Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 02-19-2004, 04:29 PM   #21
Assassin
Symbol of Cyric
 

Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
[img]smile.gif[/img] It'll be interesting to see you fight OVersight Sendai on Insane. She cheats like hell, however...
__________________
In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?!
Assassin is offline   Reply With Quote
Old 02-19-2004, 04:46 PM   #22
Link
Jack Burton
 

Join Date: May 15, 2001
Location: The Netherlands
Age: 40
Posts: 5,888
Kudo's on the story so far, Rataxes. I'm looking forward to the continuation (is that a word?) of it!
Link is offline   Reply With Quote
Old 02-19-2004, 07:22 PM   #23
Rataxes
Symbol of Cyric
 

Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
It's dry, it's to the point, it's delayed. It's the third (eighteenth) part in the account of how the elven cleric Thomas struggled his way through ToB, and it's here now! Though in a slightly shorter edition than I had previously planned.

The Pocket Plane? Right, being summoned to this place of mine right after something big happened was beginning to become a familiarity. The Solar appeared once more and gave me a lecture about my past. Really, after finding out you're the child of the God of Murder, being told that your surrogate father killed your mother when you were too young to remember doesn't seem quite as extra-ordinary. I was actually more excited about what awaited behind the newly opened second barrier. Had a good rest and then went up the stairs. The landscape suddenly shifted into that of a desert oasis, and everything went silent as the grave. In front of me stood now a darker mirror image of me, or maybe not quite. He claimed to be me, as I would have been had I grown up like Sarevok. His bitterness about the parallel life he'd been cursed with got the best of him, and together with three people I thought I had sent to hell for good - Tamako, Semaj, and Angelo, he declared his will to destroy me.

I didn't know whether to be scared or flattered, this mirror image of me turned out to be one of most dangerous foes I had encountered yet. With his permanent Imp Haste and dispelling Carsomyr-look-alike two-hander, he smoked me twice with ease, before I wisened up and summoned a Deva before the fight. I concentrated on getting him killed before he had fired up all his HLA's, since he wasn't very active during that time, and thus more importantly, not very dangerous. He had no annoying defenses I had to take down first, and with the extra round that the Deva meat shield bought me, the blades became his bane. What of the former servants of Sarevok? I swiftly sent them back to the place they should never have left.

With the trial complete, I had no more business in here for the time being, and so returned to where Yaga-Shura fell. Most of his soldiers were gone, probably fled in terror after seeing their great general fall, but a few elementals had stayed and were promptly engaged by my own servants. Melissan, timely as always, came out from behind a tree. Barely escaping the ruins of Saradush with only a few peasants with her as it was being levelled with the ground, she understandably appeared quite shaken. I wondered a few seconds after she left, why she had chosen not to tell me that not only did Yaga-Shura have other bhaalspawn allies, but they were powerful enough to pose serious threats of their own, but all such thoughts were quickly brushed aside. I needed a break and some solitude, and so finally getting around to exploring the depths of that grand Helmite construction - The Watcher's Keep - sounded like a fine plan for the next few days.

I found a few fellow Helmites on site, apparently there was some kind of disturbance on the bottom level, and they were looking for volunteers to assist them in restoring the peace. I asked just what kind of disturbance this was. The answer, that a demon prince had broken loose in there and threatened to destroy the Sword Coast if he got out, was entirely to my liking. I immediately accepted their quest and stepped through the magic portal to face the interior of the keep. Things seemed pretty quiet here, hard to believe that a thirty feet tall demon was supposedly wrecking havoc downstairs. After thouroughly exploring the first level, I could conclude that there wasn't much life to speak of. There was a pack of mixed spiders in the eastern part, and a whole room full of jellies in the NW room that my four servants clobbered up pretty badly. Otherwise, I saw nothing but a golem and a few undead. Things started to get interesting when I noticed the big staue in the northern end of the middle hall though. Four of the smaller statues came to life just because I had a little look in the box in front of the big statue! I summoned a Deva and then recalled my four servants from the nearby room, they did a nice job with the statues themselves. I just stood back and observed. The druid statue did cast a truly unholy amount of Insect Plagues



