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Old 05-14-2008, 04:43 PM   #21
SilentThief
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Default Re: FRUA

I did some searching and I found this site:
http://home.earthlink.net/~uashell/

and have DL-ed it already

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Old 05-14-2008, 04:48 PM   #22
SilentThief
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Default Re: FRUA

Now, do I have to run Dosbox to run UAShell?

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Old 05-14-2008, 05:35 PM   #23
manikus
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Default Re: FRUA

You don't need dosbox to run uashell. FRUA works just fine running in uashell alone.

Also, the link above is to an older version of uashell than the one at Rosedragon.
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Old 05-15-2008, 11:59 AM   #24
manikus
Jack Burton
 

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Default Re: FRUA

Here's a little treat, 20 small pics for FRUA. These are from default small pics for DC, by yours truly.
Attached Files
File Type: zip m_pics01.zip (103.3 KB, 5 views)
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Old 05-17-2008, 12:36 AM   #25
Funky Dynamite
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Default Re: FRUA

Yeah, I tried the sprite indexing myself. I do that a lot. I love characters who transform (throwback to my Altered Beasts days), werewolves, superheroes and the like. I like doing mecha too. I've -never- got it to work on DC.
Then again, I'm not the programming genius you guys are...
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Old 05-17-2008, 01:45 AM   #26
manikus
Jack Burton
 

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Default Re: FRUA

If only I were the programming genius...I can hald my own in Visual Basic, but only know a smidge of c++. Not that either of those would help with figuring out exactly how CocoaSpud meant for this to work.

Actually, I know that Dinonykos figured out the changing the walls trick, maybe he figured out the icon indexing too. Let's hope he stops in again soon.
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Old 05-17-2008, 10:14 AM   #27
Uatu
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Default Re: FRUA

I'd love to try (not that I am that good of a programmer, either), but... the Microsoft thing is always a problem...
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Old 05-17-2008, 03:39 PM   #28
manikus
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I've been assured that the coding is there for icon indexing, it's just figuring out the correct scripts to get it to run. No programming needed.
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