![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#21 |
Symbol of Cyric
![]() |
![]()
One more question, has anyone done any animated pics? I mean, even just opening the small pic pool under the global settings sets up the normal picture controls *which include number of frames and millisec between frames* (remember the chick that winked at you in FRUA, who I guess was a witch (or else it was her without her make-up
![]() SilentThief
__________________
http://www.wilhelmscream.net/ |
![]() |
![]() |
![]() |
#22 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
There is a pic of an animated portal here at Ironworks. I'm sure I tried it out, b/c I started working on one of my own, which I never finished.
![]() |
![]() |
![]() |
![]() |
#23 |
Dungeon Master
![]() Join Date: October 1, 2003
Location: NSW Australia
Age: 49
Posts: 68
|
![]()
It works well. I've used it in one of my designs.
|
![]() |
![]() |
![]() |
#24 |
Symbol of Cyric
![]() |
![]()
So how hard would it be to make walls that are animated (or overlays)? I'm not sure how it works, but it'd seem to be a similar process as the other graphics displayed (but then again it might require multiple "frames" of the wall that make it so there is a much larger download to play a mod...)
SilentThief
__________________
http://www.wilhelmscream.net/ |
![]() |
![]() |
![]() |
#25 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
Right now, DC only supports animation for small pics.
But even if it did for walls, I'm not sure that it would be feasible. For example, 1 frame of the walls that I'm currently using is 2k+ pixels. Now, imagine a very simple 10 frame torch animation...way too big to work with. It's not just the size of the download, but a pic this size, even one color, eats up so much RAM that it locks my system up. ![]() |
![]() |
![]() |
![]() |
#26 |
Symbol of Cyric
![]() |
![]()
Right, and there is no support for color cycling
![]() SilentThief
__________________
http://www.wilhelmscream.net/ |
![]() |
![]() |
![]() |
#27 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
No color cycling- to do that we'd need have a 256-color palette for the art, and if I'm not mistaken, b/c of the way MFCs works it would have to be 256-color for everything.
![]() |
![]() |
![]() |
![]() |
#28 |
Symbol of Cyric
![]() |
![]()
We've had the sprite discussion B4, whet would rock is the option for non-standard sprites so you could have more than 3 frames
![]() SilentThief
__________________
http://www.wilhelmscream.net/ |
![]() |
![]() |
![]() |
#29 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
Once the sprite feature is available for events other than the 1 that is currently allowed, i.e. as an option for every event that allows a small pic, I think we'll be able to use sprites that are more than 3 frames. It might even be that if you use an alpha channel that you can use small pics instead of sprites, in which case we can already do 4+ framed sprites.
![]() |
![]() |
![]() |
![]() |
#30 |
Symbol of Cyric
![]() |
![]()
Of course, you can fake it. Make a small pic that has the same background image as the current selected backdrop
![]() SilentThief
__________________
http://www.wilhelmscream.net/ |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
WoW database? | Avatar | Miscellaneous Games (RPG or not) | 1 | 01-25-2005 03:12 PM |
TEMP FIX :Bypass for the 1.30 database bug | TheCrimsomBlade | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 0 | 06-21-2003 03:37 PM |
WARNING: A Database BUG in 1.30 -READ! | Ziroc | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 2 | 06-20-2003 01:06 AM |
An Idea for the Monster Database | Grunt | Dungeon Craft - RPG Game Maker | 1 | 10-13-2001 09:41 AM |
Testing New Smiley Database | Ziroc | General Conversation Archives (11/2000 - 01/2005) | 1 | 03-03-2001 10:00 AM |