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Old 01-22-2005, 03:20 PM   #21
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
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If you managet to get the meat then you can lure the Umber Hulks into another room and gain XP. If not, then you're in trouble. Who is in your party?
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Old 01-22-2005, 03:21 PM   #22
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
Quote:
Originally posted by Illumina Drathiran'ar:
Try the cleric spell Chaotic Commands if you want to defeat them... or if you want to get around them, think of a conversation you had with a servant earlier in the Keep.
I can't remember that stuff! I'll check my notes. As for the spell, I'll take a look but I find the hulks just confuse my right away.
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Old 01-22-2005, 03:34 PM   #23
shamrock_uk
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Join Date: January 24, 2004
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They're a real challenge. Death spell works wonders, but I'm not sure if you can get it this early in the game. Don't be afraid to cheese it - put your whole party in the far corner bar one mage who's chaotic commanded. Open the door, chuck a cloudkill in there, close door. Repeat. I'm pretty sure that Umber Hulks couldn't open doors with their big stumpy hands... Hasted skeleton summons would do very well to soak up the initial barrage of confusions as well.

[ 01-22-2005, 03:38 PM: Message edited by: shamrock_uk ]
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Old 01-22-2005, 04:14 PM   #24
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
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Ahh, thank you! The cloudkill did the trick. Killed 3 and I was able to handle the rest.

Oh, and I wasn't able to do the meat thing since 2 of the dogs ran off on me. Should I kill a Moose? [img]smile.gif[/img]

[ 01-22-2005, 04:24 PM: Message edited by: Variol (Farseer) Elmwood ]
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Old 01-22-2005, 06:16 PM   #25
shamrock_uk
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Wow! One killed three? I need to flog my mages for not practising hard enough! Glad it worked [img]smile.gif[/img]
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Old 01-22-2005, 06:19 PM   #26
Variol (Farseer) Elmwood
Jack Burton
 

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Did the same thing in the last room. I still had to fight the trolls but that was handleable.

I have the 3 pieces of the flail. Am I ok to leave now?
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Old 01-22-2005, 06:46 PM   #27
shamrock_uk
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I assume you've defeated the ringleader? Don't forget to examine the statue at the head of the hall - you should make a discovery. Then yes, you can go - check out the forge on your way out, then go and talk to Nalia by the palisade.
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Old 01-22-2005, 07:23 PM   #28
Jerr Conner
Silver Dragon
 

Join Date: January 24, 2002
Location: Mundania
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Definitely wanna use the forge
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Old 01-22-2005, 09:19 PM   #29
Variol (Farseer) Elmwood
Jack Burton
 

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Well, I didn't use the forge after I got the 3 pieces. Nalia is with me for now. I just took the acorns to the Dryad queen.

Any suggestion on what quest(s) to do next would be appreciated. Preferably the lighter stuff. I'm still in the dryad area.
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Old 01-22-2005, 09:39 PM   #30
Kestrel Daystar
Elminster
 

Join Date: October 12, 2004
Location: The Green Pastures of England\'s Fields
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The only real quest in the Dryad Area is Firkraag and his Dungeon.

If you want some lighter things go back to Athkatla and search around, you will find some little quests there.


--Kestrel--
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