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Old 01-14-2003, 06:55 PM   #31
SixOfSpades
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Join Date: September 16, 2001
Location: Bellingham, WA, USA
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Quote:
Originally posted by Alson:
However, you shouldn't be bothered with Anti-Magic Rays.
For more info, check out Spell Shield's description in the Spell Reference. I'm rather proud of that one. [img]smile.gif[/img]
As you should be. However, since blocking Anti-Magic Rays is virtually the only plausible use for Spell Shield, I've more than half a mind to widely publish that as its intended function.

The last time I fought Beholders, none of my Wizards knew Spell Shield, but I didn't mind, because I wanted to try a new tactic: Death Warded Skeleton Warriors! It makes the recipient immune to Death Spell! [img]graemlins/showoff.gif[/img]

It doesn't. [img]graemlins/1pissed.gif[/img] I guess the Death Spell's "slays all summoned creatures, regardless of Hit Dice or immunities" takes precedence.
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Old 01-15-2003, 03:20 AM   #32
LilMafiaGangsta
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good ol dragons
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Old 01-15-2003, 08:29 AM   #33
Alson
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Join Date: December 14, 2001
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Quote:
Originally posted by SixOfSpades:
The last time I fought Beholders, none of my Wizards knew Spell Shield, but I didn't mind, because I wanted to try a new tactic: Death Warded Skeleton Warriors! It makes the recipient immune to Death Spell! [img]graemlins/showoff.gif[/img]
It doesn't. [img]graemlins/1pissed.gif[/img] I guess the Death Spell's "slays all summoned creatures, regardless of Hit Dice or immunities" takes precedence.
Your assumption is correct. This was tested back and forth - there is no way to protect your [non gated] summons from Death Spell.

This actually has an abusable side, too. Some spawned creatures in the games are considered "summoned" by the game engine - thus making them susceptible to Death Spell. [img]smile.gif[/img]
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Old 01-15-2003, 04:17 PM   #34
SixOfSpades
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[quote]Originally posted by Alson:
[QB]
Quote:
This was tested back and forth - there is no way to protect your [non gated] summons from Death Spell.[QB]
Not even Spell Immunity: Necromancy? (I know that none of the summons can cast SI, but it's a thought.)
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Old 01-15-2003, 04:24 PM   #35
pritchke
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Join Date: September 5, 2001
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Yes illithid's and mind flayers they are magic resistance and very annoying at controling, killing my characters. I have no problem with beholders, they are nothing a few cloud type spells can't handle. But I cringe at the mention of illithid's and mind flayers. Let's just say I am a little bit magic dependent.

[ 01-15-2003, 04:24 PM: Message edited by: pritchke ]
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Old 01-15-2003, 04:38 PM   #36
Alson
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Quote:
Originally posted by SixOfSpades:
[ About protecting summons from DS ] Not even Spell Immunity: Necromancy? (I know that none of the summons can cast SI, but it's a thought.)
Yeah, i thought about it, too - but whether the answer will be yes or no doesn't matter, as you already pointed out - so i gave up the idea.
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