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Old 07-22-2004, 02:25 AM   #21
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
You can avoid Nessie. If you make her retreat by hiding behind the rocks, you can get to the Sea Caves and get back outta there via Portal.
Yeah, Portal, you asked about teleporting. There's two ways--some handy fixed machines, and the Spell, learnable by all Schools. You cast one where you are, and then the other will recall you there. Go back to Flamestryke under Items then Spellbooks.
You can avoid El D and Al S, too, if you don't mind having to Super yourself just to be normal.
I always practise a bit as soon a i get Powercast. You'll start to notice the difference much more once it's around 40. (About 5 minutes of Knocking at PL1--or throwing your highest-level spell from each Realm at lowest Power for about 50 rounds of Combat)

(EDIT) Another way i've avoided El D and Al S was to pick one character at the Start to be the victim, allowed to die after the Altar.

(EDIT some more) If your natural Intj is still below 100, and you haven't been to Trynnton yet, stop adding Int at 95 and get to Trynnton and you will find a Fountain that you can get 5 INT from, near some Sprites.

[ 07-22-2004, 02:40 AM: Message edited by: Scatter ]
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Old 07-22-2004, 06:20 AM   #22
Wereboar
Baaz Draconian
 

Join Date: June 6, 2002
Location: Germany
Posts: 795
Nessie isn't that bad with pure spellcasters. If she delays her elemental shield spell, she won't take long. Even with, she reactts nicely to mental spells.

El dorado is another level. The onbly pure magic damage i've done to him was with a reflected (eye for an eye) magic missile spell from himself. He dies very fast to elementals, if you count them as spells, not as melee damage. It is also possible to kill him with the razor cloak spell. It takes a long time, since he only rarely uses melee attack, but it is possible, since he doesn't heal himself.

And then it is possible to avoid el dorado altogether, and don't do the templar route. You just have to ensure that the alndslide doesn't happen.
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Old 07-22-2004, 06:33 AM   #23
Wolfie
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Join Date: February 1, 2002
Location: Australia
Posts: 307
Quote:
Originally posted by Micha369:
Is there any teleport function available in Wizardry 8?

How does it work?

Where can I find the necessarily stuff?

thanks!

Micha
There certainly is. There are a number of built-in teleporters about Dominus (hint: Here's a few places to start looking; Mt. Gigas Upper Caves, Lower Marten's Bluff and Upper Rapax Castle).

Also, all your magic users will be able to learn the Set / Return Portal spells. The Set Portal spell creates an invisible "return point", which when that same spellcaster casts the Return to Portal spell, the entire party are immediately returned to, no matter where they are located on Dominus (as long as they are not in a no-magic zone). Each spellcaster can set their own "return point", so you can have as many return points as you have spellcasters able to cast the Set / Return spells. Add these to the in-built teleporters already mentioned, and you'll be "wizzing" about in no time (no rude comments [img]tongue.gif[/img] ).

As for requirements, they're spells, so the usual spell learning requirements are all you need. This is explained in detail here (or here if the other link doesn't work). Basically, both are Spell Level 5 spells, so a pure spellcasters needs to be level 11 and hybrids need to reach 15. On top of this is the requirement to have 60 skill points. This is calculated by adding the highest Mastery skill the spellcaster has (Wizardry, Alchemy, Psionics or Divinty), and adding 10% of their Air Realm skill (rounded down). If this total to equal or greater than 60, the spells are available for learning. Then just find / buy the spellbooks (or select as a spell pick at the next level up), and begin teleporting to your hearts content.

Oh, one last thing, you can only cast the portal spells out of combat, so you can't use them to get out a tough battle.

Have fun!

[img]smile.gif[/img]
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Old 07-22-2004, 10:15 AM   #24
Gadgeteer Tom
Dungeon Master
 

Join Date: May 13, 2004
Location: Mpls, MN
Age: 72
Posts: 81
Powercast will not let you use multiple spells per round, but rather increases the effectiveness of a spell at a given level.

To be able to learn higher level spells, it is best to have a higher rating in that spell's realm (air/water/etc.), only 10% of your wizard/alch/psi/etc. rating is added to spell realm rating, and roughly 10% of the result is what level spells the caster can learn for that realm (or be 'able' to use a spellbook for).

