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#21 |
Horus - Egyptian Sky God
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Ha ha - yeah, a dollar book is pretty hard to resist
![]() The Krynnish classes were pretty interesting - for example, the good clerics started with 2d8 hp, which made them pretty hardy (more than a fighter even), if I remember correctly.
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#22 |
Jack Burton
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Does Greyhawk have any special classes?
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#23 |
Horus - Egyptian Sky God
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Well, only the special varieties of clerics/druids (as per Greyhawk deities). As Greyhawk was the "original" campaign for AD&D, it is by principle default.
However, in 2e, it seems that Greyhawk "revived" the old monk (and assassin?) classes that were kicked out of the 2e manuals, making them sort of "special" classes.
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#24 |
Jack Burton
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It would be very cool to have monks and assassins in DC.
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#25 |
Horus - Egyptian Sky God
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Sure would! Illusionists and bards would be nice, too
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#26 |
Jack Burton
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I agree.
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#27 |
Horus - Egyptian Sky God
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Well, once we have illusionists, we can start making them!
![]() By the way, are thief abilities usable in DC right now? I.e., if I want my halfling thief with DEX 16 to pick a lock, can I grab the correct percentage to do this?
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#28 |
Jack Burton
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I do not know if thief skills are working or not. I don't know if saving throws are working or not.
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#29 |
Horus - Egyptian Sky God
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Hmm - as long as there is just some variable or something we can pull out for events, that would be good. Without thief abilities, the thief class is probably the most useless right now (in combat, backstab is a priority for them) - might as well just have a party of warriors, priests, and wizards
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#30 |
Jack Burton
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There are definitely thief abilities in the code. I am sure that they have numbers associated with them, I just think that they're hard coded and potentially wrong (because I know there is no pool of points for the player to distribute when the thief goes up in level).
If you keep after me about this, I will try and find out what the numbers are and all that. I've got to got to bed soon, otherwise I'd do it tonight. |
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