but all of us perservered the first onslaught, with a few castings of Mass Healing. When I had gathered all the items and completed the ritual, the second wave of statues did not turn out to be overly difficult compared to the first, possibly because I actually threw some blades this time to disrupt the mage, instead of lazily letting my summons do all the work. With the death of the last statue, the way to the 2nd level was open, and this report comes to an end.
__________________
[img]\"http://atlas.walagata.com/w/rataxes/ymca3.jpg\" alt=\" - \" /><br />I want <b>YOU!</b>
Rataxes is offline   Reply With Quote
Old 02-20-2004, 02:57 AM   #24
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
Nice! Second level is short but that Demon can cause you some trouble.
Xen is offline   Reply With Quote
Old 02-20-2004, 06:30 AM   #25
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Harm.
Dundee Slaytern is offline   Reply With Quote
Old 02-21-2004, 10:18 AM   #26
Rataxes
Symbol of Cyric
 

Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
For lack of interesting events, lets just say my descent to the third level of the dungeon passed without much trouble. With nothing but seven sets of Energy Blades and a pair of Devas, I slowly but steadily cut through elementals, lesser golems, fire giants, and devil shades alike. As for the Chromatic Demon, the bastard seems to be near-immune to everything, and yet does not have a single shred of resistance to magic. As Dundee might've guessed, the table was set for that magically charged KO punch.



The excitement was turned up a notch again on the third level. There was this mad elf, Yakman, whose incoherent ramblings was going to get the best of him someday, or perhaps they already had. I attempted to cure his damaged mind, but comments like "that atrocious little halfling" weren't much more pleasing to the ears. I left to give the level a closer examination. Such confusion and frustration I doubt I shall ever experience again! The Imp room was bad enough with it's excess of cows falling from the sky, gender changes, furry transformations, and demons being called forth from down below. It was only too fortunate that my saves were subzero and my MR pretty respectable at this point, and so I was able to just wade through the unbelievably frequent bombardment of every kind of spell imaginable, and slowly kill the Imps one by one with the Hammer of Thor.

What really got me though, was that after randomly wandering through countless rooms, having to deal with everything from dead magic zones to a treacherous Succubus, from deluded Tieflings to a room which seemed to be the residence of a whole family of demons, I still hadn't gotten anywhere. I had walked around in there for seven hours straight, seeing nothing but the same rooms over and over again, and was beginning to understand how Yakman turned out the way he did, when I decided to take a break and have a read. "Air Library Note"? No thanks. "Elminster's Ecologies"? "Merella's Journal"?! What was this garbage I had the poor judgement to grant a space in my Bag of Holding? Finally, a titleless book with several hundreds crudely drawn triangles and other polygons on the front caught my interest. I soon realised that this was Yakman's writing, he had apparently managed to maintain some sort of journal about his life in this place. Leafing through the endless pages of nonsensical entries, I found something that looked a little like a navigation description. "I walk towards the setting sun...", had that old coot written down how to get around in the dungeon? Well of course he would've had to, sooner or later!

Rejuvenated by this discovery, I immediately set off to find his starting position. That took me a few additional wrong turns, but I eventually got there. Following his instructions, I had reached a new area within a few minutes, and eagerly slaughtered the Demon Knights with my blades before moving on. I soon reached what seemed to be the home of another large party of demons. I had been able to amply buff myself up before my previous encounter with such a large host of enemies, but this time, the room from which I came had been one of those dreadful dead magic zones. I thus entered the place with absolutely zero magical protections, and these demons seemed to be even more determined to give me a premature death than the previous bunch. I barely had time to conjure up a set of blades before the ferocious trio of Glabrezu's reached me.

I concentrated fire on the leader first, since his very presence seemed to call forth more demons to his aid every round. This was an even trickier and longer fight than the one with Yaga-Shura though, since they all moved with such frightening speed. Often only had time to throw one or two blades before I had to relocate, lest I be swarmed.


