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#311 | |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Quote:
She must have some good lockpicking skills! ![]() ![]()
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#312 | |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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Quote:
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#313 |
Dracolich
![]() Join Date: January 24, 2004
Location: UK
Age: 42
Posts: 3,092
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Just a few minor ones:
1) Durnan's ring of heroes has a description that says its only useable by lawful and good characters, yet my chaotic good ranger is able to use it. Be good if you could change the description and not the item Z ![]() 2) The invincible ogre managed to sneak out of his cage in Skullport again (although not a problem really because he didn't turn hostile) 3) At the back of that level, in the encampment with the fighting guilds in it, a minotaur guard and that wandering sentry you can talk to both decided to attack me. (I hadn't attacked them) Neither of them turned red however during their attack, and simply melting into the shadows for a minute seems to stop them from attacking. Walking past them (out of shadows) not a minute later they were no longer hostile. [ 06-11-2005, 05:35 AM: Message edited by: shamrock_uk ] |
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#314 |
Drizzt Do'Urden
![]() Join Date: June 25, 2004
Location: UK
Posts: 633
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Just to say that I've had Shamrock's problem with the Ogre and Minotaur Guards in Skullport Southquarter.
The Ogre didn't attack but stood on my toes as I was fighting the Xanthers and Krakens and just generally got in the way. The Minotaur Guards don't hurt much but can't be hit back. I did find one new problem (which may be down to the way my PC is behaving lately as I've not seen it before). I went into the Trolllbark Dungeon and was taking on the Army Leader and the Clerics with him and got hit with a barrage of Death spells. Despite being immune to Death magic the script said that I had failed the save against death and in the end I had to respawn. Are the Clerics throwing some spell I didn't recognise or is there a possible bug here?. |
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#315 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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There were some fixes in the latest patch to how death magic is handled. Part of that included spells like implosion, which really isn't in the same category, there are a couple of other spells that immunity will now not protect against, but I cannot remember them off the top of my head.
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#316 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Yeah there were quite a few spells that weren't ment to be saved by an immunity to death magic. They have been fixed in the new patch
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#317 |
Drizzt Do'Urden
![]() Join Date: June 25, 2004
Location: UK
Posts: 633
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Thanks robertthebard and T-D-C for the quick replies.
I suppose this means I'll have to be more cautious than ever around spellcaeters. And Undermountain has become an even more dangerous place! |
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#318 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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Yes, yes it has. It makes all those potions of Protection from Spells quite invaluable now...
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#319 | |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Also monks now have an even tougher time against monks
Quote:
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#320 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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I just wonder if that would apply to stunning effects on weapons as well, if so...gonna be lots of people using the Courtesan Blade.
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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