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#21 |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
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No doubt that combining the two is far worse than either of them alone, but if you really feel the need to be able to summon more than 5 minions, that mod is a better choice than to use cheesy in-game exploits.
[ 01-31-2004, 06:20 AM: Message edited by: Rataxes ]
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#22 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Well, the whole point of cheesing is to exploit ingame mechanisms that have not been classified as a bug yet.
When an exploit is fixed in a patch, it is no longer considered cheese but cheating to continue using it. Mods are a whole different story. Kevin Dorner is going to re-release a new updated version of the Baldurdash Fixpack, so we will see which cheese gets reclassified as cheating. ![]() |
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#23 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 45
Posts: 1,617
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The Cleric/Mage is the best class for any project image abuse - we can summon skeleton warriors with both mage and cleric spells.
So no longer 4*5 eh Dundee ![]() Remember to include high Wisdom bonus spells as well ![]() [ 01-31-2004, 10:58 AM: Message edited by: Dace De'Briago ]
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#24 |
Apophis
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I'm trying to find a flaw in that line of thinking.
I could say cast Death Spell or Death Fog... but a sorc knows a limited number of spells... What if they know neither? I think it really boils down to, are they allowed time to prep and buff beforehand? If so, the sorc's toast. Unless they get off a Remove Magic and Spellstrike. Then the cleric/mage would start crying. All that hard work gone to waste.
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#25 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
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Quote:
1) "I want to have more than 5 Dire Wolves." 2) "I want to have 5 Planetars." Without the MOD, everyone--even the people who just want a "meat wall" between their party and the Mind Flayers--has to use the PI/Simmy cheese to get what they want, thus implying that having multiples of the same divine Summon active at the same time is equally valid as a simple horde of Skeletons. But with the MOD, people who want to use their Wands of Fodder will be able to do so with ease, while those who want lots of Fallen Devas will be forced to feel guilty about what can only be called abuse.
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#26 | |
Silver Dragon
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Age: 45
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Quote:
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#27 |
Ironworks Moderator
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SixOfSpades, that's assuming the cap remover does not remove the cap on Celestial gated creatures either.
Dace, the answer is yes. |
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#28 | ||
Dungeon Master
![]() Join Date: January 21, 2004
Location: UK
Age: 38
Posts: 73
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#29 |
Ironworks Moderator
![]() Join Date: June 10, 2001
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Well, considering K.D. was an employee involved in the game, he is about as close to official as you can get.
![]() With Black Isle more or less dead and buried, Baldurdash is the next closest thing. Secondly, I was not suggesting that it was a good idea to remove the limit on Celestial gated summons. ![]() |
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#30 | ||
Dungeon Master
![]() Join Date: January 21, 2004
Location: UK
Age: 38
Posts: 73
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