Eventually wore the leader down, and then got to work on the Succubus and anything else that could pose a ranged threat. After more than a hundred blades, the last of the Glabrezus went down, and then I took down the spiders with a Holy Smite. Looked in the journal, "Always to the north" it said, and so I proceeded to the north. I stepped right into a cavernous space, and before I got a chance to look around, I was adressed by someone. Looked around and saw a Cambion surrounded by some beasts and tieflings. He could give me what I wanted, and I could give him what he wanted, so he invited me to gamble over it. His mockingly corteous manners aside, he looked like anything but an honest fellow. So I summoned my own pets to help me out in the event of a fight, he didn't seem to mind. Perhaps a sign of overconfidence in his ability.

We were to gamble with a magical deck of cards he'd "acquired" somewhere, and I was the first to draw. As I drew the card, I began to feel like the whole world was speeding up, while leaving me behind in my now comparatively sluggish movements. It was a strange feeling, to be so utterly powerless and have absolutely no conception or control over your surroundings. After a minute or so, everything went back to normal, and only then did I notice that the Cambion and his slaves had already drawn, and utterly destroyed the four thugs the deck summoned. I could barely grip what was going on, but as it turned out, I was apparently the winner of the round. This game had given me a sour taste in my mouth, and I wanted an end to it as quickly as possible, so I decided to play for the gem this time. I was the first to draw this time as well, and shortly after doing so, I began to feel my muscles wither away. I would've panicked if the curse hadn't caused me to fall to the ground like a sack of potatoes before I could do so. I barely had the strength to stand up, and desperately began praying to Helm for aid. Soon, the Holy Power surged through my body, and after casting Righteous Magic as well, I was fit for fight once more! I would have the power to remove the curse after a rest, but this would have to do for the moment. From the disgrunted noise the Cambion made, I could tell that his draw had been lower.

Instead of handing over the gem to me though, his primitive nature shone through the pretty mannerisms as he coldly informed me that he was getting out of here, whether he did it fairly and squarely, or not. This was a fight I had been expecting from the very beginning though, and my Energy Blades were drawn and ready. There were no fancy moves to talk about here, me and my minions simply overwhelmed them completely before they knew what was going on.



I picked up the mysterious deck before I moved on to the next level, thinking it needed a closer a examination. And there this report ends, next part will be up in 2-3 days.

[ 02-21-2004, 10:44 AM: Message edited by: Rataxes ]
__________________
[img]\"http://atlas.walagata.com/w/rataxes/ymca3.jpg\" alt=\" - \" /><br />I want <b>YOU!</b>
Rataxes is offline   Reply With Quote
Old 02-21-2004, 02:08 PM   #27
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
Great job! You`re on level 4. Good luck!
Xen is offline   Reply With Quote
Old 02-23-2004, 10:48 AM   #28
Rataxes
Symbol of Cyric
 

Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
Fourth level you say, fourth level it was. What at first caught my attention when I arrived in the huge hall was the fierce battle between some Githyanki and Mind Flayers.
What the f...? You got whole tribes living in the depths of this damn tower?! Then things became really warped when a bloody Balor suddenly appeared right smack in the middle and scared them all off. It was only now that I noticed the giant freak of a machine occupying the entire center space of the hall. Even more peculiar things awaited though, as I walked closer to get a better look at the thing, I was adressed by a frail man who was apparently trapped behind a very solid-looking glass casing on the machine.

Carston the Magnificent, he introduced himself as, I thought I noticed a mad glint in his eyes, and cautiously answered his questions about who I was and what I was doing down here. No doubt about it anymore, the man was a complete lunatic, probably enslaved by the magic of this strange machine that held him. He got really unfriendly within moments, and ended our conversation with a worrysome giggle as he turned his back and started to fiddle with some levers. Within moments, Mind Flayers were up to my ears and I considered my options for a milisecond or so before temporarily fleeing to... ah, gain some perspective on the oncoming battle. Called up a Deva and conjured up some blades before heading back into the fight. The Deva would more often than not stun her targeted Mindflayer, it's nice to have summonable and obediant version of a Celestial Fury-wielding fighter in your arsenal, and I would pick them off with blades from afar.

