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Old 08-28-2003, 09:00 PM   #21
Calaethis Dragonsbane
Legion Symbol
 

Join Date: May 29, 2002
Location: Somewhere in between
Age: 40
Posts: 7,029
A cross between a "kenasi" and a "bladesinger" would be cool. (bladesinger being a fighter/mage kit - elves only ).
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Old 08-28-2003, 10:29 PM   #22
Armen
Symbol of Cyric
 

Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
Quote:
Originally posted by dragonlancer:
I agree with moose. I mean, they usually live under mountains, which cant teach them much about the wilderness, but i guess it could happen if they lived on the mountainside or somthing.
i bought one of the 3rd edition PnP books after getting into BG2 (masters of the wild) - in that dwarves can be rangers but they're ranger skills apply underground (their own 'wilderness') rather than in the woods - difficult in BG though although i guess the skills could cross over (like BG2 rangers stealth still working in cities)
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Old 08-29-2003, 01:28 AM   #23
Pyrenk
Symbol of Cyric
 

Join Date: January 2, 2003
Location: Old Bethpage, Long Island
Age: 36
Posts: 1,156
Stealth is different; it's just hiding. Mountains don't make better shadows than trees...just larger ones
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Old 08-29-2003, 02:46 AM   #24
InsaneBane
Baaz Draconian
 

Join Date: November 5, 2002
Location: Denmark
Age: 59
Posts: 724
Class: The underdog

Races: Kobold only

Stats req.: INT, WIS and CHA equal to or below 3

special abilities:
Kangaroo jump (no bonuses or penalties - just to irritate the opponents)
Strange sounds (bonus/penalty: See Kangaroo jump)
Forget spell (automatically cast if the kobold is slain - makes the opponent forget how he killed the kobold, leaving him/her with almost no gained (battle) experience)

Quote:
Bow to the meow
Oh yes - and

an arrow to the YIP-YIP

[img]graemlins/greenbounce.gif[/img]
Insane
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Old 09-06-2003, 10:11 AM   #25
moiraine sedai
Zhentarim Guard
 

Join Date: January 25, 2003
Location: Tar Valon
Age: 41
Posts: 335
Quote:
Originally posted by True_Moose:
Hmm. I like most of the ideas, but I'm unsure of using a dwarf as a ranger. They're not exactly outdoorsmen, and they seem to like the inside of cities and caverns much more than the outdoors. [img]smile.gif[/img]
In 3rd Edition D&D they can sometimes be referred to as 'cavers'. Makes sence seeing as they would be skilled in hunting/tracking/slaying subterranean enemies...

Cheers,

Moiraine Sedai
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Old 09-06-2003, 10:31 AM   #26
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 41
Posts: 5,459
Quote:
Originally posted by InsaneBane:
Class: The underdog

Stats req.: INT, WIS and CHA equal to or below 3

special abilities:
Kangaroo jump (no bonuses or penalties - just to irritate the opponents)
Strange sounds (bonus/penalty: See Kangaroo jump)
Forget spell (automatically cast if the kobold is slain - makes the opponent forget how he killed the kobold, leaving him/her with almost no gained (battle) experience)
That's not a class, those are racial abilities [img]tongue.gif[/img]
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Old 09-06-2003, 05:38 PM   #27
Jaradu
Silver Dragon
 
Bloody Pingu Champion
Join Date: July 29, 2003
Location: Shrewsbury, England
Age: 35
Posts: 1,635
Maybe some sort of 'Neo' class?
-Very skilled in unarmed combat & Can kill with fists (Not just knock-out)
-May use 'Focus' once per day: Increase dexterity and constitution.
-May not wear any armour including helmets except Leather armour.
-Might need to make a new type of weapon: iron bar [img]tongue.gif[/img] ??
-Acurrate with pistol (Not a weapon, but just wondering if Faerun have discovered gunpowder?)
-May cast Haste once per day.
-Weak vs elements eg. fire, cold.
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Old 09-08-2003, 11:14 AM   #28
Armen
Symbol of Cyric
 

Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
Quote:
Originally posted by Jaradu:
Maybe some sort of 'Neo' class?
already available:

any PC plus cheat mode enabled plus shadowkeeper

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Old 09-08-2003, 06:00 PM   #29
Son of Osiris
Guest
 

Posts: n/a
Quote:
Originally posted by dragonlancer:
what would you have them do and what would be there proficiency?
Well, it would most definatley be a Psychic. They wouldn't be using weapons because they'd either kick the guy in the nutsack or send a boulder flying into the guy's head with Telekenisis.
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Old 09-10-2003, 09:29 AM   #30
Agent Smith
Elite Waterdeep Guard
 

Join Date: June 3, 2003
Location: singapore
Age: 38
Posts: 32
There is no need to create a new class... I just want to be a dragon and that is good enough

If i were to create a character...

Avatar:




Name: Guts
Race: Human
Class: Barbarian/Fighter
Alignment: Lawful Neutral
Stats: STR 22, DEX 20, CON 21, INT 14, WIS 9, CHA 6

A superhuman warrior, equipped with a gigantic sword (Dragonslayer: 7x1x0.3ft, deal 20d10 dmg) at the beginning of game, throw a powerful dagger for ranged attack that deal 10d4 dmg and had a special ability use 3time/day Arm cannon fireball: 15d6dmg

After reaching level 20, got a powerful armor (armor of berserk) that cut the emtion of pain and fear (AC-10, immune to all fear and draining ability, granting 50% dmg resistant, +5 attack per round and each attack +50% dmg)

History:

His name is Guts, A highly skilled and powerful warrior famously known as the fearsome "Blackswordsman". Born from a corpse, he has been narrowly escaping death his entire life. He has been the commander of the raiders for the 'Band of Hawks', world reknowned as the 'Slayer of 100', Now after being betray by his closest friend for sarcrificing everything he had, He is struggling with the fight for his revenge. Armed with a massive sword, the Dragonslayer, he pursues them relentlessly with superhuman will and stamina. Whether this is caused by the Seal branded on his neck is not known but it certainly renders him almost indestructible before his enemies. Make no mistake, however, in thinking that he has become immortal. He is still a mortal. He just happens to be able to take more punishment than any other person.

[ 09-14-2003, 11:36 AM: Message edited by: Agent Smith ]
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