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#21 | |
Drow Warrior
![]() Join Date: August 17, 2004
Location: Suldanessellar
Age: 36
Posts: 291
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Quote:
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[img]\"http://img76.exs.cx/img76/70/Garrick.jpg\" alt=\" - \" /><br />Elen síla lúmenn\' omentielvo, my friends. |
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#22 |
Registered Member
Iron Throne Cult
![]() Join Date: August 27, 2004
Location: North Carolina
Age: 62
Posts: 4,888
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I'm playing a human assassin in one of the games I have going right now. I divided his Thieving Skills points up rather evenly, just concentrating more on the particular skills I wanted him to use most often. I like Setting Traps, so I gave him extra points in that. I also put a lot of points into Hide In Shadows and Move Silently because I planned for him to use a lot of Stealth attacks (though now I know to put MORE points into Move Silently next time thanks to LennonCook [img]graemlins/thumbsup.gif[/img] ). I completely ignored Detect Illusions and I didn't worry too much about Pick Pockets (although that IS a handy skill to have since it can save you a TON of money dealing with merchants).
So I concentrated on creating an assassin that can sneak up on opponents, then either BackStab them or set traps for them to fall into. As for your party members, whichever characters you like are the ones you should take. From a roleplaying standpoint, I think Keldorn, Anomen, Mazzy, Valygar and Aerie should automatically be eliminated as possible party members. I just can't justify a paladin or a goody-goody elf traveling with an assassin. My party consists of Viconia, Korgan, Edwin and Jaheira. I also have Yoshimo so that I don't have to risk MY valuable neck to check for traps. ![]() Good luck and Happy Hunting.
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Cerek the Calmth |
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