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#21 |
Quintesson
![]() Join Date: January 21, 2002
Location: Thessaloniki,Hellas
Age: 44
Posts: 1,050
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I had the misfortune of running into tiamat with a highlevel planescape party.
We didn't stop running until we reached mount celestia.... It was terrifying. Thanks to those guys a dungeon master always has the final word on over confident arrogant players...
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\"Sorrow is the future tense of love\" |
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#22 |
Quintesson
![]() Join Date: June 2, 2001
Location: In the oldest monarchy - Denmark
Age: 47
Posts: 1,071
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Hmmmm...I´m wondering??
What about a demon like Err´tu...He is summoned by some smuck in the Icewind Dale triology and the teams up with an evil mage in order to gain an ancient artifact that´ll make him more powerfull than the nine demonlords of hell. ....Do some kind of stats exist on that guy, could be funny to see who it is Drizzt, Bruenor, Wulfgar, Regis and Catie Brie (is´nt that some cheese??) are gonna be fightin in the book by Salvatore...I highly recommend it by the way [img]redface.gif[/img] ) Tynian thoughtfully scraped the puddle of brain aside with his mailed foot
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"Between the years when the oceans drank Atlantis and the rise of the sons of Arius. There was an age undreamed of, when shining kingdoms lay spread across the world. Hither came Conan, the cimmarian, sword in hand. It is I, his chronicler who knows well his saga. Now let me tell you of the days of high adventure!" "Unleash the Casey!" "Make no mistake, should you choose to test my resolve in this matter, you will be looking at an outcome that will have a finality, that is beyound your comprehension. And you will not counting the days or the months or the years, but milleniums in a place with no doors!" |
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#23 |
Drow Priestess
![]() Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
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Errtu is just an everyday, ordinary, run-of-the-mill Balor; compared to the entities listed by Memnoch, he is puny.
Memnoch, are the old favorites Pazuzu, Orcus, and Jubilex (squishy) still hanging around? Or are those future updates and I am simply jumping the gun? Also, do they dare list stats for non-standard entities/cosmic horrors such as Chtulhu, Yog-Sothoth, and Nyarlathotep? [ 02-01-2002: Message edited by: Azred ]
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Everything may be explained by a conspiracy theory. All conspiracy theories are true. No matter how thinly you slice it, it's still bologna. |
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#24 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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quote: It's an excellent series, the IWD Series. If you haven't read the Legacy of the Drow Quartet yet, do so - there's more of Errtu in them. Errtu is a balor. You can find the stats for the balor here, in anothyer thread I posted. Here's a summary of what it is. The greatest and most terrible of the true tanar'ri, the balors are the undisputed terrors of the Abyss. They are the very motivation behind the tanar'ri involvement in the Blood War. In every sense of the word, balors are the quintessential tanar'ri. They derive great pleasure from the suffering of others and go out of their way to torment lesser beings and cause them pain. Balors are repulsive and loathsome to behold. They are towering humanoids with deep, dark red skin. They have huge wings that propel them with unnatural speed and agility. They have long, wicked claws and grotesque fangs that drip with venom. Balors are commonly surrounded by searing flames. Balors exist for one purpose only: to wage the Blood War. They are driven by the strongest primal desire to fight and will command whole legions of beings into battle. Balors also recognize a subtle but important aspect of the War: the prime material plane. They will often make pacts with mortals to perform services for the purpose of gaining power in the prime material plane. Balors know that the more followers or allies they can gain in the prime material, the more power they will have there. There are at least 24 balors known to exist. The creatures do not inhabit any particular area of the Abyss, but wander about forming armies for battle with the baatezu (q.v.). Here's a drawing. [img]http://communities.msn.co.uk/_Secure/0MQD**7sRvLZnC0hg*3b7ibTqJgqAU7JpEDN2CPqXl5XLl2Zm6 aIAG8ca6Z8lO9KcU*8BAsT30xkoLf9AMDZJkQ/tanarri.gif[/img] |
