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Old 09-16-2002, 03:31 AM   #21
Lucifer Lord of demons
Manshoon
 

Join Date: November 7, 2001
Location: hell
Posts: 223
bump
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Old 09-16-2002, 03:40 AM   #22
LennonCook
Jack Burton
 

Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
Overpowered ?? I disagree. Overpowered is too weak a term for those things...
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Old 09-16-2002, 03:42 AM   #23
Sorcerer Alex
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I think Dundee's suggestion is best - the damage he has proposed is far more realistic (although how do you define realism in this game?). It would probably be a lot more entertaining to play with such a weapon rather than the one you're already using, Lucifer. Not too sure about 'Chain Lightning' with it though... I'd sooner say something like 'Otiluke's Resilient Sphere' although don't ask me why I think that - it's just something that came into my head.

[ 09-16-2002, 03:43 AM: Message edited by: Arledrian ]
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Old 09-16-2002, 03:47 AM   #24
Kormar the Wanderer
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Join Date: June 1, 2001
Location: Land of Hymdale
Posts: 238
Quote:
Originally posted by Lharae:
5% chance per use wielder is feebleminded.
Was thinking about having a 1 in 20 chance of some negative effect myself...
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Old 09-16-2002, 06:38 PM   #25
Grayson
Elite Waterdeep Guard
 

Join Date: January 16, 2002
Location: Vancouver
Age: 44
Posts: 15
LOL!

Make it do whatever you want, and have fun with it. It's ridiculously overpowered, but do what you want to have fun. It's just a game after all =)
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Old 09-16-2002, 08:02 PM   #26
Lharae
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Join Date: September 5, 2002
Location: East Coast USA
Age: 47
Posts: 153
Agreed, but he asked our opinions so we're giving em.

As far as that bow goes, Lucifer, since you're dealing with what is an essentially an artifact, give it whatever powers you want, but take it a step further for a powerful weapon like that and give it a name and a history. Keep in mind the penalties too. With artifacts they are always severe and permanent. And the more powerful the artifact the heavier the penalty. The Hand and Eye of Vecna, and the Axe of the Dwarvish Lords are good examples. I know there are more but I can't think of any right now.

[ 09-16-2002, 08:02 PM: Message edited by: Lharae ]
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Old 09-16-2002, 08:34 PM   #27
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
I, personally, would like to see more original/funny custom items in the game. I remember that Arundor's Abode had a couple of really neat items: A Bow that instead of shooting arrows, dropped cows on the head of your enemies (MMOOOOOO!!!), and a cursed pair of Orc Poo Boots.

Here's the most original item I've ever designed, and I happen to think it's completely balanced.

Lemella’s Ear: Lemella the Dry was a notable Priestess of Valkur who had the misfortune to fall in love with the wrong man: a chief among a nomadic clan of barbarians. Their wanderings quite often left Lemella far from the sea she loved almost as much as her husband, and out of sympathy for her divided heart, Valkur presented her with this whelk shell, which Lemella could use to bring the sounds and scents of the ocean back to her poor soul. Even now, you can hear pounding surf and the cry of seagulls within it.
A few years after Lemella’s death, an inquisitive Mage discovered a far more interesting use for the Ear: The noise of the sea was only one example of the sounds it could reproduce. Any sound or utterance could be spoken into the mouth of the shell, and be heard again later, simply by speaking the proper command word. What makes the Ear a practical adventuring tool is that it can store spells, as well as more mundane sounds, although only those spells where the magical effects are purely auditory. The caster simply aims the spell directly into the mouth of the shell, which absorbs it and is now "loaded" with that spell until it is used. Only knowledge of the command word is needed to release the spell’s energies, so the Ear may be fired by anyone—-a trait that makes it valued more by a spellcaster’s confederates than by the spellcasters themselves.

Attributes: The empty Ear may be placed in the spellcaster’s Quick Slot and loaded with any one of the following spells: Chant, Command Word: Die, Greater Command, Holy Word, Power Word: Blind, Power Word: Kill, Power Word: Silence, Power Word: Sleep, Power Word: Stun, Unholy Word, and Wail of the Banshee. Once loaded, it drops back into the caster’s Inventory, and remains loaded until it is used, at which point it is ready to store another spell. The Ear may be given to other players.
Not Usable By: Wizard Slayer
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Old 09-16-2002, 10:41 PM   #28
Lharae
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Join Date: September 5, 2002
Location: East Coast USA
Age: 47
Posts: 153
The Axe of the Dwarven Lords is one of my favorites. Those of you who know your artifacts porbably know that its curse is that it gradually turns its wielder into a dwarf (I forget the other stats, but they were pretty sick). Well, I had an elf fighter that found it. We ended up basing an entire pnp campaign around this elf that got turned into a dwarf, and as the wielder of the axe, went on a quest to restore the dwarven high kingdoms in Faerun. We got as far as retaking Myth Drannor for the elves when the campiagn sadly ended due to real world constraints.

Another fun cursed item, though not an artifact, is the Girdle Dwarven Femininity/Masculinity. Turns its wearer into a dwarf of the opposite sex Imagine the war you could start if you gave that to, say, an elf king.

[ 09-16-2002, 10:44 PM: Message edited by: Lharae ]
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