Carston had apparently found something more interesting to do in his locker-room-sized glass cube than to try and destroy me, so I quickly removed myself from the hall once the Mindflayers were dead to not turn his attention away from whatever he was doing in there. To the west, I found a giant door, and beyond, another (pretty) huge hall. Fought some Killer Mimics here, their acidic spits hurt a lot more than what I could recall from my travels in the Umar Hills, but they all the same fell to Energy Blades while a few servants took the hits. Beyond another door of the same humongous size I found a neat row of large torches, but there seemed to be nothing interesting to do there at the moment. Quickly rushed back to and across the great hall and Carston's machine, entering another large hall through a set of equally large doors. Some lesser shadows and and a bunch of spiders weren't particularly scary, and once I gone back to the center hall and picked up some normal weapons, the Magic Golems also failed to cause any problems.

Nothing more to do here, so I opted to go and seek out the two tribes that were evidently living here to gain some more info on how to get down to the next level, starting with the Githyanki. Venturing into the dark passage, I eventually reached a dimly lit room with some Githyanki who would rather cut off my head before finding out who and what I am. Locating an Anti-Paladin, I focused on him first, since his Dispel Magics may become annoying otherwise. Flung half a dozen blades before the first one came. Fortunately, they usually take their sweet time to cast a second, so I simply ran away, recast my blades, and Hit'n'Ran them to death. Basically the same procedure followed in the next three rooms, though a Deva helped a bit by absorbing the Dispel Magics, and with the lair empty and another strange oil in my backpack. I decided to check out what lay behind the two beautifully ornamented doors in the SW corner.

Past the first, I found none other than a Demi-Lich! No worries, a simple turn and he would be gone. Unfortunately, he casts Imprisonment about 2 seconds after entering, and TU takes about 6 seconds to activate, so a new approach was needed. I decided to memorize a spell I had so far not used once, Shield of the Archons! At my level, it should absorb 10 spell levels, enough for 2 Imprisonments that is. I rested, fired away the shield, and went down again. I waited, and waited, and there was the "Thomas: Turning Undead" message! The Demi-Lich didn't seem to mind though. Unbelievable, had I encountered an undead that was actually immune to the bane of all undead? Assuming that winning this fight was snowball's chance in hell, I just started to desperately whack him with my Crom Faeyr/Rune Hammer combination, seeing how long it would take him to dismantle my spell protection and send me down below earth in a box. Kept on smashing the slippery skull with my two hammers, and there came the 2nd Imprisonment. But wait, was it a bug? The spell shield was not gone! Confounded, I kept hitting him, there came the third Imprisonment, and the fourth, the fifth, but the shield still wouldn't go down.


Just what is wrong with this thing? He is apparently classified as undead, but is immune to Turn Undead, and seemingly also to insta-slay effects.

I had begun using up my Ring of Gaxx speed charges, and the skull eventually fell to a simple hammer blow. What mystified me was how the Shield of the Archons was able to absorb almost a dozen Imprisonment spells, so I checked up on it in IE. It revealed that both his Imprisonment and Wail of the Banshee abilities only counted as level 1 spells. Looking through Kangaxx The Demi-Lich's CRE file as well, his innate abilities were apparently equally puny, probably blocked by a mere Minor Globe of Invulnerability. This definitely doesn't seem right, could someone else check this out, just to see if I'm alone with this oddity?

Anyhow, with the Demi-Lich down, I left with his treasures and headed past the other door. The smell of sulphur and gigantic stair didn't leave any doubt, there was a dragon in there somewhere. Got some prebuffs up, summoned a trio of servants, a skeleton, and a Deva, and went down with minions in front to try and initiate conversation with it. Though boasting seemed to interest him more than fighting, I didn't feel right about leaving such a vile creature be. Being fair, I decided to test him with a Holy Smite. If he was clean, nothing would happen, but if he was evil, he'd still only get what he deserves. As it turned out, the message "Saladrex: Magic Resistance" popped up, so I'll never know whether he really was bad or not, but it got him hostile none the less! He dispelled my blades before I even got half of them away, and then ignored my summons to instead focus on ripping me apart. I had to run back up the stairs where he could not follow to get a chance to recast my blades. When I was finished, he had blocked the way down in his futile attempts to get up to me, leaving me no choice but to cheese him, *sigh*. "Yep, you brought this on yourself Saladrex", I said as the blades tore into his flesh and he unsuccessfully tried to think my Prot from Fire away so I could actually care about his breath attacks. "Maybe if you'd shown enough temperance in your last food raid in the Githyanki encampment to keep your girth below the dimensions of your own damn entrance, things could've been different, I don't know." All the wrath in the world couldn't alter the fact that he was trapped, and I eventually knocked him down with the Sling of Everard.

