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Old 09-10-2004, 02:18 PM   #21
Moon-Child_Lman
Drow Warrior
 

Join Date: August 17, 2004
Location: Suldanessellar
Age: 36
Posts: 291
Quote:
Originally posted by Xen:
I know that Dragons, Beholders and Liches see through invisibility but I am not sure for Vampires. I guess they also can do that. Also there is one really powerful Katana somewere in the game.
That's strange, if beholders see through invisibility, then why don't they see my ranger when he just walks right past them, when hidden in shadows, and they don't really do anything?
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Old 09-13-2004, 03:16 AM   #22
Cerek
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Iron Throne Cult
 

Join Date: August 27, 2004
Location: North Carolina
Age: 62
Posts: 4,888
I'm playing a human assassin in one of the games I have going right now. I divided his Thieving Skills points up rather evenly, just concentrating more on the particular skills I wanted him to use most often. I like Setting Traps, so I gave him extra points in that. I also put a lot of points into Hide In Shadows and Move Silently because I planned for him to use a lot of Stealth attacks (though now I know to put MORE points into Move Silently next time thanks to LennonCook [img]graemlins/thumbsup.gif[/img] ). I completely ignored Detect Illusions and I didn't worry too much about Pick Pockets (although that IS a handy skill to have since it can save you a TON of money dealing with merchants).

So I concentrated on creating an assassin that can sneak up on opponents, then either BackStab them or set traps for them to fall into.

As for your party members, whichever characters you like are the ones you should take. From a roleplaying standpoint, I think Keldorn, Anomen, Mazzy, Valygar and Aerie should automatically be eliminated as possible party members. I just can't justify a paladin or a goody-goody elf traveling with an assassin.

My party consists of Viconia, Korgan, Edwin and Jaheira. I also have Yoshimo so that I don't have to risk MY valuable neck to check for traps. Also, in Chateau Irenicus, Yoshimo and my assassin developed a "Tag Team BackStab" attack that my assassin became quite fond of. We would Hide or turn Invisible, then get on opposite sides of an opponent. The one behind the opponent would attempt a Backstab. Whether it was successful or not, the enemy would turn to attack him - leaving his back exposed to the OTHER one. Another Backstab would be attempted and the enemy turned to face the new adversary - giving the first party member a chance to Hide again...and attempt another Backstab! It worked quite well on the guards in the Chateau. But even if it doesn't work completely, the enemy spends so much time spinning back and forth that he seems to lose a lot of his attacks (actually, he just loses his Initiative, so the number of attacks he can launch are reduced this way).

Good luck and Happy Hunting.
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