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#361 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 44
Posts: 1,617
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I've found a tileset bug, and my character is currently stuck behind a pile of bones (as pictured):
![]() It's on level 9. I'm obviously not going to be able to get out of there until a reset is due, so could you also alter the character name a little as well (Muffy will do nicely) when you reset. Thanks [img]smile.gif[/img] EDIT: The portal that leads towards L10 is at the top of the picture... that should help you place it. [ 02-11-2006, 09:18 PM: Message edited by: Dace De'Briago ]
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Warning: Powergamer |
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#362 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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I can't change the name, as its hardcoded into the data I believe. But thanks for that bug, I'll move those bones! [img]smile.gif[/img]
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#363 |
Drizzt Do'Urden
![]() Join Date: June 25, 2004
Location: UK
Posts: 633
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I tried to get into the Tradeway and my connection crashed. I logged in again and tried a second character and the same thing happened.
I have noticed that if the server is online for a long time - say, 10 or 12 hours - without a reset then access to the Tradeway gets difficult. The new hakpak may well change things or there may be a problem with my PC or connection. Whatever the cause, I thought I ought to mention it in case there is a problem there that may get bigger when the Tradeway expands. |
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#364 |
Symbol of Cyric
![]() Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
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walked myself onto a rooftop by Gerfuril's weapon shop inside of Waterdeep.
as well, when trying my hand at crafting, managed to lose my legs a few times while redoing the leg armor for the Assassin Leathers (those originally found on Level Thirteen's Lake Of Shadows.) it gets better when you consider that the other armors I tried working with turned out just fine. the Assassin Leathers also would not allow me to change the leg textures after the first time I tried altering them. all of this can be verified by a few people AND I have pictures of my standing on the rooftop. not a bad set of pictures I have to admit.
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you. |
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#365 |
Symbol of Cyric
![]() Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
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New issue, directly related to the new 1.67 patch. In front of the Cult Of The Dragon High Mage's realm I was assailed by two Sahuagin. The problem was they were both invisible, much like the occasion glitch inside of the Fire Giant area on Level Ten (top left hand corner of the map) where I would be assailed by an invisible Fire Giant. As well, the invisible assaults continued inside of the Cult Of The Dragon High Mage's area, where I was attacked by three Sahuagin Clerics in a row after I killed off the last character within the room. I am not quite sure what is causing this, but I have a feeling it is directly related to the latest patch to the game.
Edited for pure WTF value: High Moors area (still in Beta format, but accessible by regular means) == are there Malarites of all kinds supposed to be in the High Moors now? if not, then there is a problem. (along with the Vegepygmies who arrived, the two armies of wizards - Kraken Society vs. Xanathar Guild - and a small army of Twig Blights.) And for some reason, I don't think those red oscillating glowing patches were there before. all of this was in the area above the stone staircase leading up and away from the pathway that runs along the ground in the High Moors. [ 04-30-2006, 01:55 AM: Message edited by: Mozenwrathe ]
__________________
There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you. |
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#366 |
Manshoon
![]() Join Date: December 2, 2003
Location: United Kingdom
Age: 56
Posts: 215
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A very minor matter. Recently I've had trouble viewing page nine of Durnan's weapons selection. Four client game crashes, three from page eight to nine and one from ten to nine. This was with two different characters and I had looked at Durnan's stuff about ten days ago with no problems. So it's not to do with Massive, it's just a very recent addittion that has been made to page nine.
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Why should I let the toad work Squat on my life? - Philip Larkin |
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#367 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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I'll bet both of the last two posts are related. I'm almost positive the issue has to do with tridents.
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#368 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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May be! [img]smile.gif[/img] I will check it now. I did fix the Gypsy chick... she is GONE!
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#369 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Ohhh while we are hear there is a mall problem if you are moving from Skullport to Level 2.
That is the door on the other side is locked and there is no way to get the Key. Add to that you can't get back to level 3 you are stuck. Can you change the transition from level 3 to level 2 so you land on the other side of the door ?
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#370 |
Avatar
![]() ![]() ![]() ![]() Join Date: July 6, 2004
Location: Wilmington, North Carolina
Age: 37
Posts: 528
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*Echoes the sentiment about Page 9*
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\"I haven\'t the time for this!\"-Irenicus <img border=\"0\" alt=\"[mage1]\" title=\"\" src=\"graemlins/mage1.gif\" /> |
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