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Old 07-08-2002, 04:17 AM   #21
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
Cloak of the Stars: the temporary darts created by the cloak are +5. Therefore, the cloak works. Well, the darts do not do any serious damage to Kangaxx but, well, they are better than nothing.
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Old 07-08-2002, 09:20 AM   #22
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by Hayashi:
They will, provided you are still in the area in which you summoned them. Very important!!
Say you summon 5 monsters in a particular dungeon. You leave the map & travel elsewhere. The 5 summons will still be there. You could be gone for a month, & they would still remain summoned. Only upon your return to that same map would they be unsummoned.
The same principle works for those summons that are imprisoned.
Gotta be careful, it's a bug/oversight, & an irritating one at that. Thankfully it's not gamestopping, if you're careful about your summons.
That is not the way the games work for me. You do not need to be in the same area as the summon in order for it to be unsummoned. It is based on a timer, and so long as the timer expires, the summon is unsummoned.

Unfortunately, when a summon gets Imprisoned, the timer is suspended, meaning that until you cast a Freedom spell to release the Imprisoned summon, it counts as one summon less for you to summon.

I use summons liberally, and I have had never needed to go back to ensure they are unsummoned. Have you patched your game fully?

[ 07-08-2002, 09:21 AM: Message edited by: Dundee Slaytern ]
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Old 07-09-2002, 04:05 PM   #23
syrneia
Dungeon Master
 

Join Date: May 29, 2002
Location: canada
Posts: 71
Quote:
Say you summon 5 monsters in a particular dungeon. You leave the map & travel elsewhere. The 5 summons will still be there. You could be gone for a month, & they would still remain summoned. Only upon your return to that same map would they be unsummoned.
i believe he is referring to the game remembering where summoned creatures are left behind....although you can do this (and their 'timer' expires) the game still flags the screen with the animation of the creature to be unsummoned - aka you can leave the screen and it will not count towards your five creature limit, but the animation (and text notice) of it 'disappearing' will still occur whensoever you happen to return to that particular place. the creature itself is not still there
dundee is still correct (i believe): imprisoned creatures still do count towards this limit
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Old 07-10-2002, 12:03 AM   #24
Ebolavirus
Elite Waterdeep Guard
 

Join Date: May 1, 2002
Location: USA
Posts: 14
Thanks for all the help. I went back and killed the red dragon. I used magic resistance and confuse spells. Using silence spell really helped. It kept him from healing himself while my party ganged on him. I then took the casomyr and used it with mef's meteors to kill the Demi-Litch. It worked great! thanks again!
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Old 07-10-2002, 12:12 AM   #25
Althalon the Traveler
Elite Waterdeep Guard
 

Join Date: July 9, 2002
Location: Icewindale
Age: 44
Posts: 16
yeah, when i did this battle (high level mage going solo) i used one of the few protection from magic scrolls in the game (perhaps not a wise choice?) and a Staff of The Magi (i think its called that, dont know where i got it..) which is an awesome weapon that counts as a +5
Not so tuff a battle when you plan ahead [img]smile.gif[/img]
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