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#31 |
Drizzt Do'Urden
![]() Join Date: August 30, 2002
Location: Australia
Age: 39
Posts: 628
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Why don't we make it a +12 to DAMAGE ONLY? I mean say it's a really big sword, swinging something that big, it's going to be pretty slow, and most people will dodge it, but if you do connect it's really going to hurt. What about this:
+12 to damage -12 to THAC0 (high level fighters can take it, and it's really hard to hit anything, this is mainly to offset the MASSIVE bonus to damage) While equiped: Slow (its really big and really slow) 50% chance of vorpal hit, save vs Death with -2 penalty (if you actually hit anything with a sword that big, you will almost certainly kill them, but you might only hit an arm) Sure, there are ways of getting around the slow effect, but i suppose you could have it set attacks per round to 1 or something...
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It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. |
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#32 |
Manshoon
![]() Join Date: December 22, 2002
Location: massachusettes
Age: 38
Posts: 186
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hrm, i think -12 THAC0 is a bit much. On top of that, i think it should hit as at least a +4 if not +6 or +7 weapon.
And maybe, rather than making it 1D10+12, which means that even with a low damroll you do 13 damage, the range is 13-22 dmg, you can switch this to 12D3-10, which makes the range 2-26. The min damage is lower, but the max damage is a little higher...i think this is a better balance. Of course, the kensai's Kai ability would make this sword quite overpowered in a kensai's hands, but with the critical-miss vorpal strike on the swinger, the kensai couldn't use it for more than 2 or 3 battles without the sword's curse being wrought upon them. Yes, maybe it should be cursed, as well. |
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#33 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
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[quote]hrm, i think -12 THAC0 is a bit much. On top of that, i think it should hit as at least a +4 if not +6 or +7 weapon.[quote]
you think -12 thac0 is a bit too much, but I think +12 damage is just a tad bit too high...just a bit [img]tongue.gif[/img]
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"You're a thief and a liar." "No, I only lied about being a thief." |
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#34 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Just my two cents: It is not overpowered but is definitely extreme. The 5% chance of instant death makes it a dangerous (and most likely) feared item. It is almost a cursed item and by D&D standards this curse would balance it out correctly. To be 100% sure I would omit the saving throw versus death during a killing blow.
Zuvio made a good point earlier about people re-rolling stats and c'mon I don't buy this...everyone has done it at some stage.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#35 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
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Quote:
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"You're a thief and a liar." "No, I only lied about being a thief." |
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#36 |
Manshoon
![]() Join Date: December 22, 2002
Location: massachusettes
Age: 38
Posts: 186
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I ALWAYS role until I get 90+. Not too hard, if you see 3 or more numbers 6 or higher, and all the numbers are 2 digits, you've probably got it.
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#37 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
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I often leave it at a number like 86 or so. Rolling till I get 90 is just boooring
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"You're a thief and a liar." "No, I only lied about being a thief." |
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#38 |
Dungeon Master
![]() Join Date: July 30, 2002
Location: U.S.
Age: 61
Posts: 90
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Have the critical miss do max damage to wielder.
Why is this overpowered? The +12 thaco isn't a factor late because of the high level of the user. The impaler has a pretty good damage modifier. |
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#39 | |
Baaz Draconian
![]() Join Date: February 28, 2003
Location: SLO
Age: 53
Posts: 737
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Quote:
![]() And I also agree that ApR should be set to 1. Slow is also an option. No Whirlwinds applicable. Maybe Improved haste. ![]() [ 10-08-2003, 12:07 PM: Message edited by: Leslie ]
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I grow tired of shouting battle cries when fighting this mage. Boo will finish his eyeballs once and for all, so he does not rise again. Evil, meet my sword! SWORD, MEET EVIL!<br />- Minsc |
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#40 |
Dungeon Master
![]() Join Date: July 30, 2002
Location: U.S.
Age: 61
Posts: 90
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No regeneration items work, as they are too busy trying to keep up with the constant scratches.
Leave the fast attacks. More chance of hitting self. |
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