Nothing more to see, nothing more to do, so I went back up to the great hall and then all the way to the other side, to check out the Mind Flayer lair. Inhabiting this place were no other creatures than Mind Flayers and Umberhulks. Nothing that a few summons, some Energy Blades, and a True Sight or two couldn't handle in other words. I also met a human in a cell who claimed to be the apprentice of Carston, he wouldn't tell me how to stop him and get him out from that machine, though I understood from his dying words that there actually was a way to get him out of there. After collecting two pieces of a key, I finally got to the heart of the lair, where I found a third oil, and had to fight some strange breed of Vampires and Mind Flayers. Can they be turned? I never tried, killed one of them with Energy Blades, and unsheathed the Seeking Sword combined with a short burst of speed from Gaxx to kill the other one.

With three oils in hands, I went back to the six torches I had found earlier. Setting these aflame in a particular order or color combination would
perhaps open the large double door in front of them, I thought. I had noticed three symbols on the ground in the previous hall, and incidently, their colors matched those of the oils I had acquired. But here was only one row, I needed the other as well. I walked across the hall, and sure enough, there was a similar set of symbols on the ground. With the color pattern clear, I lit the torches, and the doors magically swung open. Whatever awaited there, I was going to be prepared. So I applied everything that could be applied, save for my more rare potions. Topped it off with Imp Invisibility and Imp Haste before I rushed in.

Only found a pair of minotaurs here. Hmmpf, a bit disappointing I thought at first, but they proved to be quite formidable oppontents, seeing as how they actually managed to pierce the the vast amount of defensive magics I had activated on a lesser roll than a perfect 20. They and their snake friends still went down quickly though, and I went for the contents of the safes they'd surely been guarding. Couldn't open one, but found an exquisite mallet made of crystal in the other. But what use could such a fragile hammer have? Having no better idea at the moment, I went back with it to Carston and tried to smash the glass with the mallet. The first hit didn't shatter the glass, but convinced me that the mallet was magical and a lot stronger than it would seem. I hit once, I hit twice, and each time Carston looked increasingly alarmed. Finally I struck it six times in row, and it caused the casing to crack into a million fragments.

Carston fell out of his imprisonment with such a sad whimper that I couldn't help but feel sorry for him, and let him go without further ado. He had left his journal which showed how to use the machine to open up the portal to the next level, but I felt like experimenting a bit with the levers myself. I stepped through the portal to the fifth level slightly stronger, faster, tougher, smarter, wiser and more magically resistant than before, and with a healthy extra doze of charm.

With that, I'll end this part, but the next part will be up later today.

[ 02-23-2004, 10:50 AM: Message edited by: Rataxes ]
__________________
[img]\"http://atlas.walagata.com/w/rataxes/ymca3.jpg\" alt=\" - \" /><br />I want <b>YOU!</b>
Rataxes is offline   Reply With Quote
Old 02-23-2004, 04:38 PM   #29
Rataxes
Symbol of Cyric
 

Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
The fifth level, this seemed to be it. I could spot the final seal in the middle of the vast chamber I had appeared in, but it appeared that I would need a few keys to open it. I started to explore the level and soon found a large door. Beyond it I was adressed by a Helmite ghost. I'd have to complete a few tests in order to get the keys. Of course, what else? I couldn't really grasp the point of the first test, it was just a bunch of lowly orchs. Up with the Aerial Servants and let them throw around knuckle-punches for a few minutes before the ghost appeared once again. The second test was a green dragon. God knows what kind of damage his breath attack does, but it got me once or twice before I wisened up and made sure my summons were the targets of it instead of me. The third test was... a riddling Imp! How refreshing. The first question was a bit tricky, but I had gotten my ass handed to me too many times back home in Candlekeep in the game he next challenged me to, to lose this time. Victory was mine, and so was the key.

