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Old 07-29-2006, 09:55 AM   #21
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
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Use small weapons, and weapon finesse. Take advantage of the high dex needed for rogue builds, and useful for bards. If you are going to dual wield, take the appropriate feats. I have a rogue/assassin build that has almost as many attacks per round as a monk of appropriate level, and a decent ab as well.
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Old 07-29-2006, 01:02 PM   #22
Greything
Drizzt Do'Urden
 

Join Date: June 25, 2004
Location: UK
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Dex and weapon finesse is great. I'm still enjoying trying to make monk-based builds that way.

But down on level 12 is a set of Dwarven heavy armour that is by far the best in Undermountain. If you don't like your characters getiing kiled off more often than is good for your anger management techniques you could end up like me making builds that can use that armour without penalty.

Even massive AC does not give protection like the Dwarven armour's damage reduction.

Oh for some robes with huge damage reduction and the ambidexterity and two weapon fighting feats (bit of a hint there and I haven't even mentioned better maces).
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Old 07-30-2006, 01:52 AM   #23
Cloudbringer
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Quote:
Originally posted by Ziroc:
And don't forget the secret area in the crypt room.. [img]smile.gif[/img]
Found the crypt and two rooms, did I miss something else?!
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Old 07-30-2006, 04:49 AM   #24
wellard
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Quote:
Originally posted by Cloudbringer:
quote:
Originally posted by Ziroc:
And don't forget the secret area in the crypt room.. [img]smile.gif[/img]
Found the crypt and two rooms, did I miss something else?! [/QUOTE]Did one of the rooms contain a .....

spoiler ****

************


Dragon?
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Old 07-30-2006, 02:15 PM   #25
robertthebard
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Quote:
Originally posted by Cloudbringer:
quote:
Originally posted by Ziroc:
And don't forget the secret area in the crypt room.. [img]smile.gif[/img]
Found the crypt and two rooms, did I miss something else?! [/QUOTE]Yes.
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Old 07-30-2006, 03:15 PM   #26
Cloudbringer
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OOPS! Methinks I have to go back again... LOL

Thanks guys! *whistles 'bye bye dracolich and mummy lord again and waits for the server to come back up.*
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Old 07-30-2006, 06:31 PM   #27
wellard
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Quote:
Originally posted by wellard:
quote:
Originally posted by robertthebard:
Q6. Only if you are fighting unarmed. The attack bonus on gloves won't carry over to other weapons.

Thats a shame, some builds like rougue and bards really need to boost there attack bonus abilities sometimes. A glove with say +5 ab and +10 parry would be good with out being to powerfull. [/QUOTE]Well I can confirm that glove bonus does not stack. Which is a rip off IMO (this is of course a NWN problem not the module) A rougue stacked with points in 'use magic device' should be able to get all the benifits [img]smile.gif[/img]
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Old 07-30-2006, 10:09 PM   #28
robertthebard
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Fight unarmed...
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Old 08-23-2006, 05:51 PM   #29
javan
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Join Date: September 5, 2003
Location: Canada
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Quote:
Originally posted by wellard:
Q2. The ring with a bird image upon it found with the mummies on level 2, what is it 's purpose?
I was just going the the Original Campaign (again [img]tongue.gif[/img] ) and found the ring in Chapter 1. It was the ring for which Grimgnaw the monk henchman is searching.

Perhaps Ziroc has his own quest for this ring as it seems to be flagged as a plot item.
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Old 08-27-2006, 10:53 PM   #30
wellard
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Location: Australia ..... G\'day!
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Quote:
Originally posted by javan:
quote:
Originally posted by wellard:
Q2. The ring with a bird image upon it found with the mummies on level 2, what is it 's purpose?
I was just going the the Original Campaign (again [img]tongue.gif[/img] ) and found the ring in Chapter 1. It was the ring for which Grimgnaw the monk henchman is searching.

Perhaps Ziroc has his own quest for this ring as it seems to be flagged as a plot item.
[/QUOTE]Thats right ... slaps head I remember now
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