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#351 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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#352 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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I've seen this on lvl 9 as well, using the teleporters.
Edit: I haven't noticed, but do the henchmen/women give a token to the pc when they are picked up? If so, you should be able to script a follow onto that. Note: If that's how it already works, then, uh, I don't know. Edit again: Maybe you could script a if the char and hench get too far apart, teleport to token? [ 10-11-2005, 07:23 AM: Message edited by: robertthebard ]
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#353 |
Zhentarim Guard
![]() Join Date: September 5, 2003
Location: Canada
Age: 66
Posts: 396
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I have seen something similar to this henchman problem.
When traveling between the sewers and Skullport there are two U-shaped rooms you must teleport through first. My druid's animal companion and a teammate's pixie familiar got stuck in one of these rooms while the rest of our team made it to Skullport. We got our followers back when we went down to the fourth level. So this problem seems to affect more than just henchmen... [ 10-12-2005, 01:00 AM: Message edited by: javan ]
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When the going gets tough, the bard goes drinking- Bard's Tale ![]() |
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#354 |
Drizzt Do'Urden
![]() Join Date: June 25, 2004
Location: UK
Posts: 633
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I thought I should mention one that seems to have started only in the last two weeks or so.
Twice recently I have gone solo through the Drow Proving Grounds and each time one of the Drow has been missing - a different one each time (yes, I did look everywhere in the grounds but without any luck). Not a real difficulty as I can always log out and come back another time for the stone I missed. I only raise this because I've not had any problems before and finding one twice in succession suggests a bug may have crept in. Oh, and both my characters were lawful neutral. |
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#355 |
Drizzt Do'Urden
![]() Join Date: June 25, 2004
Location: UK
Posts: 633
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No problems recently with missing drow in the proving grounds.
One of my characters, Bo'orchu, seems to have aquired a permanent decrease in movement speed. No difficulty as I wanted this one deleted anyway but I'm not sure if there may be bug there. Are you well? Looking forward to the new Hakpak. |
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#356 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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Doing GREAT! Working my ass off to get the hakpak cleaned and organized now. MAN.. this is like CEP x4. [img]smile.gif[/img]
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#357 |
John Locke
![]() Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 36
Posts: 8,985
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Can't wait! [img]smile.gif[/img] Do you have a timeframe for when it will be all done?
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#358 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
|
in a few days now! [img]smile.gif[/img]
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#359 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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Cool.
__________________
To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#360 |
Drizzt Do'Urden
![]() Join Date: June 25, 2004
Location: UK
Posts: 633
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Logged in today and found myself in The Haunted Isle with no-one else on the server.
What seems to have happened is that the server hasn't reset after everyone has logged off. Not a great problem but I thought I should mention when there may be a reset problem. |
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