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#21 |
Manshoon
![]() Join Date: November 3, 2004
Location: FlagStaff Hill S.A. Australia
Age: 44
Posts: 171
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I agree with alot of the things on your list. 1 of the things they should change is entangle, web and any other slowing spell. I know that there are some spells like Free Will ( i think it's called that ) that allow u to walk through movement unhindered but stll if ur party casts a spell i think they should be immune to that, with some exceptions of course.
1 thing i definently think is FFFFFF">gooey is goodberries. Why waste a spell slot for 5 hp. 5 HP!! it would be alot easier and quicker if u just slept outside and u wouldn't have to waste a spell slot. Yes sometimes u get ambushed by monsters or thugs but u can just kill them and sleep again. 1 other thing, alot of spells that require your mage to either touch or get really close to an enemy is very FFFFFF">gooey. I don't know about every single spell as of yet as this is the first time i have ever played. FFFFFF">DSlaytern] Mind your language. ![]() [ 02-15-2005, 05:43 AM: Message edited by: Dundee Slaytern ]
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#22 | |||||||
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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#23 | |
Jack Burton
![]() Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 42
Posts: 5,556
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#24 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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Saying that the usefulness of Knock, Farsight and Wizard Eye should be independent of the presence of a Thief is like saying that the usefulness of a Thief should be independent of Knock, Farsight, and Wizard Eye. Which, of course, boils down to "Which is better, using a party slot for a Thief, or using spellslots to approximate some things that a Thief can do?" Advantage: Thief, no question. Anyone who builds a party without a competent Thief is just asking for trouble. Sorry to all you soloists out there. Sure, your Cleric might be left alone long enough to cast False Dawn or Sunray, and then sprint up to where some bad guys are before the spell's oh-so-short duration expires, and maybe some Undead will die from your efforts. Or maybe the Warriors in your party will have slain all the Undead while you were fiddling with spells, and you might have been wiser to buff them up with things like Chaotic Commands and Regeneration. As for Protection from Petrification + Spell Shield, you might as well just make it SI:Alteration + Spell Shield instead, to free you from the Slow and Hold spells. Re: Glitterdust vs. True Sight. Even with three people in your party running True Sights simultaneously, Draconis will still go Invisible and still cause you to waste your spells. It would be nice if the sparkling dust produced by the spell actually made the target(s) immune to Invisibility for the duration, as implied in the Spell Description.
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#25 | |
Registered Member
Iron Throne Cult
![]() Join Date: August 27, 2004
Location: North Carolina
Age: 62
Posts: 4,888
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As Six pointed out, I thought Glitterdust basically made targets immune to Invisibility for the duration of the spell. Fortunately, Kelsey doesn't have to "waste" a spell slot on the spell. I can always choose to cast a different spell.
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#26 |
Elminster
![]() Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
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Enhanced Goodberries is a component of SimDing0's Tweak Pack. Here is a list of all the components (the download link is at the bottom of the list), but the change to Goodberries is...
" /---------------------------------- | Component 1: Enhanced Goodberries \---------------------------------- The Goodberries spell was effectively useless in the original game. The ability to consume an item in combat and heal 1 hit point is pointless when you're level 30. This component causes the amount of hit points healed by Goodberries to increase with levels. The progression is as follows: Level Hit Points Healed 3 (or less)...1 6 ...............3 9 ...............5 12..............7 15..............9 18.............11 21.............13 I do not consider this too overpowered for a level 2 spell, but it may retain some purpose, while being less useful in most circumstances than healing spells or potions. " - Imrahil |
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#27 | |
Iron Throne Cult
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I don't like any of the cause wounds spells because they never work. Also sunfire is totally crap for a non-solo because, even worse than fireball, you don't aim it is just emanates from the caster - bye bye party members. And meteor swarm is a big disappointment - by that time I will also have comet with TOB which won't fry my party (ah comet. How do I love thee?) I liked false dawn. I cast it amidst some vampires and it did a super job. Admittedly my caster had the robe of vecna and the amulet that speeds casting time, so that may have helped.
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#28 | |||||
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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#29 | ||
Drow Warrior
![]() Join Date: January 12, 2005
Location: usa
Age: 57
Posts: 291
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Glitterdust I don't see the point of. Isn't that what invisibility purge/detect invisibility are for?
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#30 | ||||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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No, to me, this is a simple case of "we forgot to un-check a box," similar to the way that casting Nature's Beauty does not break Invisibility. Quote:
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