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Old 09-16-2008, 09:21 PM   #21
manikus
Jack Burton
 

Join Date: July 13, 2001
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Default Re: Race/Class Edit

Hmm, AD&D does in some of it's incarnations. I'll have a peek at the code and get back to you a little later.
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Old 09-17-2008, 11:08 AM   #22
Dinonykos
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Default Re: Race/Class Edit

Is it possible to prevent the player from changing classes with a human PC/NPC in the training halls?
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Old 09-17-2008, 12:25 PM   #23
manikus
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Default Re: Race/Class Edit

No, I don't think so.

I think the best we can do is put a note in the literature that comes with the design. That, or not allow training.
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Old 09-17-2008, 06:46 PM   #24
Arminius
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Default Re: Race/Class Edit

Does that mean any player can change from any class to any other class or do the AD&D rules apply?
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Old 09-17-2008, 07:02 PM   #25
manikus
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Default Re: Race/Class Edit

The AD&D rules apply. But, you can still change from any class to any other. You just over at level, lose all the special abilities of the previous class (for a while at least), can never change back to the first class and only can do this a limited number of times (I can't remember off the top of my head if it's once or twice). But, that's all.
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Old 09-17-2008, 10:12 PM   #26
Funky Dynamite
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Default Re: Race/Class Edit

I was just wondering because the racial rules apply to leveling, that pretty much renders multi classes useless in the idea I have....
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Old 09-17-2008, 11:36 PM   #27
Funky Dynamite
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Default Re: Race/Class Edit

Oh, yeah, is there anyway to restrict items to race?
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Old 09-18-2008, 12:59 AM   #28
manikus
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Default Re: Race/Class Edit

Racial limits are 2e I believe, that I can't say for sure that they are in effect. I just happened to know that the dual class rules were in effect b/c I had recently been looking at that part of the code, but I can't say that I've seen anything about racial limits being hard-coded (or any other kind of coded) into DC.

The best way to find out is to go ahead and give it a try.
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Old 09-18-2008, 01:03 AM   #29
manikus
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Sunglass Man Re: Race/Class Edit

Quote:
Originally Posted by Funky Dynamite View Post
Oh, yeah, is there anyway to restrict items to race?
Do you mean like a hammer that can only be used by dwarves, for example? I could probably figure out a script that checked for a particular race and then either removed the item from the party or maybe just unreadied it (I know I can take it away..) It's not easy or the same as saying a class cannot use it, as there would be no message to the player saying that the item was unusable.
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Old 09-18-2008, 04:27 AM   #30
Dinonykos
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Default Re: Race/Class Edit

Ha! I solved the problem! I made a Logic Block that checked if the player changed classes, and the game ends if he did so. Certainly, the player will be warned before entering the training hall!

By the way: Class change is only allowed for humans, right? Although my knowledge on the D&D rules is not good, I think I remember that. I ask because in the training hall, only humans are allowed to do it "human class change", but all other races can change classes nevertheless after entering the "human class change"-menu.
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