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#21 |
Drizzt Do'Urden
![]() Join Date: June 25, 2004
Location: UK
Posts: 633
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After reading Mozenrathe's post above I think we may need an Adamantine Armour Against Aggravated Allitertion.
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#22 |
Drizzt Do'Urden
![]() Join Date: June 25, 2004
Location: UK
Posts: 633
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And I must learn to spell Alliteration properly!
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#23 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
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Yes, you could transfer the trident appearance to that of the spear if you wished, and so make the Spear proficiencies apply to your 'trident'. Along the same lines, the CEP bokken uses the Club base item type and proficiencies. Again though, they're very much different weapons at the moment. For one thing you can wield the trident with one hand, and need two for the shortspear.
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#24 |
Symbol of Cyric
![]() Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
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Armor against Alliteration? Okay, if you create something like that, Ziroc, I would LOVE to see the return of creature-based armors and weaponry. I guess that would be things like Umber Hulk Heavy Leather Armor, dragonsblood gauntlets, (for the morbid) goblin skull medium flail, wyvern-claw daggers, ankheg shell armor (from the legendary Baldur's Gate I), vrock-bone arrows, and giant-femur clubs and nunchaku. That is merely me postulating without any real thought into what possibilities there could be. In fact a good number of those would be excellent for making accessible only by Forging them or using the skills to build/construct them.
And by the way, Armor Against Alliteration would have to have bonuses against magic users of all sorts and bards.
__________________
There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you. |
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#25 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Upstate NY USA
Posts: 19,737
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My elven ladies would like better bows and longswords and I think the others might like some good heavy hammers although there are a few good ones already there to be found!
One problem I have with the fancier bows is when they have built in ammo, my ranger doesn't get any of her Arcane Archer benefits for them. [ 09-20-2005, 10:58 AM: Message edited by: Cloudbringer ]
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"Don't take life for granted." Animal (may he rest in peace) |
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#26 |
Symbol of Cyric
![]() Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
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I do hope I have not been overly aggravating during these past few weeks when it came to making randomized suggestions. As it stands now, I am just waiting online and hoping for the server to come back up. If it doesn't, I'll just play it on another day. I would like to thank you for all the hard work you have put towards this module thus far, and even if you did nothing else but released it as is, would I be more than satisfied with your product/project.
And as for the rest of you online here, who thinks that Ziroc here has done a fantastic job with this?
__________________
There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you. |
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#27 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 61
Posts: 4,537
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This has always been one of my favorite places to play, and I have brought others here who feel the same way.
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#28 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Upstate NY USA
Posts: 19,737
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It's pretty much the only online mod my husband and I play. We haven't had time lately, but we'll be back!
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"Don't take life for granted." Animal (may he rest in peace) |
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#29 |
Drizzt Do'Urden
![]() Join Date: June 25, 2004
Location: UK
Posts: 633
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I did make a plea earlier for more damage reduction on robes.
The more I play, the more I see that the Enhanced Dwaven Armouur from level 12 is by far the best in Undermountain - not only for its AC but it also for its massive damage reduction. Not a problem if you are a class that can wear heavy armour. If you can't, then even a very high armour class (I've not got near T-D-C's or Roddybug's AC levels yet so I'm not sure about that) does not give anything like the same protection. If you know the armour is there it is very tempting to make characters that can eventually use it. What I'm trying to say is that it would be useful to have a range of better armours/robes in the new HakPak (or, as T-D-C says, armour specific to class) or perhaps the dwarven armour could be downgraded. Might make everyone a little more careful or explore different builds. |
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