10-17-2003, 01:59 PM | #31 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 51
Posts: 11,722
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Hey guys, give me a few days to finish these corrections up. I gotta do some work here to make some $$.
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10-24-2003, 09:27 PM | #32 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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The LizardRealm Guard on Level 2, first large battle is killing the medusa and fighting others before I even get over there to help. I usually stay invisible and just watch the show.
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10-26-2003, 11:59 AM | #33 |
Jack Burton
Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
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On level 11, I believe there is supposed to be a gold dragon. At least, that's what the map notes and treasure chest description say. I've had a look around, however, and all I could find was a puddle of gore with several thousand arrows and a couple of oversized bones floating in it. Another faction issue methinks [img]smile.gif[/img]
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10-26-2003, 09:50 PM | #34 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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I wrote down as many errors as I could tonight.
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10-28-2003, 03:35 AM | #35 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 51
Posts: 11,722
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Quote:
I am redoing the Desert Warriors, because they KEEP changing into animals, and they are just fighters, not druids, and I checked ALL their feats, spells, and all, and NOTHING allows this. It's a bug. argh! [img]smile.gif[/img] The new warriors will be normal fighters, just tough as hell. |
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10-28-2003, 11:04 PM | #36 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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Level 11, we all noticed that we were turned into Chaotic Evil people.
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10-31-2003, 12:12 PM | #37 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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On level 11, after I waded through the swarm of death and finally killed all the men that were shooting me, I began to walk around a bit, and noticed four men that were just standing there looking at me with their avatars appearing to want to kill me, and their description named them as hostile...but they were not actually attacking. I tried to spur them on but I could not attack them either. We both just sorta stood there sneering at each other.
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11-01-2003, 12:08 AM | #38 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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A bug was accidently discovered just now. You know that area where you have gated off that says that it will open in a few days? Well, we were able to get through, some of us were pushed through the gate by being knocked in by another person, and I think one guy used magic that caused him to be kicked into the other side and one guy I think just ran into the gate so many times that the server gave up and let him in!
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11-01-2003, 02:00 AM | #39 | |
Xanathar Thieves Guild
Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 61
Posts: 4,537
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Quote:
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To those we have lost; May your spirits fly free. Good Music: Here. Interesting read, one of my blogs. |
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11-01-2003, 06:58 AM | #40 |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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I believe the shift to chaotic evil was caused by somebody using the Deck of Hazards. At least that is what he claimed when everybody notced the shift and cried WTF!
BTW, the lag we were seeing on level 11 yesterday was horrendous. We were seeing overhead text messages parse over characters long after combat had ended. The archers are still tough, but with just robertthebard and I trying to take them on, I guess that should be expected. I suspect a larger party with a mix of fighters and a spellcasters would be able to handle the level better. [ 11-01-2003, 07:04 AM: Message edited by: Micah Foehammer ]
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