I explored more of the level and found another door. Figuring there would probably be a third door for the third key if I kept going, I stopped here to face the next challenge. It turned out to be a game where I controlled some sort of avatar of myself in a small dungeon. I went through the dungeon, fighting everyone and collecting everything I found. With a wand of magic missiles ready for the big boss, I emerged victorious from the game, and found a second key in my pocket. Proceeding along the wall of the chamber, I found the third door within minutes. This test just consisted of a couple of small fights with a bunch of hobgoblins, spiders, a lone mage, and some skeleton warriors. Suffice to say, it was over quickly enough.

Time then to unlock the seal. I neglected rest, since I had stupidly enough only expected a fight when the all three keys were in place. So it would be fair to say that the six hostile ghost knights that appeared after I inserted the first key caught me slightly off guard. I had one set of blades left, so I fled the battlefield and conjured it up. Unfortunately, one of them had just set a Dispel Magic after me, so I played happy feet for a good five rounds to make the most of my blades before it got to me.


Notice the curve on the trajectory of that Dispel Magic

Then I got hit by a Project Force, and my fun was over. I noticed that the five ordinary knights weren't particularly tough, the only that looked like a serious threat was that staff-wielding guy shrouded in black. Since he would stop to cast a spell every other round or so, I chugged down an Oil of Speed and started to pick the knights off one by one, moving in for a few quick hits whenever he stopped to cast one of his infinite Cone of Colds or whatever it was. When they were all dead, I pulled out my Sling of Everard and killed the staff-wielder from afar, since melee combat didn't look like a promising alternative with his scary hitting power and permanent Aura of Flaming Death.

Inserting the second key caused a Lich and several Flaming Skulls to appear, but since they were all vulnerable to Turn Undead, it was a quick fight. Time now for the third keyhole, whatever came out when I opened that final lock were going to enter my own personal hell. I memorized three Fire Storms and rested. Summoned my usual army of servants, skeletons and a Deva, and applied all the regular buffers. I then laid three Fire Storms over the seal in quick succession. Moved to the right side of the seal, ordered my minions to the left side, and then inserted the third key.

Ouch. Any thoughts of a quick and overwhelming victory were quickly put aside when, among the other five demonic creatures that now appeared, I spotted a Hive Mother. I fled from it's sight as quickly as possible to not attract any Anti-Magic rays, and instead concentrated on the three dark humanoids that had spawned on the right side. I had no control over my minions any longer, but I could only hope that they would at least stall the left side long enough for me to finish off the right side.



Fortunately, only one of the three on the right side was highly resistant to fire, and the storms hurt them a good deal. With my blades and the fire raining down on them, two of them were dead before the rain ceased. The last of them, "The Huntress" was a lot sturdier than she looked and had already eaten more than a dozen blades when the battle text informed me that the last of my summons somewhere on the other end of the battlefield had perished. The summons being dead meant there were no distractions left for the Hive Mother, or the other two demons either for that matter, which meant that she would come up here to join the fight within the round. Luckily, The Huntress died just seconds before the Hive Mother appeared in the SW corner of my screen and immediately launched an Anti-Magic ray at me. None of the other two demons had followed though, so it was just me and her. The funny thing about the Hive Mother was that she turned out to be completely harmless on her own. She didn't have a true Anti-Magic ray, but rather a spell that accomplished almost the same effect, only it had a casting time, could be interrupted, and did not cause casting failure.

That, the occasional Maze spell, and of course her rather weak bite attacks, was all I was subjected to during the course of our clash. Killing her did take time, since she had an infinite supply of contingencies containing Stoneskin and Improved Mantle, but apart from casting a Dispel Magic every now and then, periodically applying what Imp Haste sources I had, and drinking a healing potion when the red zone grew too much, there wasn't much else to it other than continuously whacking her with the Crom Faeyr/Rune Hammer combo.
When she fell, I went back down to the center, only to find that my minions had actually managed to kill the Succubus before they died themselves. All that remained was thus the Marilith, and with a good amount of Energy Blades left, she didn't cause much trouble either.

