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#21 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
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Age: 47
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Well, blobs of energy are always easier to draw than detailed, scaled creatures of large size
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#22 |
Jack Burton
![]() Join Date: July 13, 2001
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Easier to draw perhaps, but much, much harder to render.
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#23 |
Horus - Egyptian Sky God
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Ah - that is true
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#24 |
Jack Burton
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It's really hard to get them lit properly. I think some of them might need to be lit from inside actually, and that often as not returns som unexpected results.
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#25 | |||
The Magister
![]() Join Date: January 10, 2008
Location: The Gate Between Worlds
Age: 53
Posts: 103
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A module I'd like to see in DC is Tomb of Horrors. That and Expedition to Barrier Peak. I loved all of Gary Gygax's old modules from the late 70's early 80's but I think those are the one's I think would be cool to play in DC.
I think I saw Expedition to Barrier Peaks done in FRUA a long time ago but can't remember for sure. I remember there being a little humor thrown in like an 80's arcade machine. And I recall there being some of the original art from the module in there but colorized. I have the original module so I could do the converting to DC if I had the FRUA module or even without the FRUA module though that would take a lot more time, editing art from the original module. Oh! and thinking of horror mods like ToH, I just thought of those great old Call of Cthulu modules! Can't remember the guys name but I remember those being among the coolest [creepiest] hacked FRUA modules I played. Another one I remember loving was a kind of parody FRUA module with lots of little references to pop culture. The funniest for me being the appearance in the fantasy world of Dana Scully and Fox Mulder [of the XFiles - my favorite show of all time] who are overheard discussing the strange world they find themselves in, arguing over the impossible vs the possible existence of dragons, and magic and such [I might be adding to what I remember since I dont really remember much of it] and I think Mulder explains that they've somehow crossed over into a parallel universe in which fantasy is real. I remember one of the first NPCs you meet was called big-n-greasy. I remember laughing the whole way through the game. Anyone know which one that was? I'd love to play it again for inspiration. Quote:
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At the risk of sounding heretical I actually never really liked the Gold Box style combat that much until DC came along with it's upgraded graphics allowing us to have much more detailed combat icons and combat wallsets, and effect sprites. |
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#26 |
Jack Burton
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Heretic! Heretic! Just kidding. I dug the Goldbox style partly b/c that was all I knew. When FRUA came along, I saw all the cool new icons and was hooked.
![]() The Call of Cthulu mods were by John Rudy. How funny that you mention those, as I've just now begun working on Cthulu himself. ![]() I haven't played any of the other mods you mention, though, so I can't really help you with the names. ![]() And as to my secret for object detachment, it's called being very busy and waiting 7 years. ![]() ![]() ![]() |
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#27 | |
The Magister
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#28 |
Jack Burton
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There are some good mods there. It would be cool if someone made an index with like a two or three sentence description of each. Unfortunately, the name of the zip file does not always convey the mod very well.
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#29 |
Horus - Egyptian Sky God
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I liked the Gold Box combat system because it made range and area an important part of combat (older systems like that of Ultima (and the derivative Dragon Quest, Final Fantasy, etc.) ignored all of that).
The best system I have played was the Temple of Elemental Evil (demo) - very well done, but I wish they had made it for 1e or 2e, not 3e...
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#30 |
Jack Burton
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I still like the Goldbox system compared to modern systems b/c it's not about reflexes, it's all turn-based and I can really focus on the strategy.
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