I have found that some of the 'Hydrid' types become effective spellcasters fairly quickly (I like Ranger/Ninja/Monk/Saumari/Priest/Bishop/Lord types for that, sometimes starting as 'pure' spellcasters to have some magic right off - then at lvl2 changing [Alch -> Ranger, or Psi -> Monk] to a 'related' hybrid who can continue practicing spells yet use better weapons also). I like to put a Ranger and Ninja in front, and both can use bow/crossbow as well as close weapons and spells - the Ranger is good to develop Scouting skills, and will find stuff that otherwise may be missed and also gets ranged critical hits...love those critical hits !
Work up your air spells to be able to have enough points to do two portal returns in a row and enough Divine to summon higher level elementals (now isn't an elemental a lot like a fighter ?).
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Old 07-22-2004, 01:22 PM   #25
Micha369
Dungeon Master
 

Join Date: July 6, 2004
Location: Germany
Age: 60
Posts: 50
Help please, it's urgend!

My fighter is drained! I need a Renewal Potion!

But where can I get one?


EDIT:
Besides, It is pretty costly (5000). I'm not willing to spend that much money at the moment. How long can I leave my fighter in that condition without a harm?

I'm still looking for that potion, though.


Best Wishes!

Micha

[ 07-23-2004, 12:34 AM: Message edited by: Micha369 ]
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Old 07-22-2004, 02:15 PM   #26
Micha369
Dungeon Master
 

Join Date: July 6, 2004
Location: Germany
Age: 60
Posts: 50
Hi Scatter,

Quote:
Originally posted by Scatter:
You'll start to notice the difference much more once it's around 40. (About 5 minutes of Knocking at PL1--or throwing your highest-level spell from each Realm at lowest Power for about 50 rounds of Combat)
sorry, could you explain that for me again? What does PL1 mean?


Thanks!

Micha
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Old 07-22-2004, 04:13 PM   #27
Nightwing
Baaz Draconian
 

Join Date: June 14, 2004
Location: Neb.
Age: 59
Posts: 725
Micha, there should have been a renewal potion just outside the gate to Arnika by the wall towards the monistary. You may be able to buy one from Braffit in arnika or if your Alchemist is high enough skill level 50 you can mix two potions.
spoiler
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heavy heal and cure disease

PL1 is power level 1
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Old 07-22-2004, 05:56 PM   #28
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
PL1, Power Level 1, means just the first green circle, the least amount you can cast the spell at.
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Old 07-22-2004, 09:24 PM   #29
Wolfie
Zhentarim Guard
 

Join Date: February 1, 2002
Location: Australia
Posts: 307
Quote:
Originally posted by Gadgeteer Tom:
To be able to learn higher level spells, it is best to have a higher rating in that spell's realm (air/water/etc.), only 10% of your wizard/alch/psi/etc. rating is added to spell realm rating, and roughly 10% of the result is what level spells the caster can learn for that realm (or be 'able' to use a spellbook for).
Actually, it's the other way around GT, it's 10% of your Realm skill which gets added, the full 100% of the appropriate Mastery skill is used in the calculation.

This is explained indepth here or here (whichever works for you, contents are the same), and covers profession-changed character too.

[img]smile.gif[/img]
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Visit [url]\"http://www.foerster.cc/wolfie\" target=\"_blank\">http://www.foerster.cc/wolfie</a> or [url]\"http://wiz8.web1000.com\" target=\"_blank\">http://wiz8.web1000.com</a> (US) for a spreadsheet that allows you to enter in your spellcaster\'s stats, and it will tell you what spells the character can learn, or for spells that they are not yet able to learn, it will tell you how many points they need, or why your character can\'t learn the spell.
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Old 07-23-2004, 12:37 AM   #30
Micha369
Dungeon Master
 

Join Date: July 6, 2004
Location: Germany
Age: 60
Posts: 50
How to spend my money?

I have an almost all magic party (exept my fighter).

Since that game is pretty hard some times I'm wondering what should I spend my money for to improve my power?
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