There, with the last of the guardians of the final seal down, I activated the machine that would open the seal. A portal seemingly made of pure energy appeared over the symbol of Helm, and I stepped through. I was in the chamber of the Imprisoned One. Imprisoned no longer, or so I thought I could gather from massive chains and shackles that had been broken and lay on the ground. Suddenly I could feel something intruding in my mind. Some force was making me see images of things that I didn't know. The Imprisoned was here, even though he chose not to show himself. He showed me how the Helmites had deceived me, and suggested that I should work with him to return the favour to them. Needed some time to re-memorize my spells think, so I temporarily declined and went up the staircase to have a rest.

I wasn't about to strike a deal with a monster, no matter if the Helmites were corrupt or not, and was getting ready for a fight, probably a big one. After the rest, I summoned my standard five-pack of minions and cast the regular buffs, then went down to tell him the way it was gonna be. I told him to show himself so that I may end his existance, and show himself he did. I would've found his apperance comical if I had had the time to get a proper look at it, but just fractions of a second after appearing, I had nearly been surrounded by demons that seemed to have come out of nowhere. I tried to escape and retreat back up the stairs, but had already taken several blows when an opening finally showed itself and I could run back to the safety of my servants. The lesser demons followed me up there, but the prince himself was content to let his servants do the job. Once up the stairs, the Glabrezus died all too easily to my four Aerial Servants, and with my blades quickly stripping away it's stoneskins, the Marilith also died quickly once it's PfMW wore off. The Balor had an initial bombardment of Symbol: Stuns going for him, though they were all wasted on me, but didn't do much after that.

Well, with the lesser demons dead, I thought it was time to deal with the prince himself. I renewed all my buffs, cast Imp Invisibility/Haste, and then dug out my Vhailor's Helm to create a Simulacrum. Sadly, the cloak effects didn't carry over to him, but with four sets of Energy Blades, he could still do some good. With Crom Faeyr in the off hand and the Seeking Sword equipped, I went down the right staircase with my Simulacrum right behind me, and sent my summons down the other staircase. Demogorgon was about to try and fight a two-front war. The summons took care of his servants, while me and myself went straight for the prince.



Between the two of us, we aimed 17 attacks per round at Demogorgon. While he was concentrating on summoning more demons and targeting me with Implosions that honestly did not hurt all that much through the Prot from Fire and AoF, our sword strokes and energy blades had first stripped away his stoneskins in a matter of seconds, and were whittling down his life at a good rate. A few rounds later it was all over.



Finished off the remaining demons and then exited the keep without delay. Enjoyed my first sunlight for days, and went up to Odren and the rest of the Helmites to inform them that the Imprisoned One was dead and then leave this godforsaken place for good. Demogorgon had been telling the truth, these Helmites had been planning to use and then discard a fellow member of their church. I couldn't care less about it though, they may have acted like ignorant fools, but their intent had been good, and everything turned out right in the end, so I just let them go.

The Watcher's Keep is through and done. Tomorrow I'll pick the main story threads once again and go after Sendai, now that will be interesting, for me at the very least.

[ 02-23-2004, 10:48 PM: Message edited by: Rataxes ]
__________________
[img]\"http://atlas.walagata.com/w/rataxes/ymca3.jpg\" alt=\" - \" /><br />I want <b>YOU!</b>
Rataxes is offline   Reply With Quote
Old 02-23-2004, 04:43 PM   #30
Assassin
Symbol of Cyric
 

Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
[img]redface.gif[/img] Planetars can't hurt the Demogoron, but Devas can... I never knew that. How about Elemental Princes?

Anyhow, good job on WK.
__________________
In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?!
Assassin is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
HELP - Ranger Ascension Quest Mandrake42 Wizards & Warriors Forum 4 12-13-2001 12:34 PM
Cal Thomas, Nukes, & Afghanistan skywalker General Discussion 4 11-06-2001 11:28 PM
Monk ascension quest, Windows 2000 and other things. Silent Wizards & Warriors Archives 0 12-06-2000 06:54 PM
The Samurai Ascension Quest Spike Wizards & Warriors Archives 1 11-01-2000 08:44 PM
Barbarian Ascension Quest Templar Wizards & Warriors Archives 0 10-18-2000 09:50 AM


All times are GMT -4. The time now is 11:31 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved