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#21 | ||||||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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Then again, having the WS reach an effective maximum at Level 20 might encourage people to plan a Dual at that level, to milk the Wizard Slayer for what they can and run for something cooler.....then again, there's really not much for a Rebalanced Wizard Slayer to Dual to, since any Mage, Cleric or Druid would simply strip his own buffs by casting AMA, and there's now hardly any reason for a Wizard Slayer to Dual to Thief. Quote:
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![]() One of the things I dislike about Smarter Mages & Liches is the "We have all the buffs in the world, for free, and you're not allowed to have any because we'll strip you naked every time you see one of us" mentality. If they open the fight with a barrage of autobuffs (and let's not forget those Horrid Wiltings), and I respond with an AMA, and they follow up with a Level 20 Remove Magic, that's a lot closer to a level playing field than what existed previously. Quote:
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#22 | |||
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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[ 04-11-2005, 05:29 PM: Message edited by: Rataxes ]
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#23 |
Drizzt Do'Urden
![]() Join Date: August 30, 2002
Location: Australia
Age: 39
Posts: 628
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I'd just like to ask how comparing WSs to Monks is not valid? Both have inate MR, with the monk having MUCH more. Paladins? sure they dont have inate MR, but equip a certain sword (yes we all know the one) and suddenly they have 50% MR. I remember smoeone stating the Carsomyr doesnt stack with other items... well thats true, unless it is equiped first. Carsomyr SETS MR to 50%, then anything with +%MR adds to that. Also, a paladin is a holy WARIOR how could comparing them be wrong? An inquisitor wielding Carsomyr would be MUCH more effective mage killer than the WS, by far.
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It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. |
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#24 |
Drizzt Do'Urden
![]() Join Date: August 30, 2002
Location: Australia
Age: 39
Posts: 628
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I'd just like to ask how comparing WSs to Monks is not valid? Both have inate MR, with the monk having MUCH more. Paladins? sure they dont have inate MR, but equip a certain sword (yes we all know the one) and suddenly they have 50% MR. I remember smoeone stating the Carsomyr doesnt stack with other items... well thats true, unless it is equiped first. Carsomyr SETS MR to 50%, then anything with +%MR adds to that. Also, a paladin is a holy WARIOR how could comparing them be wrong? An inquisitor wielding Carsomyr would be MUCH more effective mage killer than the WS, by far.
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It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. |
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#25 | ||||
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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I stand by that the main question here is: Is the Wizard Slayer weaker than the standard fighter class and the other fighter kits, and more importantly, is it worse at dealing with spellcasters than the other fighter kits? If the answer is no, and I think it is, then no improvement is needed. [ 04-11-2005, 01:50 PM: Message edited by: Rataxes ]
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#26 | |
Jack Burton
![]() Join Date: October 16, 2001
Location: PA
Age: 44
Posts: 5,421
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If you want "everyone to be balanced and equal" play 3E, BG2 is 2nd edition (with some 3E spells) Extra stuff from the 2.5E stuff (players option/dm's option books, like grandmastery and 10th lvl spells/quest spells) and a handful of 1st edition things brought in (barbarian, monk, assassin kit, etc). [ 04-11-2005, 11:43 AM: Message edited by: Morgeruat ] |
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#27 | |||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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WIZARD SLAYER Advantages:
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Second point--you mean better innate nondispellable defenses. Given the magic-protecting gear that's thrown around like candy in this game, a Fighter would practically have to be buck naked before he would start looking envious of the Wizard Slayer's glorious 1% MR per level. Quote:
As for Monks--Monks have THAC0, ApR, and AC powers that very closely match that of any Warrior (I've never played one, so I can't be specific), so I'm going so say that they tie with the Wizard Slayer in pure hack & slash power. And since the Wizard Slayer's spell Disruption is essentially useless, the only factor that matters is Magic Resistance, in which we see total Monk ownage. And let's not forget that Monks can Stealth. Result: The Wizard Slayer is completely eclipsed by the Monk, except in cases where using Magic Helmets, Shields, Armor, 2-Handed weapons, or some Dual-wielding combination might even out that imbalance. But who needs Monks, let's do this with the Fighter: Given the speed and ease with which any decent party can obtain items like the Rop+2, Cloak of the Sewers, Ring of Earth Control, Girdle of Hill Giant Strength, etc., the question is fairly simple: Is it better to be immune to most spells 15% (on average) of the time, or have a -2 bonus (at least) to Saving Throws, and full immunity to certain spells, all of the time?
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#28 | ||||
Symbol of Cyric
![]() Join Date: November 17, 2002
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We've been through what his item restrictions essentially mean before, I don't think the items he's barred from make a considerable difference, especially not since a powerful item your PC can't use is just a powerful item you can pass on to another party member who is very likely to be able to make as good use of it as the PC. Before you have more powerful cloaks or rings than you can distribute between the members of your party who need them, the MR of your Wizard Slayer has likely already risen to a considerable amount. The inability to use potions can hurt I admit, even though I very rarely use anything but healing potions myself. Protective spells cast by other party members will serve just as well in most situations though. Quote:
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[ 04-12-2005, 12:28 PM: Message edited by: Rataxes ]
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#29 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
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Sorry. Would have gotten back to this much sooner, but this week has really knocked me for a loop.
Rataxes, you are correct in that a WS is the clear winner (compared to a Fighter or Monk) when it comes to using a Normal weapon on a Mage protected by PfMW. But I must point out that this tactic is worthless against Liches, and Liches are almost more common than Mages anyway. More importantly, the easier way to handle Wizards is to concentrate on defense (or lure their non-spellcasting friends away from them) and until all their good spells are gone, and in this vein, the Monk and pure Fighter are easily better than the Wizard Slayer. Regarding WSs "not needing" good MR items, which can then be shared among the party: It is much more important to have a simgle person with 100% MR than three people with 65% each. There are almost NO fights in the game where you have to take your entire party up against a dangerous spellcaster--the only one that I can think of right now is Deirex. I know Tactics Firkraag has a Lower Fire Resistance ability, and perhaps he does even in standard BG2 as well (given the brevity of most Dragon fights, it might not have come early enough in his script to have been seen much). Given the choice of a Potion that will heal 27 hitpoints and a Potion that will render me immune to any future Fire damage, darn right I'll take the latter of the two. As I said, I've never played a Monk, so I can't go into the niceties of Monk vs. Wizard Slayer melee prowess, but I do know that they are at least comparable, which is more than I can say for their Magic Resistances during almost the entire game. Yes, WSs will indeed have more than 15% MR during the latter part of the game. I chose that figure as the average value held during all of SoA--which, after all, takes up roughly 3/4ths of the time required to play all the way through the game. For a concrete example, I have a party in Chapter 6. With Unfinished Business, Quest Pack, and Tactics installed, they have done everything available without actually entering Suldenessellar (this includes all of Watcher's Keep) except the last couple of Fighter Stronghold quests. The PC has the highest EXP of the party (never having died and having been Party Leader for most of the game), and is a Level 30 Berserker. Correct me if I'm wrong, but my figures say that a Wizard Slayer of equivalent EXP would have 45% innate Magic Resistance. Do you, Rataxes, actually hold that the inability to use Rings, Cloaks, Amulets, Gauntlets, Belts, and almost every single type of Potion there is, for at least 3/4ths of the game, is actually worth having a Magic Resistance lower than what any Paladin could get just for killing a Dragon and using a sword that would be quite useful even if it didn't confer MR?!? What I find most usual about this thread is the fact that Cerek hasn't chimed in. Surely he must have some Wizard Slayer insights to share with us?
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#30 |
Dungeon Master
![]() Join Date: January 21, 2004
Location: UK
Age: 37
Posts: 73
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Why should a Monk be better at dealing with (resisting) spellcasters than a Wizard Slayer? That seems somewhat counter-intuitive.
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