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Old 10-24-2005, 11:48 PM   #21
TheCrimsomBlade
Lord Ao
 

Join Date: August 25, 2001
Location: Winchester ,Virginia , United States
Age: 73
Posts: 2,081
Quote:
Originally posted by The Sexiness:
Normally I would be in full approval of spoken dialogue as it adds a sense of depth and uniqueness to NPCs, but when dealing with games as huge as the Elder Scrolls series, it is just impractical.

The massive amounts of NPCs will surely sound boring and repetive, no matter the quality, variety, or number of voice actors, simply because you are bound to find numerous NPCs that sound the same and say the same thing.

But in all honest after playing for endless hours straight I think most of us here will probably begin to just ignore most of the stuff that we hear over and over.

100% spoken dialogue in Oblivion? Nay (but not all together a bad thing).
It apears you have read nothing about Oblivion and I advise you do. 1000 lines of Dialog doesn't sound like hearing things over and over.
How did you come up with massive amounts of NPC sound boring and repetive you really need to find out more about the game its only a 50 hour main story and you sure don't spend all day talking unless your a real nut.
From what you said you have never played any of the Elder Scrolls to any extent and never spent any time at the offical forums.
Anyone that will play any RPG and wish to follow the story won't ignore most of the stuff we hear unless you just stand in one place talking to the same NPC for endless hours straight.
Oh and most of us here are hard core RPG gamers and we are less that 1/10 of 1% of the Elder Scrolls followers so go make these statements at the main forums and see where you stand after making thse statements.
Oh and welcome to the Forum Mr negitive first post.
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Old 10-25-2005, 07:51 PM   #22
Sir Degrader
Thoth - Egyptian God of Wisdom
 

Join Date: November 3, 2001
Location: Canada
Age: 64
Posts: 2,871
I'm quite fond of typing, as it rewards questions and answers off the beaten path. That being said, for a game the size of Oblivion, it's probably not a good idea.
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Old 10-25-2005, 11:09 PM   #23
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
Quote:
Originally posted by TheCrimsomBlade:
quote:
Originally posted by The Sexiness:
Normally I would be in full approval of spoken dialogue as it adds a sense of depth and uniqueness to NPCs, but when dealing with games as huge as the Elder Scrolls series, it is just impractical.

The massive amounts of NPCs will surely sound boring and repetive, no matter the quality, variety, or number of voice actors, simply because you are bound to find numerous NPCs that sound the same and say the same thing.

But in all honest after playing for endless hours straight I think most of us here will probably begin to just ignore most of the stuff that we hear over and over.

100% spoken dialogue in Oblivion? Nay (but not all together a bad thing).
It apears you have read nothing about Oblivion and I advise you do. 1000 lines of Dialog doesn't sound like hearing things over and over.
How did you come up with massive amounts of NPC sound boring and repetive you really need to find out more about the game its only a 50 hour main story and you sure don't spend all day talking unless your a real nut.
From what you said you have never played any of the Elder Scrolls to any extent and never spent any time at the offical forums.
Anyone that will play any RPG and wish to follow the story won't ignore most of the stuff we hear unless you just stand in one place talking to the same NPC for endless hours straight.
Oh and most of us here are hard core RPG gamers and we are less that 1/10 of 1% of the Elder Scrolls followers so go make these statements at the main forums and see where you stand after making thse statements.
Oh and welcome to the Forum Mr negitive first post.
[/QUOTE]That said, in Morrowind there was alot of repetetive voice acting and voice actors. One guy in particular (he did the bloke you first talked to on the ship) his voice was used everywhere and it was highly noticeable. I could have sworn I also heard him in an Oblivion clip too [img]redface.gif[/img] .
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Old 10-26-2005, 04:24 PM   #24
Sir Degrader
Thoth - Egyptian God of Wisdom
 

Join Date: November 3, 2001
Location: Canada
Age: 64
Posts: 2,871
I agree with The Sexiness. 100% voice acting in RPG's usually leads to 2 things
A) Poor voices (Evil Island, etc)
B) Repetition, repitition, etc.
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Old 10-28-2005, 08:09 AM   #25
Sever
Ma'at - Goddess of Truth & Justice
 

Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
Quote:
Originally posted by TheCrimsomBlade:
The point I guess I'm trying to make is, no mater what kind
of RPG game that anybody makes there will be people that like
to complain that it's just not enough, that it is just not the way
the way they want it.
Yep. That's me. Though i'm perfectly happy to withhold comment on all other games.

Quote:
Originally posted by TheCrimsomBlade:
before relese to complain about something
in game before it's been played or even hit the shelf is lame IMHO!

AS someone above said we are all entitled to our view and opinion and
mine is; I like to give things a chance before I bitch about it(...)
If i wasn't sure that this one aspect would fail to impress me, i wouldn't have started the thread.

Take a(nother) look around your familiar haunts of cyberspace. Amongst other things, you'll find people expressing concern about aspects of their eagerly (and anxiously) anticipated games. If bitchin's what i'm doing, then i'm sorry to have introduced this "official" trait to IW. Your humble opinions almost make you sound like a newb.

Quote:
Originally posted by TheCrimsomBlade:
1000 lines of Dialog doesn't sound like hearing things over and over.
1,000,000 lines of unique dialogue! Now i am getting excited! It would appear that i've been worrying about nothing...

*sarcasm alert*
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Old 10-28-2005, 08:11 AM   #26
Sever
Ma'at - Goddess of Truth & Justice
 

Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
Quote:
Originally posted by Bithron:
You know, I've never heard player spoken dialog?

But, that would be crazy, right?

[img]smile.gif[/img]
*shudders*

Yep. You got it.
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Old 10-28-2005, 08:57 PM   #27
Sir Degrader
Thoth - Egyptian God of Wisdom
 

Join Date: November 3, 2001
Location: Canada
Age: 64
Posts: 2,871
Deus Ex had it, and kicked ass. Then again, Deus Ex wasn't 1/4 the size of Morrowind...
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Old 10-28-2005, 10:46 PM   #28
Sever
Ma'at - Goddess of Truth & Justice
 

Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
Quote:
Originally posted by CerebroDragon:
I noticed you mentioned Lone Wolf series, Sever. You can actually play these online now, thanks to Joe Dever and the team here: http://www.projectaon.org.
Ya. Someone posted that link in GD a couple of months ago. Was it you?

I tried to get into them but it's just not the same as when i was young.

[edit: bracket fix]

[ 10-28-2005, 10:47 PM: Message edited by: Sever ]
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Old 10-29-2005, 06:12 AM   #29
Link
Jack Burton
 

Join Date: May 15, 2001
Location: The Netherlands
Age: 40
Posts: 5,888
Quote:
Originally posted by Sir Degrader:
Deus Ex had it, and kicked ass. Then again, Deus Ex wasn't 1/4 the size of Morrowind...
Deus Ex or Deus Ex 2?
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Old 10-29-2005, 09:44 PM   #30
Sir Degrader
Thoth - Egyptian God of Wisdom
 

Join Date: November 3, 2001
Location: Canada
Age: 64
Posts: 2,871
One. I don't acknowledge the creation of the second. Second what? Also, Sever, that was me.
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