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#25 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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quote: You are simply jumping the gun, but that's ok! Here you go. ![]() JUIBLEX (The Faceless Lord) Large Outsider (Chaotic, Evil) Hit Dice: 29d8+319 (449 hp) Initiative: +4 (+4 Improved Initiative) Speed: 10 ft AC: 36 (-1 size, +27 natural) Attacks: Slam +39 melee Damage: Slam 2d6+15 and 1d6 acid Face/Reach: 5 ft by 20 ft/10 ft Special Attacks: Spell-like abilities, spells, psionics, acid, slime spittle, summon demons Special Qualities: Amorphous, damage reduction 30/+3, SR 28, demon qualities, telepathy, darkvision 60 ft Saves: Fort +27, Ref +16, Will +24 Abilities: Str 30, Dex 10, Con 32, Int 26, Wis 26, Cha 21 Skills: Climb +39, Concentration +40, Diplomacy +34, Gather Information +34, Intimidate +34, Intuit Direction +37, Knowledge (Abyssal politics) +37, Knowledge (arcana) +37, Knowledge (planes) +37, Listen +37, Move Silently +29, Scry +37, Search +37, Sense Motive +37, Spellcraft +37, Spot +37 Feats: Cleave, Combat Reflexes, Great Cleave, Improved Critical (slam), Improved Initiative, Power Attack, Weapon Focus (slam) Climate/Terrain: Any land and underground Organization: Solitary or troupe (2-8 ochre jellies, 1-4 gray oozes, and 1-4 black puddings) Challenge Rating: 37 Treasure: Double standard Alignment: Always chaotic evil Advancement: — There is no question that this is the most disgusting and loathsome of all demons. Juiblex is foul and nauseating in the extreme, reclusive and resentful of intrusion by any form of normal creature. He surrounds his person with oozes of all kinds. It is said by some that all such creatures are his spawn and find their way to the Material Plane by oozing through the cracks of the earth from the depths of the Abyss. Juiblex has no set form. He takes the form of a 9-foot tall column of ooze, striated in disgusting blackish greens, foul browns and yellows, and sickly translucent grays. From this mass protrude several glaring red eyes. Juiblex can spread himself into a vast pool of slime or rise in a towering column of disgusting ordure 12 or more feet in height. COMBAT Juiblex’s dripping form can lash forward in melee to cause terrible damage–both from the force of his blow and the caustic properties of his noisome secretions. Spell-Like Abilities: At will—blasphemy, deeper darkness, desecrate, detect good, detect law, fear, greater dispelling, pyrotechnics, read magic, suggestion, symbol (any), telekinesis, teleport without error (self plus 50 pounds of objects only), tongues (self only), unhallow, unholy aura, unholy blight, and wall of fire; 1/day—fire storm. These abilities are as the spells cast by a 20th-level sorcerer (save DC 15 + spell level). Spells: Juiblex casts arcane spells as a 20th-level sorcerer (save DC 15 + spell level) and divine spells as a 20th-level cleric (save DC 18 + spell level). He has access to the domains of Chaos, Evil, and Water. Psionics (Sp): At will—astral projection, charm monster, deeper darkness, detect evil, detect law, dispel good, levitate, and protection from good. These abilities are as the spells cast by a 20th-level sorcerer (save DC 15 + spell level). Acid (Ex): Juiblex secretes an acid that dissolves only flesh. Any melee hit deals acid damage, in addition to normal slam damage. Slime Spittle (Su): Once per minute, 20 foot line of slime; Fortitude save (DC 35) or 1d6 points of acid damage and 1d6 points of temporary Constitution damage per round. On the first round the slime may be scraped off (most likely destroying the scraper in the process), but after that it must be burnt, frozen, or cut away (applying damage to the victim as well). Extreme cold or heat, sunlight, or a remove disease spell destroys the slime. Against wood or metal, it deals 2d6 points of damage per round, ignoring metal’s hardness, but not that of wood. The slime does not harm stone. A metal or wooden weapon that touches the slime dissolves immediately unless it makes a successful Reflex save (DC 35). Amorphous (Ex): Juiblex is not subject to critical hits, and having no clear front or back, cannot be flanked. Summon Demons (Sp): Three times per day, Juiblex can automatically summon one balor, or two nalfeshnee or glabrezu, or 1d6 hezrous. Demon Qualities (Ex): Immune to poison and electricity; cold, fire, and acid resistance 20. Telepathy (Su): Juiblex can communicate telepathically with any creature within 100 feet that has a language. Juiblex first appeared in the 1e MM (Gary Gygax, 1977). |
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#26 |
Dungeon Master
![]() Join Date: December 3, 2001
Location: Singapore
Posts: 62
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Memnoch
If you have time, can you please post the stats of 3rd ed Demo-Gorgon? Pls pls [img]smile.gif[/img]
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<img border=\"0\" alt=\"[1drgat1]\" title=\"\" src=\"graemlins/1drgat1.gif\" /> <br />When you were born you alone cried, <br />and everybody else was happy. <br />Live that when you die, <br />you alone are happy, <br />and everybody else is crying. |
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#27 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Always got time for you guys - that's what I'm here for.
