixOfSpades ]
__________________
Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
SixOfSpades is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
weapons ineffective in Ulgoth's Beard? (SPOILER) Pirengle Baldurs Gate & Tales of the Sword Coast 7 02-25-2003 12:00 PM
spell's power......needs help nameless crazy Miscellaneous Games (RPG or not) 2 03-14-2002 08:09 PM
Mummy and skeleton warriors - weapons ineffective estipel Baldurs Gate II Archives 6 03-05-2001 02:28 PM
Vampire Bite Ineffective Scronan Wizards & Warriors Forum 3 01-13-2001 05:33 AM


All times are GMT -4. The time now is 10:15 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved