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Old 09-18-2005, 06:18 AM   #21
Greything
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Join Date: June 25, 2004
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After reading Mozenrathe's post above I think we may need an Adamantine Armour Against Aggravated Allitertion.
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Old 09-18-2005, 06:25 AM   #22
Greything
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And I must learn to spell Alliteration properly!
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Old 09-18-2005, 07:51 AM   #23
Legolas
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Yes, you could transfer the trident appearance to that of the spear if you wished, and so make the Spear proficiencies apply to your 'trident'. Along the same lines, the CEP bokken uses the Club base item type and proficiencies. Again though, they're very much different weapons at the moment. For one thing you can wield the trident with one hand, and need two for the shortspear.
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Old 09-18-2005, 07:10 PM   #24
Mozenwrathe
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Armor against Alliteration? Okay, if you create something like that, Ziroc, I would LOVE to see the return of creature-based armors and weaponry. I guess that would be things like Umber Hulk Heavy Leather Armor, dragonsblood gauntlets, (for the morbid) goblin skull medium flail, wyvern-claw daggers, ankheg shell armor (from the legendary Baldur's Gate I), vrock-bone arrows, and giant-femur clubs and nunchaku. That is merely me postulating without any real thought into what possibilities there could be. In fact a good number of those would be excellent for making accessible only by Forging them or using the skills to build/construct them.

And by the way, Armor Against Alliteration would have to have bonuses against magic users of all sorts and bards.
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Old 09-20-2005, 10:56 AM   #25
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My elven ladies would like better bows and longswords and I think the others might like some good heavy hammers although there are a few good ones already there to be found!

One problem I have with the fancier bows is when they have built in ammo, my ranger doesn't get any of her Arcane Archer benefits for them.

[ 09-20-2005, 10:58 AM: Message edited by: Cloudbringer ]
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Old 09-30-2005, 09:29 PM   #26
Mozenwrathe
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I do hope I have not been overly aggravating during these past few weeks when it came to making randomized suggestions. As it stands now, I am just waiting online and hoping for the server to come back up. If it doesn't, I'll just play it on another day. I would like to thank you for all the hard work you have put towards this module thus far, and even if you did nothing else but released it as is, would I be more than satisfied with your product/project.

And as for the rest of you online here, who thinks that Ziroc here has done a fantastic job with this?
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Old 09-30-2005, 10:06 PM   #27
robertthebard
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This has always been one of my favorite places to play, and I have brought others here who feel the same way.
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Interesting read, one of my blogs.
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Old 10-05-2005, 02:31 PM   #28
Cloudbringer
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It's pretty much the only online mod my husband and I play. We haven't had time lately, but we'll be back!
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Old 10-07-2005, 05:11 PM   #29
Greything
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I did make a plea earlier for more damage reduction on robes.

The more I play, the more I see that the Enhanced Dwaven Armouur from level 12 is by far the best in Undermountain - not only for its AC but it also for its massive damage reduction.

Not a problem if you are a class that can wear heavy armour.

If you can't, then even a very high armour class (I've not got near T-D-C's or Roddybug's AC levels yet so I'm not sure about that) does not give anything like the same protection.

If you know the armour is there it is very tempting to make characters that can eventually use it.

What I'm trying to say is that it would be useful to have a range of better armours/robes in the new HakPak (or, as T-D-C says, armour specific to class) or perhaps the dwarven armour could be downgraded.

Might make everyone a little more careful or explore different builds.
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