![]() *minor Watchers Keep spoiler* DEMOGORGON (Demon Prince) Huge Outsider (Chaotic, Evil) Hit Dice: 66d8+924 (1221 hp) Initiative: +10 (+6 Dex, +4 Improved Initiative) Speed: 30 ft AC: 42 (-2 size, +6 Dex, +28 natural) Attacks: 2 tentacles +79 melee, tail lash +77 melee, 2 bites +77 melee Damage: Tentacle 2d6+14 and disease, tail lash 2d6+7 and energy drain, bite 2d6+7 Face/Reach: 10 ft by 10 ft/15 ft Special Attacks: Spell-like abilities, spells, psionics, disease, energy drain, summon demons, gaze attacks Special Qualities: Damage reduction 40/+4, SR 34, demon qualities, telepathy, darkvision 60 ft Saves: Fort +49, Ref +41, Will +47 Abilities: Str 38, Dex 22, Con 38, Int 34, Wis 34, Cha 34 Skills: Balance +72, Bluff +78, Climb +80, Concentration +80, Diplomacy +78, Escape Artist +72, Gather Information +78, Heal +78, Intimidate +78, Knowledge (Abyssal politics) +78, Knowledge (arcana) +78, Knowledge (planes) +78, Knowledge (religion) +78, Listen +78, Move Silently +72, Scry +78, Search +78, Sense Motive +78, Spellcraft +78, Spot +78 Feats: Ambidexterity, Blind-Fight, Combat Casting, Cleave, Dodge, Great Cleave, Improved Disarm, Improved Initiative, Improved Trip, Mobility, Multiattack, Power Attack, Spring Attack, Sunder, Weapon Focus (bite, tentacle, tail) Climate/Terrain: Any land and underground Organization: Solitary or troupe (1-2 balors plus 1-4 glabrezu) Challenge Rating: 45 Treasure: Double standard Alignment: Always chaotic evil Advancement: — It is contended by some that this demon prince is supreme. His hatred for Orcus is immense and unending, followed closely by his hatred for Graz’zt. Demogorgon appears as an 18-foot tall reptilian-humanoid. He has two heads that bear the visages of baboons. His blue-green skin is plated with snake-like scales, his body and legs are those of a giant lizard, his twin necks resemble snakes, and his thick tail is forked. In place of arms, he has two huge tentacles. COMBAT Demogorgon attacks first using his gaze weapons and should any survive the onslaught, he will utilize his tentacles, tail, and bites. He uses his spells and spell-like abilities liberally in combat, and should the combat go against him, he will summon demons to cover his escape. Spell-Like Abilities: At will- blasphemy, charm monster, charm person, deeper darkness, desecrate, detect good, detect law, detect thoughts, fear, greater dispelling, polymorph self, pyrotechnics, read magic, see invisible, suggestion, symbol (any), telekinesis, teleport without error (self plus 50 pounds of objects only), tongues (self only), unhallow, unholy aura, unholy blight, and wall of ice; 1/day—feeblemind, power word (any). These abilities are as the spells cast by a 20th-level sorcerer (save DC 22 + spell level). Spells: Demogorgon casts arcane spells as a 20th-level sorcerer (save DC 22 + spell level) and divine spells as a 20th-level cleric (save DC 22 + spell level). He has access to the domains of Chaos, Evil, Trickery, and War. Psionics (Sp): At will—astral projection, charm monster, deeper darkness, detect evil, detect law, dimensional anchor, dispel good, levitate, and protection from good. These abilities are as the spells cast by a 20th-level sorcerer (save DC 22 + spell level). Disease (Su): Supernatural disease—tentacle attack, Fortitude save (DC 57), incubation period 1 day; damage 1d6 temporary Constitution. Unlike normal diseases, this continues until the victim reaches Constitution 0 (and dies) or receives a remove disease spell or similar magic (see Disease page 74 in the DMG). Energy Drain (Su): Living creatures hit by Demogorgon’s tail lash receive two negative levels. The Fortitude save to remove a negative level has a DC of 57. Gaze Attacks (Su): Each of Demogorgon’s head’s can emit one gaze effect each round; hypnotism and insanity. If he focuses both gazes on one foe, he can dominate his opponent. Each gaze effect resembles a spell cast by a 20th-level sorcerer. All gazes have a range of 50 feet and a save DC of 57. Hypnotism: Left head; the target must succeed at a Will save or be affected as though by the spell. Insanity: Right head; the target must succeed at a Will save or be affected as though by the spell. Domination: Both heads combined; the target must succeed at a Will save or be affected as though by the spell. Summon Demons (Sp): Three times per day Demogorgon can automatically summon summon 1d2 balors, 1d3 nalfeshnees or glabrezu, or 1d4 mariliths. Demon Qualities (Ex): Immune to poison and electricity; cold, fire, and acid resistance 20. Telepathy (Su): Demogorgon can communicate telepathically with any creature within 100 feet that has a language. Demogorgon first appeared in the Monster Manual (Gary Gygax, 1977). |
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#28 |
Dungeon Master
![]() Join Date: December 3, 2001
Location: Singapore
Posts: 62
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[img]smile.gif[/img] Thanks
__________________
<img border=\"0\" alt=\"[1drgat1]\" title=\"\" src=\"graemlins/1drgat1.gif\" /> <br />When you were born you alone cried, <br />and everybody else was happy. <br />Live that when you die, <br />you alone are happy, <br />and everybody else is crying. |
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#29 |
User suspended until [Feb13]
Join Date: December 6, 2001
Location: the south side of ol virginny
Age: 64
Posts: 1,172
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about 24-25 years ago (damn i feel old) i DMed my brother and a few of his friends.they all had high level characters and had gotten over confident and wanted to take on a demon lord,so i arranged a meeting with asmodeus.fifteen minutes of play and they were dead.i did teleport them back out to be reserected,though it cost them all the really nice items they had brought with them.
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#30 |
Silver Dragon
![]() ![]() ![]() Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
Posts: 1,673
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Any chances you guys could put up some nonevil people, specificaly stats for people like Alustriel, Elmunchkin, Drizzt, Halastar blackcloak or anyone interesting like that. Dosnt matter if its 2 ed or not.
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